DOGS-102 Graphic LCD module Example. Based on Igor Skochinsky's "DOGLCDDemo" program.
Dependencies: DOG-S_GraphicLCD mbed
Fork of DOGLCDDemo by
Diff: Graphics/Object3D.h
- Revision:
- 1:b7a86d680935
- Parent:
- 0:2a5dccfd318f
--- a/Graphics/Object3D.h Thu Jan 14 00:49:39 2010 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,104 +0,0 @@ -/* - * libmbed-graphics 2D and wireframe 3D graphics library for the MBED - * microcontroller platform - * Copyright (C) <2009> Michael Sheldon <mike@mikeasoft.com> - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the - * Free Software Foundation, Inc., 59 Temple Place - Suite 330, - * Boston, MA 02111-1307, USA. - */ - -#ifndef MBED_OBJECT3D_H -#define MBED_OBJECT3D_H - -#include "Graphics.h" - -/* Class: Object3D - * General purpose 3D base object, new 3D objects should inherit - * from this class. - */ -class Object3D { - - public: - Object3D(); - - /* Function: position - * Specify the position of the object in 3D space. - * - * Parameters: - * x - X co-ordinate of the point that the centre of the object should be placed at. - * y - Y co-ordinate of the point that the centre of the object should be placed at. - * z - Z co-ordinate of the point that the centre of the object should be placed at. - */ - void position(int x, int y, int z); - - /* Function: rotate - * Rotate the object about it's centre point. - * - * Parameters: - * rx - Component of the rotation along the x-axis in radians. - * ry - Component of the rotation along the y-axis in radians. - * rz - Component of the rotation along the z-axis in radians. - */ - void rotate(float rx, float ry, float rz); - - /* Function: scale - * Modify the size of the object. - * - * Parameters: - * sx - Proportion to change the object's size by along the x axis. - * sy - Proportion to change the object's size by along the y axis. - * sz - Proportion to change the object's size by along the z axis. - */ - void scale(float sx, float sy, float sz); - - /* Function: colour - * Sets the colour of the object. - * - * Parameters: - * colour - The colour of the object. - */ - void colour(int colour); - - /* Function: render - * Draws the object on the specified graphical context. - * - * Parameters: - * g - The graphical context to which the object should be rendered. - */ - virtual void render(Graphics &g) = 0; - - protected: - int _x, _y, _z; - float _rx, _ry, _rz; - float _sx, _sy, _sz; - int _colour; -}; - - -/* Function: rotate3d - * Rotates point(s) in 3D space about origin (0,0,0) - * - * Parameters: - * x - Pointer to the x co-ordinate(s) of the point(s) to be rotated. - * y - Pointer to the y co-ordinate(s) of the point(s) to be rotated. - * z - Pointer to the z co-ordinate(s) of the point(s) to be rotated. - * anglex - The angle to rotate the point by around axis x in radians. - * angley - The angle to rotate the point by around axis y in radians. - * anglez - The angle to rotate the point by around axis z in radians. - * count - count of coordinates pointed to by x, y and z - */ -void rotate3d(int *x, int *y, int *z, float anglex, float angley, float anglez, int count = 1); - -#endif \ No newline at end of file