DOGS-102 Graphic LCD module Example. Based on Igor Skochinsky's "DOGLCDDemo" program.

Dependencies:   DOG-S_GraphicLCD mbed

Fork of DOGLCDDemo by Igor Skochinsky

Revision:
1:b7a86d680935
Parent:
0:2a5dccfd318f
--- a/main.cpp	Thu Jan 14 00:49:39 2010 +0000
+++ b/main.cpp	Sat May 03 18:12:06 2014 +0000
@@ -1,13 +1,25 @@
+//#define DEBUG
+
 #include "mbed.h"
+
+//DOGS102 Library
+#include "DogLCD.h"
 #include "Graphics.h"
 #include "Cuboid.h"
 #include "TrimeshObject.h"
+
+//Demo Data
 #include "TieFighter.h"
-#include "DogLCD.h"
 #include "hellombed.h"
 
-SPI spi(p5, NC, p7);
-DogLCD dog(spi, p17, p18, p20, p19); //  spi, power, cs, a0, reset
+#if defined(TARGET_LPC1768)
+SPI spi(p11, NC, p13);
+DogLCD dog(spi, p18, p20, p19); //  spi, cs, a0, reset
+#elif defined(TARGET_LPC1114)
+SPI spi(dp2, NC, dp6);
+DogLCD dog(spi, dp9, dp11, dp10); //  spi, cs, a0, reset
+#endif
+
 Graphics g(&dog);
 TrimeshObject tf(tie_fighter_vertices, tie_fighter_faces, TIE_FIGHTER_NUM_FACES);
 Cuboid cube;
@@ -17,24 +29,27 @@
     dog.init();
     // draw "hello mbed"
     dog.send_pic(pic_hellombed);
-    wait(5);
+    wait(1);
     // draw rectangle around the screen
     g.line(0, 0, dog.width()-1, 0, 0xFFFFFF);
-    wait(2);
+    wait(1);
     g.line(dog.width()-1, 0, dog.width()-1, dog.height()-1, 0xFFFFFF);
-    wait(2);
+    wait(1);
     g.line(dog.width()-1, dog.height()-1, 0, dog.height()-1, 0xFFFFFF);
-    wait(2);
+    wait(1);
     g.line(0, dog.height()-1, 0, 0, 0xFFFFFF);
-    wait(5);
+    wait(3);
     
     dog.clear_screen();
     float rotx = 0, roty = 0, rotz = 0;
     
+#ifdef DEBUG
     Timer timer;
     timer.start();
     int frameno = 0;
-    const int pollcount = 10;
+    const int pollcount = 100;
+#endif
+    
     // shift 1/4th of screen to the left
     tf.position(-dog.width() / 4, 0, 0);
     tf.colour(0xffffff);
@@ -59,15 +74,17 @@
             cube.render(g);
         // unlock update (and draw framebuffer)    
         dog.endupdate();
+#ifdef DEBUG
         if ( ++frameno == pollcount )
         {
             // output fps to serial
             int end = timer.read_ms();
             float fps = pollcount*1000.0/end;
-            printf("\r%d frames, %d ms, FPS: %f", pollcount, end, fps);
+            printf("%d frames, %d ms, FPS: %f\n", pollcount, end, fps);
             frameno = 0;
             timer.reset();
         }
+#endif
         //dog.fill(40, 40, 52, 52, 0x000000);
     }
 }