iowfehu;gdbjwHJAOPIHO?L
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SPWFInterface.h
- Committer:
- mridup
- Date:
- 2016-05-09
- Revision:
- 6:e7a3fca2df10
- Parent:
- 5:c83ffd44f40a
- Child:
- 7:0fdd186a7d90
File content as of revision 6:e7a3fca2df10:
/* SpwfSAInterface implementation of NetworkInterfaceAPI * Copyright (c) 2015 ARM Limited * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef SPWFSA_INTERFACE_H #define SPWFSA_INTERFACE_H #include <vector> #include <map> #include "WiFiInterface.h" #include "SpwfSADevice.h" #define SPWFSA_SOCKET_COUNT 8 #define SERVER_SOCKET_NO 9 /** SpwfSAInterface class * Implementation of the NetworkStack for the SPWF Device */ class SpwfSAInterface : public NetworkStack, public WiFiInterface { public: SpwfSAInterface(PinName tx, PinName rx, PinName rst, PinName wkup, PinName rts, bool debug = false); virtual ~SpwfSAInterface(); // Implementation of WiFiInterface virtual int connect( const char *ssid, const char *pass, nsapi_security_t security = NSAPI_SECURITY_NONE); virtual int disconnect(); virtual const char *get_mac_address(); void debug(const char * string); //Implementation of NetworkStack virtual const char *get_ip_address(); protected: //Implementation of NetworkStack virtual int socket_open(void **handle, nsapi_protocol_t proto); virtual int socket_close(void *handle); virtual int socket_bind(void *handle, const SocketAddress &address); //not supported virtual int socket_listen(void *handle, int backlog); virtual int socket_connect(void *handle, const SocketAddress &address); virtual int socket_accept(void **handle, void *server); virtual int socket_send(void *handle, const void *data, unsigned size); virtual int socket_recv(void *handle, void *data, unsigned size); virtual int socket_sendto(void *handle, const SocketAddress &address, const void *data, unsigned size); virtual int socket_recvfrom(void *handle, SocketAddress *address, void *buffer, unsigned size); virtual void socket_attach(void *handle, void (*callback)(void *), void *data); private: int init(void); //int get_network_socket(struct spwf_socket **handle); SpwfSADevice _spwf; bool _ids[SPWFSA_SOCKET_COUNT]; bool isListening; bool isInitialized; multimap <char *, vector <uint16_t> > c_table; }; #endif