4180 Design project
Dependencies: 4DGL-uLCD-SE SDFileSystem mbed-rtos mbed wave_player
Diff: main.cpp
- Revision:
- 0:be32bcd5f29d
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/main.cpp Tue Dec 08 16:30:32 2015 +0000 @@ -0,0 +1,388 @@ +#include <mbed.h> +#include <mpr121.h> +#include "uLCD_4DGL.h" +#include "rtos.h" + + +//DigitalOut led1(LED1); +//DigitalOut led2(LED2); +//DigitalOut led3(LED3); +//DigitalOut led4(LED4); +AnalogIn ain1(p15); +AnalogIn ain2(p16); +AnalogIn ain3(p17); +AnalogIn ain4(p18); +AnalogIn ain5(p19); +AnalogIn ain6(p20); + +DigitalOut led0(LED1); + +DigitalOut led1(p21); +DigitalOut led2(p22); +DigitalOut led3(p23); +DigitalOut led4(p24); +DigitalOut led5(p25); +DigitalOut led6(p26); + +int cupPresence1; +int cupPresence2; +int cupPresence3; +int cupPresence4; +int cupPresence5; +int cupPresence6; + +int cupPreviousState1; +int cupPreviousState2; +int cupPreviousState3; +int cupPreviousState4; +int cupPreviousState5; +int cupPreviousState6; + + +int player1Points = 0; +int player2Points = 0; + +int player1MassArray[] = {0, 0, 0}; +int player2MassArray[] = {0, 0, 0}; +int player1Mass = 0; +int player2Mass = 0; + +float player1BAC = 0; +float player2BAC = 0; + +float a1 = 0; +float a2 = 0; +float r = 0.73; + +Mutex lcd_mutex; + + +uLCD_4DGL uLCD(p28,p27,p29); // serial tx, serial rx, reset pin; + +Serial pc(USBTX, USBRX); // tx, rx + +InterruptIn keypadInterrupt(p14); // Create the interrupt receiver object on pin 26 + + +I2C i2c(p9, p10); // Setup the i2c bus on pins 9 and 10 + +Mpr121 mpr121(&i2c, Mpr121::ADD_VSS); // constructor(i2c object, i2c address of the mpr121) + +float ledThreshold = 0.25; + +int keyPressed; + +// Key hit/release interrupt routine +void fallInterrupt() { + int value=mpr121.read(0x00); + value +=mpr121.read(0x01)<<8; + + switch (value) + { + case 1: keyPressed = 0; + break; + case 2: keyPressed = 1; + break; + case 4: keyPressed = 2; + break; + case 8: keyPressed = 3; + break; + case 16: keyPressed = 4; + break; + case 32: keyPressed = 5; + break; + case 64: keyPressed = 6; + break; + case 128: keyPressed = 7; + break; + case 256: keyPressed = 8; + break; + case 512: keyPressed = 9; + break; + case 1024: keyPressed = 10; + break; + case 2048: keyPressed = 11; + break; + default: keyPressed = 12; // no key pressed + break; + } + + +} + +void checkLed1(void const *args) +{ + while (true) + { + if(ain1.read() < ledThreshold) + { + cupPresence1 = 1; + led1 = 1; + cupPreviousState1 = 1; + } + else + { + if(cupPreviousState1 == 1){ + a1 = a1 + 4; + } + cupPresence1 = 0; + led1 = 0; + cupPreviousState1 = 0; + } + Thread::wait(250); + } +} +void checkLed2(void const *args) +{ + while (true) + { + if(ain2.read() < ledThreshold) + { + cupPresence2 = 1; + led2 = 1; + cupPreviousState2 = 1; + } + else + { + if(cupPreviousState2 == 1){ + a1 = a1 + 4; + } + cupPresence2 = 0; + led2 = 0; + cupPreviousState2 = 0; + } + Thread::wait(250); + } +} +void checkLed3(void const *args) +{ + while (true) + { + if(ain3.read() < ledThreshold - 0.22) + { + cupPresence3 = 1; + led3 = 1; + cupPreviousState3 = 1; + } + else + { + if(cupPreviousState3 == 1){ + a1 = a1 + 4; + } + cupPresence3 = 0; + led3 = 0; + cupPreviousState3 = 0; + } + Thread::wait(250); + } +} +void checkLed4(void const *args) +{ + while (true) + { + if(ain4.read() < ledThreshold) + { + cupPresence4 = 1; + led4 = 1; + cupPreviousState4 = 1; + } + else + { + if(cupPreviousState4 == 1){ + a2 = a2 + 4; + } + cupPresence4 = 0; + led4 = 0; + cupPreviousState4 = 0; + } + Thread::wait(250); + } +} +void checkLed5(void const *args) +{ + while (true) + { + if(ain5.read() < ledThreshold + 0.05) + { + cupPresence5 = 1; + led5 = 1; + cupPreviousState5 = 1; + } + else + { + if(cupPreviousState5 == 1){ + a2 = a2 + 4; + } + cupPresence5 = 0; + led5 = 0; + cupPreviousState5 = 0; + } + Thread::wait(250); + } +} +void checkLed6(void const *args) +{ + while (true) + { + if(ain6.read() < ledThreshold + 0.09) + { + cupPresence6 = 1; + led6 = 1; + cupPreviousState6 = 1; + } + else + { + if(cupPreviousState6 == 1){ + a2 = a2 + 4; + } + cupPresence6 = 0; + led6 = 0; + cupPreviousState6 = 0; + } + Thread::wait(250); + } +} + +void resetScore() +{ + +while(cupPresence4 != 1 || cupPresence5 != 1 || cupPresence6 != 1 || cupPresence1 != 1 || cupPresence2 != 1 || cupPresence3 != 1){ + uLCD.locate(0,7); + uLCD.printf(" in while loop"); +} +} + + void declareWinner(int winner){ + player1Points = 0; + player2Points = 0; + lcd_mutex.lock(); + uLCD.cls(); + uLCD.locate(0,1); + uLCD.printf("Player %i Wins!", winner); + lcd_mutex.lock(); + wait(10); + } + +void checkBAC(void const *args) +{ + while (true) + { + player1BAC = ((0.06*a1*5.14)/(player1Mass*r)); + player2BAC = ((0.06*a2*5.14)/(player2Mass*r)); + + Thread::wait(250); +} +} + + + +void checkScore(void const *args) +{ + while (true) + { + if(cupPresence4 == 0 && cupPresence5 == 0 && cupPresence6 == 0) + { + player1Points++; + //resetScore(); + + if(player1Points == 3){ + //declareWinner(1); + } + wait(5); + } + else if(cupPresence1 == 0 && cupPresence2 == 0 && cupPresence3 == 0) + { + player2Points++; + //resetScore(); + if(player2Points == 3){ + //declareWinner(2); + } + wait(5); + } + + + Thread::wait(250); +} +} + + +void inputMass(){ + uLCD.locate(0,1); + // uLCD.set_font_size(5,5); + // uLCD.color(BLACK); + // uLCD.background_color(LGREY); + uLCD.printf("Player 1 Weight"); + wait(1); +for (int i=0; i<3; i++) { + player1MassArray[i] = keyPressed; + uLCD.locate(i,3); + uLCD.printf("%i",player1MassArray[i]); + wait(1); +} + uLCD.locate(0,4); + //uLCD.set_font_size(5,5); + // uLCD.color(BLACK); + //uLCD.background_color(LGREY); + uLCD.printf("Player 2 Weight"); + wait(1); +for (int i=0; i<3; i++) { + player2MassArray[i] = keyPressed; + uLCD.locate(i,6); + uLCD.printf("%i",player2MassArray[i]); + wait(1); +} +for (int i=0; i < 3; i++) +{ + player1Mass = player1Mass*10 + player1MassArray[i]; +} +for (int i=0; i < 3; i++) +{ + player2Mass = player2Mass*10 + player2MassArray[i]; +} +} + +int main() { + keypadInterrupt.fall(&fallInterrupt); + keypadInterrupt.mode(PullUp); + inputMass(); + Thread thread1(checkLed1); + Thread thread2(checkLed2); + Thread thread3(checkLed3); + Thread thread4(checkLed4); + Thread thread5(checkLed5); + Thread thread6(checkLed6); + Thread thread7(checkScore); + Thread thread8(checkBAC); + + + // pc.printf("Hello World!\n"); + // uLCD.printf("\nHello uLCD World\n"); //Default Green on black text + // uLCD.printf("\n Starting Demo..."); + uLCD.filled_rectangle(0, 0 , 128, 64, BLUE); + uLCD.filled_rectangle(0, 64 , 128, 128, RED); + while (1) + { + + //uLCD.color(BLACK); + // uLCD.background_color(LGREY); + uLCD.textbackground_color(BLUE); + //uLCD.set_font_size(20,20); + uLCD.text_width(2); //4X size text + uLCD.text_height(2); + uLCD.color(WHITE); + uLCD.locate(0,0); + uLCD.printf("Score: %i",player1Points); + uLCD.locate(0,2); + uLCD.printf(" BAC:\n %1.2f",player1BAC); + + uLCD.textbackground_color(RED); + //uLCD.set_font_size(20,20);FONT_8X8 + uLCD.text_width(2); //4X size text + uLCD.text_height(2); + uLCD.locate(0,4); + uLCD.color(WHITE); + uLCD.printf("Score: %i",player2Points); + uLCD.locate(0,6); + uLCD.printf(" BAC:\n %1.2f",player2BAC); + } +} \ No newline at end of file