This Library for DOGS-102 Graphic LCD module. Based on Igor Skochinsky's "DOGLCDDemo" program.
Dependents: DOGS102_Example1 DOGS102_Example2
Fork of DOGLCDDemo by
Diff: main.cpp
- Revision:
- 0:2a5dccfd318f
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/main.cpp Thu Jan 14 00:49:39 2010 +0000 @@ -0,0 +1,73 @@ +#include "mbed.h" +#include "Graphics.h" +#include "Cuboid.h" +#include "TrimeshObject.h" +#include "TieFighter.h" +#include "DogLCD.h" +#include "hellombed.h" + +SPI spi(p5, NC, p7); +DogLCD dog(spi, p17, p18, p20, p19); // spi, power, cs, a0, reset +Graphics g(&dog); +TrimeshObject tf(tie_fighter_vertices, tie_fighter_faces, TIE_FIGHTER_NUM_FACES); +Cuboid cube; + +int main() +{ + dog.init(); + // draw "hello mbed" + dog.send_pic(pic_hellombed); + wait(5); + // draw rectangle around the screen + g.line(0, 0, dog.width()-1, 0, 0xFFFFFF); + wait(2); + g.line(dog.width()-1, 0, dog.width()-1, dog.height()-1, 0xFFFFFF); + wait(2); + g.line(dog.width()-1, dog.height()-1, 0, dog.height()-1, 0xFFFFFF); + wait(2); + g.line(0, dog.height()-1, 0, 0, 0xFFFFFF); + wait(5); + + dog.clear_screen(); + float rotx = 0, roty = 0, rotz = 0; + + Timer timer; + timer.start(); + int frameno = 0; + const int pollcount = 10; + // shift 1/4th of screen to the left + tf.position(-dog.width() / 4, 0, 0); + tf.colour(0xffffff); + // shift 1/4th of screen to the right + cube.position(+dog.width() / 4, 0, 0); + cube.colour(0xffffff); + while (1) + { + rotx += 0.1; + roty += 0.08; + rotz += 0.05; + + // set rotation angles + tf.rotate(rotx, roty, rotz); + cube.rotate(rotx, roty, rotz); + // lock update + dog.beginupdate(); + dog.clear_screen(); + // render TieFighter + tf.render(g); + // and the cube + cube.render(g); + // unlock update (and draw framebuffer) + dog.endupdate(); + if ( ++frameno == pollcount ) + { + // output fps to serial + int end = timer.read_ms(); + float fps = pollcount*1000.0/end; + printf("\r%d frames, %d ms, FPS: %f", pollcount, end, fps); + frameno = 0; + timer.reset(); + } + //dog.fill(40, 40, 52, 52, 0x000000); + } +}