I have ported my old project “pNesX” game console emulator to the nucleo.
Dependencies: SDFileSystem mbed
Intro
I have ported my old project “pNesX” to the STM32 Nucleo. The pNesX is a NES emulator for the PlayStation that I have created 16 years ago!
Emulation part was almost without change, the sound part was newly added.
Parts
STM32 Nucleo F446RE |
QVGA 2.2 TFT SPI (with the SD card slot) |
Audio jack(TS or TRS) |
USB Connector |
Register 100k, 10k, 4.7k, 100 |
Capacitor 0.01uF, 2.2uF |
Breadboard |
Wires |
Computer Speakers |
USB GamePad |
Wiring diagram
TFT J2 | Nucleo |
---|---|
VCC | 3V3 |
GND | GND |
CS | PB_5(D4) |
Reset | PA_10(D2) Pull Up(100k) |
D/C | PA_8(D7) |
MOSI | PA_7(D11) |
SCK | PA_5(D13) |
LED | LED-100ohm-3V3 |
MISO | PA_6(D12) |
TFT J4 | Nucleo |
---|---|
SD_CS | PA_9 |
SD_MOSI | PB_15 |
SD_MISO | PB_14 |
SD_SCK | PB_13 |
Audio | Nucleo |
---|---|
TIP | PA_4(A2) |
USB con. | Nucleo |
---|---|
GND | GND |
+ | PA_12 |
- | PA_11 |
5V | 5V |
Limitations
- Since the rest of the RAM is about 50kbyte, maximum capacity of the game ROM is about 50kbyte.
- The length of the file name up to 32 characters.
- The number of files in the folder is up to 100.
Used Library
- SDFileSystem by Neil Thiessen
- F401RE-USBHost by Norimasa Okamoto
- USBHostGamepad by Yuuichi Akagawa
Diff: USBHost/USBHostGamepad.h
- Revision:
- 0:3dac1f1bc9e0
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/USBHost/USBHostGamepad.h Sun Apr 03 07:45:29 2016 +0000 @@ -0,0 +1,90 @@ +/* + * modified from + * mbed USBHost Gamepad driver sample + * Copyright (c) 2014 Yuuichi Akagawa + * + * modified from mbed USBHostMouse + * + * Copyright (c) 2014 mbed.org, MIT License + * + * Permission is hereby granted, free of charge, to any person obtaining a copy of this software + * and associated documentation files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, modify, merge, publish, + * distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in all copies or + * substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING + * BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#ifndef USBHOSTGAMEPAD_H +#define USBHOSTGAMEPAD_H + +#include "USBHostConf.h" + +//#if USBHOST_GAMEPAD + +#include "USBHost.h" +//HID Class Request +#define HID_GET_REPORT 0x01 +#define HID_GET_IDLE 0x02 +#define HID_GET_PROTOCOL 0x03 +#define HID_GET_DESCRIPTOR 0x06 +#define HID_SET_REPORT 0x09 +#define HID_SET_IDLE 0x0a +#define HID_SET_PROTOCOL 0x0b + +/** + * A class to communicate a USB MIDI device + */ +class USBHostGamepad : public IUSBEnumerator { +public: + /** + * Constructor + */ + USBHostGamepad(); + + /** + * Try to connect a gamepad device + * + * @return true if connection was successful + */ + bool connect(); + + /** + * Check if a gamepad is connected + * + * @returns true if a gamepad is connected + */ + bool connected(); + + uint8_t report[8]; /* modified 2016 Racoon */ + int rxSize; + +protected: + //From IUSBEnumerator + virtual void setVidPid(uint16_t vid, uint16_t pid); + virtual bool parseInterface(uint8_t intf_nb, uint8_t intf_class, uint8_t intf_subclass, uint8_t intf_protocol); //Must return true if the interface should be parsed + virtual bool useEndpoint(uint8_t intf_nb, ENDPOINT_TYPE type, ENDPOINT_DIRECTION dir); //Must return true if the endpoint will be used + +private: + USBHost * host; + USBDeviceConnected * dev; + USBEndpoint * int_in; + + bool dev_connected; + bool gamepad_device_found; + int gamepad_intf; + + void rxHandler(); + void init(); +}; + +#endif +