This is a library for processing encoder
Diff: ENCODER_PROCESSOR.cpp
- Revision:
- 0:6614a0ae9ae8
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/ENCODER_PROCESSOR.cpp Mon May 08 17:30:36 2017 +0000 @@ -0,0 +1,366 @@ +/** + * Note: This is a cross-platform version which is separated from hardware. + * --------------------------------------------------------------------------- + * This module is modified by Chun-Feng Huang for abstracting and more functionality. + * Modified by: Chun-Feng Huang + * E-mail: bens0516@gmail.com + * +*/ + +//----------------------------------// +/** + * @author Aaron Berk + * + * @section LICENSE + * + * Copyright (c) 2010 ARM Limited + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to deal + * in the Software without restriction, including without limitation the rights + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN + * THE SOFTWARE. + * + * @section DESCRIPTION + * + * Quadrature Encoder Interface. + * + * A quadrature encoder consists of two code tracks on a disc which are 90 + * degrees out of phase. It can be used to determine how far a wheel has + * rotated, relative to a known starting position. + * + * Only one code track changes at a time leading to a more robust system than + * a single track, because any jitter around any edge won't cause a state + * change as the other track will remain constant. + * + * Encoders can be a homebrew affair, consisting of infrared emitters/receivers + * and paper code tracks consisting of alternating black and white sections; + * alternatively, complete disk and PCB emitter/receiver encoder systems can + * be bought, but the interface, regardless of implementation is the same. + * + * +-----+ +-----+ +-----+ + * Channel A | ^ | | | | | + * ---+ ^ +-----+ +-----+ +----- + * ^ ^ + * ^ +-----+ +-----+ +-----+ + * Channel B ^ | | | | | | + * ------+ +-----+ +-----+ +----- + * ^ ^ + * ^ ^ + * 90deg + * + * The interface uses X2 encoding by default which calculates the pulse count + * based on reading the current state after each rising and falling edge of + * channel A. + * + * +-----+ +-----+ +-----+ + * Channel A | | | | | | + * ---+ +-----+ +-----+ +----- + * ^ ^ ^ ^ ^ + * ^ +-----+ ^ +-----+ ^ +-----+ + * Channel B ^ | ^ | ^ | ^ | ^ | | + * ------+ ^ +-----+ ^ +-----+ +-- + * ^ ^ ^ ^ ^ + * ^ ^ ^ ^ ^ + * Pulse count 0 1 2 3 4 5 ... + * + * This interface can also use X4 encoding which calculates the pulse count + * based on reading the current state after each rising and falling edge of + * either channel. + * + * +-----+ +-----+ +-----+ + * Channel A | | | | | | + * ---+ +-----+ +-----+ +----- + * ^ ^ ^ ^ ^ + * ^ +-----+ ^ +-----+ ^ +-----+ + * Channel B ^ | ^ | ^ | ^ | ^ | | + * ------+ ^ +-----+ ^ +-----+ +-- + * ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ + * ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ + * Pulse count 0 1 2 3 4 5 6 7 8 9 ... + * + * It defaults + * + * An optional index channel can be used which determines when a full + * revolution has occured. + * + * If a 4 pules per revolution encoder was used, with X4 encoding, + * the following would be observed. + * + * +-----+ +-----+ +-----+ + * Channel A | | | | | | + * ---+ +-----+ +-----+ +----- + * ^ ^ ^ ^ ^ + * ^ +-----+ ^ +-----+ ^ +-----+ + * Channel B ^ | ^ | ^ | ^ | ^ | | + * ------+ ^ +-----+ ^ +-----+ +-- + * ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ + * ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ + * ^ ^ ^ +--+ ^ ^ +--+ ^ + * ^ ^ ^ | | ^ ^ | | ^ + * Index ------------+ +--------+ +----------- + * ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ + * Pulse count 0 1 2 3 4 5 6 7 8 9 ... + * Rev. count 0 1 2 + * + * Rotational position in degrees can be calculated by: + * + * (pulse count / X * N) * 360 + * + * Where X is the encoding type [e.g. X4 encoding => X=4], and N is the number + * of pulses per revolution. + * + * Linear position can be calculated by: + * + * (pulse count / X * N) * (1 / PPI) + * + * Where X is encoding type [e.g. X4 encoding => X=44], N is the number of + * pulses per revolution, and PPI is pulses per inch, or the equivalent for + * any other unit of displacement. PPI can be calculated by taking the + * circumference of the wheel or encoder disk and dividing it by the number + * of pulses per revolution. + */ + +/** + * Includes + */ +#include "ENCODER_PROCESSOR.h" + +ENCODER_PROCESSOR::ENCODER_PROCESSOR(int pulsesPerRevolution_in, int size_MA_window_in, double sampling_time_in, Encoding encoding): + pulsesPerRevolution(pulsesPerRevolution_in), size_MA_window(size_MA_window_in), Ts(sampling_time_in) +{ + // + is_initiated = false; + + + // + MA_window.assign(size_MA_window, 0); + + delta_count = 0; + idx_MA_array = 0; + + + pulses_ = 0; + revolutions_ = 0; + encoding_ = encoding; + + // Findout what the current state is. + // int chanA = channelA_.read(); + // int chanB = channelB_.read(); + + //2-bit state. + encoderState_now = 0; // (chanA << 1) | (chanB); + encoderState_pre = encoderState_now; + + // Attaching call back function + //X2 encoding uses interrupts on only channel A. + //X4 encoding uses interrupts on channel A and on channel B. + + + // Unit transformation + // Rotational speed + count_2_rad_s = 1.0/(pulsesPerRevolution*1.0)*6.2831852/Ts/(size_MA_window*1.0); + count_2_deg_s = 1.0/(pulsesPerRevolution*1.0)*360.0/Ts/(size_MA_window*1.0); + // Angle + count_2_rad = 1.0/(pulsesPerRevolution*1.0)*6.2831852; + count_2_deg = 1.0/(pulsesPerRevolution*1.0)*360.0; +} + +// Process control +void ENCODER_PROCESSOR::reset(void) { + + pulses_ = 0; + revolutions_ = 0; + +} + +// Encode (call Back) +///////////////////////// +// +-------------+ +// | X2 Encoding | +// +-------------+ +// +// When observing states two patterns will appear: +// +// Counter clockwise rotation: +// +// 10 -> 01 -> 10 -> 01 -> ... +// +// Clockwise rotation: +// +// 11 -> 00 -> 11 -> 00 -> ... +// +// We consider counter clockwise rotation to be "forward" and +// counter clockwise to be "backward". Therefore pulse count will increase +// during counter clockwise rotation and decrease during clockwise rotation. +// +// +-------------+ +// | X4 Encoding | +// +-------------+ +// +// There are four possible states for a quadrature encoder which correspond to +// 2-bit gray code. +// +// A state change is only valid if of only one bit has changed. +// A state change is invalid if both bits have changed. +// +// Clockwise Rotation -> +// (The bits are constructed as "AB") +// 00 01 11 10 00 +// +// <- Counter Clockwise Rotation +// +// If we observe any valid state changes going from left to right, we have +// moved one pulse clockwise [we will consider this "backward" or "negative"]. +// +// If we observe any valid state changes going from right to left we have +// moved one pulse counter clockwise [we will consider this "forward" or +// "positive"]. +// +// We might enter an invalid state for a number of reasons which are hard to +// predict - if this is the case, it is generally safe to ignore it, update +// the state and carry on, with the error correcting itself shortly after. + + +//---------------------------------------------// +// Call-back function for both pin A and pin B interupt (rise and fall) +void ENCODER_PROCESSOR::IntrCB_pulseUpdate(int phase_A, int phase_B) { + + if (!is_initiated){ + //2-bit state. + encoderState_now = (phase_A << 1) | (phase_B); // AB + encoderState_pre = encoderState_now; + // + is_initiated = true; + // + return; + } + + //--------------------------------// + int change = 0; + + //2-bit state. + encoderState_now = (phase_A << 1) | (phase_B); // AB + + if (encoding_ == X2_ENCODING) { + + //11->00->11->00 is counter clockwise rotation or "forward". + if ((encoderState_pre == 0x3 && encoderState_now == 0x0) || + (encoderState_pre == 0x0 && encoderState_now == 0x3)) { + + pulses_++; + + } + //10->01->10->01 is clockwise rotation or "backward". + else if ((encoderState_pre == 0x2 && encoderState_now == 0x1) || + (encoderState_pre == 0x1 && encoderState_now == 0x2)) { + + pulses_--; + + } + + } else{ // if (encoding_ == X4_ENCODING) { + + //Entered a new valid state. + if (((encoderState_now ^ encoderState_pre) != INVALID) && (encoderState_now != encoderState_pre)) { + // 2 bit state. + // (Right hand bit of prev) XOR (left hand bit of current) + // B_(n-1) xor A_n (because of the 90deg phase shift and A is leading B when rotates clockwise) + // gives 0 if clockwise rotation and 1 if counter clockwise rotation. + change = (encoderState_pre & PREV_MASK) ^ ((encoderState_now & CURR_MASK) >> 1); + + if (change == 0) { + change = -1; + } + + pulses_ -= change; + } + + } + + encoderState_pre = encoderState_now; + +} +// (Un-necessary) Call-back function for index-pin interupt +void ENCODER_PROCESSOR::IntrCB_indexUpdate(void) { + revolutions_++; +} +//---------------------------------------------// + + + +//---------------------------------------------// +// Iterate at each timer interupt +void ENCODER_PROCESSOR::iterateOnce(){ // Moving average: calculating the speed of the motor for feedback control + // new input + MA_window[idx_MA_array] = pulses_; + + // idx_next: Actually, it is the oldest one. + size_t idx_next = idx_MA_array + 1; + if(idx_next > (size_MA_window - 1) ){idx_next = 0;} + // Calculate the total number of pulses within the period + delta_count = (MA_window[idx_MA_array] - MA_window[idx_next]); + // + idx_MA_array ++; + if(idx_MA_array > (size_MA_window -1) ){idx_MA_array = 0;} +} +//---------------------------------------------// + + +// Get states +int ENCODER_PROCESSOR::getEncoderState(void) { + return encoderState_now; +} + +int ENCODER_PROCESSOR::getPulses(void) { + return pulses_; +} + +int ENCODER_PROCESSOR::getRevolutions(void) { + return revolutions_; +} + +// Get results +// Rotational speed +double ENCODER_PROCESSOR::getAngularSpeed(){ + return delta_count*count_2_rad_s; +} + +double ENCODER_PROCESSOR::getAngularSpeed_deg_s(){ + return delta_count*count_2_deg_s; +} +// Angle +double ENCODER_PROCESSOR::getAngle(bool is_ranged){ // rad, if is_ranged, return 0~2*PI + // + int pulse_temp = this->pulses_; + // + if (is_ranged){ + revolutions_ = pulse_temp/pulsesPerRevolution; + return (pulse_temp % pulsesPerRevolution)*count_2_rad; + }else{ + return (pulse_temp*count_2_rad); + } +} +double ENCODER_PROCESSOR::getAngle_deg(bool is_ranged){ // deg, if is_ranged, return 0~360 + // + int pulse_temp = this->pulses_; + // + if (is_ranged){ + revolutions_ = pulse_temp/pulsesPerRevolution; + return (pulse_temp % pulsesPerRevolution)*count_2_deg; + }else{ + return (pulse_temp*count_2_deg); + } +}