DOGS-102 Graphic LCD module Example. Based on Igor Skochinsky's "DOGLCDDemo" program.

Dependencies:   DOG-S_GraphicLCD mbed

Fork of DOGLCDDemo by Igor Skochinsky

Revision:
1:b7a86d680935
Parent:
0:2a5dccfd318f
--- a/Graphics/Object3D.h	Thu Jan 14 00:49:39 2010 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,104 +0,0 @@
-/* 
- * libmbed-graphics 2D and wireframe 3D graphics library for the MBED
- * microcontroller platform
- * Copyright (C) <2009> Michael Sheldon <mike@mikeasoft.com>
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the
- * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
- * Boston, MA 02111-1307, USA.
- */
-
-#ifndef MBED_OBJECT3D_H
-#define MBED_OBJECT3D_H
-
-#include "Graphics.h"
-
-/* Class: Object3D
- * General purpose 3D base object, new 3D objects should inherit
- * from this class.
- */
-class Object3D {
-
-    public:
-        Object3D();
-        
-        /* Function: position
-         * Specify the position of the object in 3D space.
-         *
-         * Parameters:
-         * x - X co-ordinate of the point that the centre of the object should be placed at.
-         * y - Y co-ordinate of the point that the centre of the object should be placed at.
-         * z - Z co-ordinate of the point that the centre of the object should be placed at.
-         */
-        void position(int x, int y, int z);
-        
-        /* Function: rotate
-         * Rotate the object about it's centre point.
-         *
-         * Parameters:
-         * rx - Component of the rotation along the x-axis in radians.
-         * ry - Component of the rotation along the y-axis in radians.
-         * rz - Component of the rotation along the z-axis in radians.
-         */
-        void rotate(float rx, float ry, float rz);
-        
-        /* Function: scale
-         * Modify the size of the object.
-         *
-         * Parameters:
-         * sx - Proportion to change the object's size by along the x axis.
-         * sy - Proportion to change the object's size by along the y axis.
-         * sz - Proportion to change the object's size by along the z axis.
-         */
-        void scale(float sx, float sy, float sz);
-        
-        /* Function: colour
-         * Sets the colour of the object.
-         *
-         * Parameters:
-         * colour - The colour of the object.
-         */
-        void colour(int colour);
-        
-        /* Function: render
-         * Draws the object on the specified graphical context.
-         *
-         * Parameters:
-         * g - The graphical context to which the object should be rendered.
-         */
-        virtual void render(Graphics &g) = 0;
-        
-    protected:
-        int _x, _y, _z;
-        float _rx, _ry, _rz;
-        float _sx, _sy, _sz;
-        int _colour;        
-};
-
-        
-/* Function: rotate3d
- * Rotates point(s) in 3D space about origin (0,0,0)
- *
- * Parameters:
- * x - Pointer to the x co-ordinate(s) of the point(s) to be rotated.
- * y - Pointer to the y co-ordinate(s) of the point(s) to be rotated.
- * z - Pointer to the z co-ordinate(s) of the point(s) to be rotated.
- * anglex - The angle to rotate the point by around axis x in radians.
- * angley - The angle to rotate the point by around axis y in radians.
- * anglez - The angle to rotate the point by around axis z in radians.
- * count  - count of coordinates pointed to by x, y and z
- */
-void rotate3d(int *x, int *y, int *z, float anglex, float angley, float anglez, int count = 1);
-
-#endif
\ No newline at end of file