Mirror with some correction
Dependencies: mbed FastIO FastPWM USBDevice
config.h
- Committer:
- arnoz
- Date:
- 2021-10-01
- Revision:
- 116:7a67265d7c19
- Parent:
- 115:39d2eb4b1830
File content as of revision 116:7a67265d7c19:
// Pinscape Controller Configuration // // !!! ATTENTION !!! // If you've come here on advice in a forum to change a GPIO setting or // to #define a macro to enable the expansion boards, >>>STOP NOW<<<. The // advice you found is out of date and no longer applies. You don't need // to edit this file or recompile the firmware, and you shouldn't. Instead, // use the standard firmware, and set options using the Pinscape Config Tool // on your Windows PC. All options that were formerly configurable by // editing this file can be selected with the Config Tool. That's much // cleaner and easier than editing the source code, and it eliminates the // problem of re-synchronizing a private copy of the source code with future // updates. With the config tool, you only need the standard firmware build, // so future updates are a simple matter of downloading the latest version. // // // IN THE PAST (but NOT NOW - see above), configuration was handled mostly // with #defines and #ifdefs. To customize the setup, you had to create a // private forked copy of the source code, edit the constants defined in // config.h, and compile a custom binary. That's no longer necessary because // the config tool lets you set all configurable options dynamically. Of // course, you're still free to create a custom version if you want to add // entirely new features or make changes that go beyond the configurable // options. // #ifndef CONFIG_H #define CONFIG_H #include "USBJoystick.h" // TEST SETTINGS - FOR DEBUGGING PURPOSES ONLY. The macros below select // special option combinations for debugging purposes. // // IMPORTANT! If you're trying to create a custom configuration because // you have a pin conflict or because you're using the expansion boards, // DON'T modify this file, DON'T use these macros, and DON'T recompile // the firmware. Use the Config Tool on your Windows PC instead. #define STANDARD_CONFIG 1 // standard settings, based on v1 base settings #define TEST_CONFIG_EXPAN 0 // configuration for the expansion boards #define TEST_KEEP_PRINTF 0 // for debugging purposes, keep printf() enabled // by leaving the SDA UART GPIO pins unallocated // Plunger type codes // NOTE! These values are part of the external USB interface. New // values can be added, but the meaning of an existing assigned number // should remain fixed to keep the PC-side config tool compatible across // versions. const int PlungerType_None = 0; // no plunger const int PlungerType_TSL1410R = 1; // TSL1410R linear image sensor (1280x1 pixels, 400dpi), serial mode, edge detection const int PlungerType_TSL1412S = 3; // TSL1412S linear image sensor (1536x1 pixels, 400dpi), serial mode, edge detection const int PlungerType_Pot = 5; // potentionmeter const int PlungerType_OptQuad = 6; // AEDR8300 optical quadrature sensor const int PlungerType_MagQuad = 7; // AS5304 magnetic quadrature sensor const int PlungerType_TSL1401CL = 8; // TSL1401CL linear image sensor (128x1 pixels, 400dpi), bar code reader const int PlungerType_VL6180X = 9; // VL6180X time-of-flight distance sensor const int PlungerType_AEAT6012 = 10; // AEAT-6012-A06 magnetic rotary encoder; absolute angle sensing, 12-bit precision const int PlungerType_TCD1103 = 11; // Toshiba TCD1103GFG linear image sensor (1500x1 pixels, ~4600dpi), edge detection const int PlungerType_VCNL4010 = 12; // VCNL4010 IR proximity sensor // Plunger auto-zero flags const int PlungerAutoZeroEnabled = 0x01; // auto-zeroing enabled // Accelerometer orientation codes // These values are part of the external USB interface const int OrientationFront = 0; // USB ports pointed toward front of cabinet const int OrientationLeft = 1; // ports pointed toward left side of cabinet const int OrientationRight = 2; // ports pointed toward right side of cabinet const int OrientationRear = 3; // ports pointed toward back of cabinet // Accelerometer dynamic range codes const int AccelRange1G = 0; // +/-1G const int AccelRange2G = 1; // +/-2G const int AccelRange4G = 2; // +/-4G const int AccelRange8G = 3; // +/-8G // input button types const int BtnTypeNone = 0; // unused const int BtnTypeJoystick = 1; // joystick button const int BtnTypeKey = 2; // keyboard key const int BtnTypeMedia = 3; // media control key // input button flags const uint8_t BtnFlagPulse = 0x01; // pulse mode - reports each change in the physical switch state // as a brief press of the logical button/keyboard key // button setup structure struct ButtonCfg { // physical GPIO pin - a Wire-to-PinName mapping index uint8_t pin; // Key type and value reported to the PC uint8_t typ; // key type reported to PC - a BtnTypeXxx value uint8_t val; // key value reported - meaning depends on 'typ' value: // none -> no PC input reports (val is unused) // joystick -> val is joystick button number (1..32) // keyboard -> val is USB scan code uint8_t IRCommand; // IR command to send when the button is pressed, as // an IR command slot number: 1..MAX_IR_CODES, or 0 // if no IR command is to be sent // Shifted key type and value. These used when the button is pressed // while the Local Shift Button is being held down. We send the key // code given here instead of the regular typ/val code in this case. // If typ2 is BtnTypeNone, we use the regular typ/val code whether or // not the shift button is being held. uint8_t typ2; // shifted key type uint8_t val2; // shifted key value uint8_t IRCommand2; // IR command to send when shifted button is pressed // key flags - a bitwise combination of BtnFlagXxx values uint8_t flags; void set(uint8_t pin, uint8_t typ, uint8_t val, uint8_t flags = 0) { this->pin = pin; this->typ = typ; this->val = val; this->IRCommand = 0; this->flags = flags; this->typ2 = 0; this->val2 = 0; this->IRCommand2 = 0; } } __attribute__((packed)); // maximum number of input button mappings in configuration const int MAX_BUTTONS = 48; // extra slots for virtual buttons (ZB Launch Ball) const int VIRTUAL_BUTTONS = 1; // total number of buttons const int ZBL_BUTTON_CFG = MAX_BUTTONS; // index of ZB Launch Ball slot // LedWiz output port type codes // These values are part of the external USB interface const int PortTypeDisabled = 0; // port is disabled - not visible to LedWiz/DOF host const int PortTypeGPIOPWM = 1; // GPIO port, PWM enabled const int PortTypeGPIODig = 2; // GPIO port, digital out const int PortTypeTLC5940 = 3; // TLC5940 port const int PortType74HC595 = 4; // 74HC595 port const int PortTypeVirtual = 5; // Virtual port - visible to host software, but not connected // to a physical output const int PortTypeTLC59116 = 6; // TLC59116 port // LedWiz output port flag bits const uint8_t PortFlagActiveLow = 0x01; // physical output is active-low const uint8_t PortFlagNoisemaker = 0x02; // noisemaker device - disable when night mode is engaged const uint8_t PortFlagGamma = 0x04; // apply gamma correction to this output const uint8_t PortFlagFlipperLogic = 0x08; // enable Flipper Logic on the port (timed power limitation) const uint8_t PortFlagChimeLogic = 0x10; // enable Chime Logic on this port (min/max time limits) // maximum number of output ports const int MAX_OUT_PORTS = 128; // port configuration data struct LedWizPortCfg { // port type: a PortTypeXxx value uint8_t typ; // physical output pin: // // - for a GPIO port, this is an index in the // USB-to-PinName mapping list // // - for a TLC5940 or 74HC595 port, it's the output // number in the overall daisy chain, starting // from 0 for OUT0 on the first chip in the chain // // - for a TLC59116, the high 4 bits are the chip // address (the low 4 bits of the address only), // and the low 4 bits are the output number on // the chip // // - for inactive and virtual ports, this is unused // uint8_t pin; // flags: a combination of PortFlagXxx values uint8_t flags; // flipper logic properties: // // - high 4 bits (0xF0) give full-power time // // - low 4 bits (0x0F) give reduced power level (used // after full-power time expires), in 6.66% units // uint8_t flipperLogic; void set(uint8_t typ, uint8_t pin, uint8_t flags = 0, uint8_t flipperLogic = 0) { this->typ = typ; this->pin = pin; this->flags = flags; this->flipperLogic = flipperLogic; } } __attribute__ ((packed)); // IR command configuration flags const uint8_t IRFlagTVON = 0x01; // send command at TV ON time const uint8_t IRFlagDittos = 0x02; // use "ditto" codes on send // IR command configuration data struct IRCommandCfg { uint8_t flags; // flags: a combination of IRFlagXxx values uint8_t keytype; // key type to send when IR command is received uint8_t keycode; // key code to send when IR command is received uint8_t protocol; // IR protocol ID (see IRRemote/IRProtocolID.h) struct { uint32_t lo; // low 32 bits of code uint32_t hi; // high 32 bits of code } code; // 64-bit command code (protocol-specific; see IRProtocols.h) } __attribute__ ((packed)); // Maximum number of IR commands const int MAX_IR_CODES = 16; // Convert a physical pin name to a wire pin name #define PINNAME_TO_WIRE(p) \ uint8_t((p) == NC ? 0xFF : \ (((p) & 0xF000 ) >> (PORT_SHIFT - 5)) | (((p) & 0xFF) >> 2)) struct Config { // set all values to factory defaults void setFactoryDefaults() { // By default, pretend to be LedWiz unit #8. This can be from 1 to 16. Real // LedWiz units have their unit number set at the factory, and the vast majority // are set up as unit #1, since that's the default for anyone who doesn't ask // for a different setting. It seems rare for anyone to use more than one unit // in a pin cab, but for the few who do, the others will probably be numbered // sequentially as #2, #3, etc. It seems safe to assume that no one out there // has a unit #8, so we'll use that as our default. This can be changed from // the config tool, but for the sake of convenience, it's better to pick a // default that most people won't have to change. usbVendorID = 0xFAFA; // LedWiz vendor code usbProductID = 0x00F7; // LedWiz product code for unit #8 // Set the default Pinscape unit number to #1. This is a separate identifier // from the LedWiz ID, so you don't have to worry about making this different // from your LedWiz units. Each Pinscape unit should have a unique value for // this ID, though. // // Note that Pinscape unit #1 corresponds to DOF Pinscape #51, PS 2 -> DOF 52, // and so on - just add 50 to get the DOF ID. psUnitNo = 1; // set a disconnect reboot timeout of 10 seconds by default disconnectRebootTimeout = 10; // enable joystick reports joystickEnabled = true; // use the XYZ axis format joystickAxisFormat = USBJoystick::AXIS_FORMAT_XYZ; // send reports every 8.33ms by default (120 Hz, 2X the typical video // refresh rate) jsReportInterval_us = 8333; // assume standard orientation, with USB ports toward front of cabinet accel.orientation = OrientationFront; // default dynamic range +/-1G accel.range = AccelRange1G; // default auto-centering time accel.autoCenterTime = 0; // take a new accelerometer reading on every other joystick report accel.stutter = 2; // assume a basic setup with no expansion boards expan.typ = 0; expan.vsn = 0; memset(expan.ext, 0, sizeof(expan.ext)); // assume no plunger is attached plunger.enabled = 0x00; plunger.sensorType = PlungerType_None; // no jitter filter plunger.jitterWindow = 0; // normal orientation plunger.reverseOrientation = false; #if TEST_CONFIG_EXPAN || STANDARD_CONFIG plunger.enabled = 0x01; plunger.sensorType = PlungerType_TSL1410R; plunger.sensorPin[0] = PINNAME_TO_WIRE(PTE20); // SI plunger.sensorPin[1] = PINNAME_TO_WIRE(PTE21); // SCLK plunger.sensorPin[2] = PINNAME_TO_WIRE(PTB0); // AO1 = PTB0 = ADC0_SE8 plunger.sensorPin[3] = PINNAME_TO_WIRE(PTE22); // AO2 (parallel mode) = PTE22 = ADC0_SE3 #endif // default plunger calibration button settings plunger.cal.features = 0x03; // 0x01 = enable button, 0x02 = enable indicator lamp plunger.cal.btn = PINNAME_TO_WIRE(PTE29); // button input (DigitalIn port) plunger.cal.led = PINNAME_TO_WIRE(PTE23); // button output (DigitalOut port) // set the default plunger calibration plunger.cal.setDefaults(); // disable the ZB Launch Ball by default plunger.zbLaunchBall.port = 0; // 0 = disabled plunger.zbLaunchBall.keytype = BtnTypeKey; // keyboard key plunger.zbLaunchBall.keycode = 0x28; // USB keyboard scan code for Enter key plunger.zbLaunchBall.pushDistance = 63; // 63/1000 in == .063" == about 1/16" // assume no TV ON switch TVON.statusPin = PINNAME_TO_WIRE(NC); TVON.latchPin = PINNAME_TO_WIRE(NC); TVON.relayPin = PINNAME_TO_WIRE(NC); TVON.delayTime = 700; // 7 seconds #if TEST_CONFIG_EXPAN // expansion board TV ON wiring TVON.statusPin = PINNAME_TO_WIRE(PTD2); TVON.latchPin = PINNAME_TO_WIRE(PTE0); TVON.relayPin = PINNAME_TO_WIRE(PTD3); TVON.delayTime = 700; // 7 seconds #endif // assume no night mode switch or indicator lamp nightMode.btn = 0; nightMode.flags = 0; nightMode.port = 0; // assume no TLC5940 chips tlc5940.nchips = 0; #if TEST_CONFIG_EXPAN // for expansion board testing purposes, assume the common setup // with one main board and one power board tlc5940.nchips = 4; #endif // Default TLC5940 pin assignments. Note that it's harmless to set // these to valid pins even if no TLC5940 chips are actually present, // since the main program won't allocate the connections if 'nchips' // is zero. This means that the pins are free to be used for other // purposes (such as output ports) if not using TLC5940 chips. tlc5940.sin = PINNAME_TO_WIRE(PTC6); tlc5940.sclk = PINNAME_TO_WIRE(PTC5); tlc5940.xlat = PINNAME_TO_WIRE(PTC10); tlc5940.blank = PINNAME_TO_WIRE(PTC7); #if TEST_KEEP_PRINTF tlc5940.gsclk = PINNAME_TO_WIRE(PTA13); // PTA1 is reserved for SDA printf() #else tlc5940.gsclk = PINNAME_TO_WIRE(PTA1); #endif // assume no 74HC595 chips hc595.nchips = 0; #if TEST_CONFIG_EXPAN // for expansion board testing purposes, assume one chime board hc595.nchips = 1; #endif // Default 74HC595 pin assignments. As with the TLC5940 pins, it's // harmless to assign pins here even if no 74HC595 chips are used, // since the main program won't actually allocate the pins if 'nchips' // is zero. hc595.sin = PINNAME_TO_WIRE(PTA5); hc595.sclk = PINNAME_TO_WIRE(PTA4); hc595.latch = PINNAME_TO_WIRE(PTA12); hc595.ena = PINNAME_TO_WIRE(PTD4); // disable all TLC59116 chips by default tlc59116.chipMask = 0; // Default TLC59116 pin assignments tlc59116.sda = PINNAME_TO_WIRE(PTC6); tlc59116.scl = PINNAME_TO_WIRE(PTC5); tlc59116.reset = PINNAME_TO_WIRE(PTC10); // Default IR hardware pin assignments. On the expansion boards, // the sensor is connected to PTA13, and the emitter LED is on PTC9. #if TEST_CONFIG_EXPAN IR.sensor = PINNAME_TO_WIRE(PTA13); IR.emitter = PINNAME_TO_WIRE(PTC9); #else IR.sensor = PINNAME_TO_WIRE(NC); IR.emitter = PINNAME_TO_WIRE(NC); #endif // clear out all IR slots memset(IRCommand, 0, sizeof(IRCommand)); for (int i = 0 ; i < MAX_IR_CODES ; ++i) { IRCommand[i].protocol = 0; IRCommand[i].keytype = BtnTypeNone; } // initially configure with no LedWiz output ports outPort[0].typ = PortTypeDisabled; // initially configure with no shift key shiftButton.idx = 0; shiftButton.mode = 0; // initially configure with no input buttons for (int i = 0 ; i < MAX_BUTTONS ; ++i) button[i].set(PINNAME_TO_WIRE(NC), BtnTypeNone, 0); #if STANDARD_CONFIG | TEST_CONFIG_EXPAN // For the standard configuration, assign 24 input ports to // joystick buttons 1-24. Assign the same GPIO pins used // in the original v1 default configuration. For expansion // board testing purposes, also assign the input ports, with // the noted differences. for (int i = 0 ; i < 24 ; ++i) { static const int bp[] = { PINNAME_TO_WIRE(PTC2), // 1 PINNAME_TO_WIRE(PTB3), // 2 PINNAME_TO_WIRE(PTB2), // 3 PINNAME_TO_WIRE(PTB1), // 4 PINNAME_TO_WIRE(PTE30), // 5 #if TEST_CONFIG_EXPAN PINNAME_TO_WIRE(PTC11), // 6 - expansion boards use PTC11 for this, since PTE22 // is reserved for a plunger connection #elif STANDARD_CONFIG PINNAME_TO_WIRE(PTE22), // 6 - original standalone setup uses PTE22 #endif PINNAME_TO_WIRE(PTE5), // 7 PINNAME_TO_WIRE(PTE4), // 8 PINNAME_TO_WIRE(PTE3), // 9 PINNAME_TO_WIRE(PTE2), // 10 PINNAME_TO_WIRE(PTB11), // 11 PINNAME_TO_WIRE(PTB10), // 12 PINNAME_TO_WIRE(PTB9), // 13 PINNAME_TO_WIRE(PTB8), // 14 PINNAME_TO_WIRE(PTC12), // 15 PINNAME_TO_WIRE(PTC13), // 16 PINNAME_TO_WIRE(PTC16), // 17 PINNAME_TO_WIRE(PTC17), // 18 PINNAME_TO_WIRE(PTA16), // 19 PINNAME_TO_WIRE(PTA17), // 20 PINNAME_TO_WIRE(PTE31), // 21 PINNAME_TO_WIRE(PTD6), // 22 PINNAME_TO_WIRE(PTD7), // 23 PINNAME_TO_WIRE(PTE1) // 24 }; button[i].set(bp[i], #if TEST_CONFIG_EXPAN // For expansion board testing only, assign the inputs // to keyboard keys A, B, etc. This isn't useful; it's // just for testing purposes. Note that the USB key code // for "A" is 4, "B" is 5, and so on sequentially through // the alphabet. BtnTypeKey, i+4); #elif STANDARD_CONFIG // For the standard configuration, assign the input to // joystick buttons 1-24, as in the original v1 default // configuration. BtnTypeJoystick, i+1); #endif } #endif #if TEST_CONFIG_EXPAN // For testing purposes, configure the basic complement of // expansion board ports. AS MENTIONED ABOVE, THIS IS PURELY FOR // TESTING. DON'T USE THIS METHOD TO CONFIGURE YOUR EXPANSION // BOARDS FOR ACTUAL DEPLOYMENT. It's much easier and cleaner // to use the unmodified standard build, and customize your // installation with the Pinscape Config Tool on Windows. // // For this testing setup, we'll configure one main board, one // power board, and one chime board. The *physical* ports on // the board are shown below. The logical (LedWiz/DOF) numbering // ISN'T sequential through the physical ports, because we want // to arrange the DOF ports so that the most important and most // common toys are assigned to ports 1-32. Those ports are // special because they're accessible to ALL software on the PC, // including older LedWiz-only software such as Future Pinball. // Ports above 32 are accessible only to modern DOF software, // like Visual Pinball and PinballX. // // Main board // TLC ports 0-15 -> flashers // TLC ports 16 -> strobe // TLC ports 17-31 -> flippers // Dig GPIO PTC8 -> knocker (timer-protected outputs) // // Power board: // TLC ports 32-63 -> general purpose outputs // // Chime board: // HC595 ports 0-7 -> timer-protected outputs // { int n = 0; // 1-15 = flashers (TLC ports 0-15) // 16 = strobe (TLC port 15) for (int i = 0 ; i < 16 ; ++i) outPort[n++].set(PortTypeTLC5940, i, PortFlagGamma); // 17 = knocker (PTC8) outPort[n++].set(PortTypeGPIODig, PINNAME_TO_WIRE(PTC8)); // 18-49 = power board outputs 1-32 (TLC ports 32-63) for (int i = 0 ; i < 32 ; ++i) outPort[n++].set(PortTypeTLC5940, i+32); // 50-65 = flipper RGB (TLC ports 16-31) for (int i = 0 ; i < 16 ; ++i) outPort[n++].set(PortTypeTLC5940, i+16, PortFlagGamma); // 66-73 = chime board ports 1-8 (74HC595 ports 0-7) for (int i = 0 ; i < 8 ; ++i) outPort[n++].set(PortType74HC595, i); // set Disabled to signify end of configured outputs outPort[n].typ = PortTypeDisabled; } #endif #if STANDARD_CONFIG // // For the standard build, set up the original complement // of 22 ports from the v1 default onfiguration. // // IMPORTANT! As mentioned above, don't edit this file to // customize this for your machine. Instead, use the unmodified // standard build, and customize your installation using the // Pinscape Config Tool on Windows. // #if TEST_KEEP_PRINTF outPort[ 0].set(PortTypeVirtual, PINNAME_TO_WIRE(NC)); // port 1 = NC to keep debug printf (PTA1 is SDA UART) outPort[ 1].set(PortTypeVirtual, PINNAME_TO_WIRE(NC)); // port 2 = NC to keep debug printf (PTA2 is SDA UART) #else outPort[ 0].set(PortTypeGPIOPWM, PINNAME_TO_WIRE(PTA1)); // port 1 = PTA1 outPort[ 1].set(PortTypeGPIOPWM, PINNAME_TO_WIRE(PTA2)); // port 2 = PTA2 #endif outPort[ 2].set(PortTypeGPIOPWM, PINNAME_TO_WIRE(PTD4)); // port 3 = PTD4 outPort[ 3].set(PortTypeGPIOPWM, PINNAME_TO_WIRE(PTA12)); // port 4 = PTA12 outPort[ 4].set(PortTypeGPIOPWM, PINNAME_TO_WIRE(PTA4)); // port 5 = PTA4 outPort[ 5].set(PortTypeGPIOPWM, PINNAME_TO_WIRE(PTA5)); // port 6 = PTA5 outPort[ 6].set(PortTypeGPIOPWM, PINNAME_TO_WIRE(PTA13)); // port 7 = PTA13 outPort[ 7].set(PortTypeGPIOPWM, PINNAME_TO_WIRE(PTD5)); // port 8 = PTD5 outPort[ 8].set(PortTypeGPIOPWM, PINNAME_TO_WIRE(PTD0)); // port 9 = PTD0 outPort[ 9].set(PortTypeGPIOPWM, PINNAME_TO_WIRE(PTD3)); // port 10 = PTD3 outPort[10].set(PortTypeGPIODig, PINNAME_TO_WIRE(PTD2)); // port 11 = PTD2 outPort[11].set(PortTypeGPIODig, PINNAME_TO_WIRE(PTC8)); // port 12 = PTC8 outPort[12].set(PortTypeGPIODig, PINNAME_TO_WIRE(PTC9)); // port 13 = PTC9 outPort[13].set(PortTypeGPIODig, PINNAME_TO_WIRE(PTC7)); // port 14 = PTC7 outPort[14].set(PortTypeGPIODig, PINNAME_TO_WIRE(PTC0)); // port 15 = PTC0 outPort[15].set(PortTypeGPIODig, PINNAME_TO_WIRE(PTC3)); // port 16 = PTC3 outPort[16].set(PortTypeGPIODig, PINNAME_TO_WIRE(PTC4)); // port 17 = PTC4 outPort[17].set(PortTypeGPIODig, PINNAME_TO_WIRE(PTC5)); // port 18 = PTC5 outPort[18].set(PortTypeGPIODig, PINNAME_TO_WIRE(PTC6)); // port 19 = PTC6 outPort[19].set(PortTypeGPIODig, PINNAME_TO_WIRE(PTC10)); // port 20 = PTC10 outPort[20].set(PortTypeGPIODig, PINNAME_TO_WIRE(PTC11)); // port 21 = PTC11 outPort[21].set(PortTypeGPIODig, PINNAME_TO_WIRE(PTE0)); // port 22 = PTE0 #endif } // --- USB DEVICE CONFIGURATION --- // USB device identification - vendor ID and product ID. For LedLWiz // emulation, use vendor ID 0xFAFA and product ID 0x00EF + unit#, where // unit# is the nominal LedWiz unit number from 1 to 16. Alternatively, // if LedWiz emulation isn't desired or causes any driver conflicts on // the host, we have a private Pinscape assignment as vendor ID 0x1209 // and product ID 0xEAEA (registered with http://pid.codes, a registry // for open-source USB projects). uint16_t usbVendorID; uint16_t usbProductID; // Pinscape Controller unit number. This is the nominal unit number, // from 1 to 16. We report this in the status query; DOF uses it to // distinguish among Pinscape units. Note that this doesn't affect // the LedWiz unit numbering, which is implied by the USB Product ID. uint8_t psUnitNo; // Are joystick reports enabled? Joystick reports can be turned off, to // use the device as purely an output controller. uint8_t joystickEnabled; // Joystick axis report format, as a USBJoystick::AXIS_FORMAT_xxx value. uint8_t joystickAxisFormat; // Joystick report timing. This is the minimum time between joystick // reports, in microseconds. uint32_t jsReportInterval_us; // Timeout for rebooting the KL25Z when the connection is lost. On some // hosts, the mbed USB stack has problems reconnecting after an initial // connection is dropped. As a workaround, we can automatically reboot // the KL25Z when it detects that it's no longer connected, after the // interval set here expires. The timeout is in seconds; setting this // to 0 disables the automatic reboot. uint8_t disconnectRebootTimeout; // --- ACCELEROMETER --- struct { // accelerometer orientation (OrientationXxx value) uint8_t orientation; // dynamic range (AccelRangeXxx value) uint8_t range; // Auto-centering mode: // 0 = auto-centering on, 5-second timer // 1-60 = auto-centering on with the given timer in seconds // 255 = auto-centering off uint8_t autoCenterTime; // Accelerometer report "stuttering". This is the number of times // that each accelerometer reading is repeated in the joystick // reports. If this is set to 1 (or 0), a new accelerometer reading // is taken on every joystick report. If set to 2, a new reading // is taken on every other report, and the previous reading is // repeated on the alternating reports. If set to 3, we take a // new reading on each third report, and so on. The purpose is // to slow down accelerometer readings for the benefit of Visual // Pinball, which will miss readings if taken faster than the // video refresh rate, while sending joystick reports at a // faster rate for lower button input latency. uint8_t stutter; } accel; // --- EXPANSION BOARDS --- struct { uint8_t typ; // expansion board set type: // 0 -> Standalone KL25Z // 1 -> Pinscape Expansion Boards // 2 -> Pinscape All-In-One (AIO) // 3 -> Pinscape Lite // 4 -> Arnoz RigMaster // 5 -> Arnoz KLShield uint8_t vsn; // board set interface version uint8_t ext[4]; // extended data - varies by board set type } expan; // --- PLUNGER CONFIGURATION --- struct { // Plunger enabled/disabled. Note that we use the status flag // bit 0x01 if enabled, 0x00 if disabled. This conveniently // can be tested as though it's a bool, but should always be // stored as 0x01 or 0x00 so that it can be OR'ed into the // status report flag bits. uint8_t enabled; // plunger sensor type uint8_t sensorType; // Miscellaneous parameters; meanings defined per sensor: // // Sensor Param1 // VCNL4010 IRED current // uint8_t param1; // Plunger sensor pins. To accommodate a wide range of sensor types, // we keep a generic list of 4 pin assignments. The use of each pin // varies by sensor. The lists below are in order of the entries in // the sensorPin[] array, which is also the order of the pin numbers // passed in the USB configuration commands. "NC" means that the pin // isn't used by the sensor, so the slot is ignored. Each pin's GPIO // usage is also listed, because usages like AnalogIn and PWM mean // that you have to use a GPIO pin that can multiplexed to the // specified peripheral function. If the usage is listed as simply // "GPIO", it means that no special peripheral function is needed for // that connection, so any GPIO pin can be used. // // TSL1410R/1412S/1401CL: SI (GPIO), CLK (GPIO), AO (AnalogIn), NC // Potentiometer: AO (AnalogIn), NC, NC, NC // AEDR8300: A (InterruptIn), B (InterruptIn), NC, NC // AS5304: A (InterruptIn), B (InterruptIn), NC, NC // VL6180X: SDA (GPIO), SCL (GPIO), GPIO0/CE (GPIO), NC // AEAT-6012-A06: CS (GPIO), CLK (GPIO), DO (GPIO), NC // TCD1103GFG: fM (PWM), OS (AnalogIn), ICG (GPIO), SH (GPIO) // VCNL4010: SDA (GPIO), SCL (GPIO), NC, NC // // Note! These are stored in uint8_t WIRE format, not PinName format. // In other words, the values here are the byte values passed in the // USB protocol to represent pin numbers. You can translate these // byte values to PinName values using wirePinName(uint8_t). // uint8_t sensorPin[4]; // Automatic zeroing. If enabled, we'll reset the plunger position to // the park position after a period of inactivity. This only applies // to certain sensor types; sensors that don't use it simply ignore it. struct { uint8_t flags; // flags bits - combination of PlungerAutoZeroXxx flags uint8_t t; // inactivity time in seconds } autoZero; // Jitter filter. This is the size of the hysteresis window, in joystick // units (-4095..+4095). One joystick unit is approximately 1/10000" of // physical travel. Zero disables the jitter filter. uint16_t jitterWindow; // Plunger sensor reverse orientation flags. This is a bit mask: // // 0x01 = Reverse orientation enabled. We invert the plunger sensor // readings, as though the sensor were physically flipped // around. This can be used to correct for installing the // sensor backwards without having to change the hardware. // // 0x80 = READ-ONLY feature flag. This always reads as set if the // feature is enabled. Note that the USB data exchanger always // sets the bit on read, so it's not necessary to actually // store it. // uint8_t reverseOrientation; // bar code sensor parameters struct { uint16_t startPix; // starting pixel offset } barCode; // ZB LAUNCH BALL button setup. // // This configures the "ZB Launch Ball" feature in DOF, based on Zeb's (of // zebsboards.com) scheme for using a mechanical plunger as a Launch button. // Set the port to 0 to disable the feature. // // The port number is an LedWiz port number that we monitor for activation. // This port isn't meant to be connected to a physical device, although it // can be if desired. It's primarily to let the host tell the controller // when the ZB Launch feature is active. The port numbering starts at 1; // set this to zero to disable the feature. // // The key type and code has the same meaning as for a button mapping. This // sets the key input sent to the PC when the plunger triggers a launch when // the mode is active. For example, set keytype=2 and keycode=0x28 to send // the Enter key (which is the key almost all PC pinball software uses for // plunger and Launch button input). // // The "push distance" is the distance, in 1/1000 inch units, for registering a // push on the plunger as a button push. If the player pushes the plunger // forward of the rest position by this amount, we'll treat it as pushing the // button, even if the player didn't pull back the plunger first. This lets // the player treat the plunger knob as a button for games where it's meaningful // to hold down the Launch button for specific intervals (e.g., "Championship // Pub"). struct { uint8_t port; uint8_t keytype; uint8_t keycode; uint16_t pushDistance; } zbLaunchBall; // --- PLUNGER CALIBRATION --- struct { // has the plunger been calibrated? bool calibrated; // Feature enable mask: // // 0x01 = calibration button enabled // 0x02 = indicator light enabled uint8_t features; // calibration button switch pin uint8_t btn; // calibration button indicator light pin uint8_t led; // Plunger calibration min, zero, and max. These are in terms of the // unsigned 16-bit scale (0x0000..0xffff) that we use for the raw sensor // readings. // // The zero point is the rest position (aka park position), where the // plunger is in equilibrium between the main spring and the barrel // spring. In the standard setup, the plunger can travel a small // distance forward of the rest position, because the barrel spring // can be compressed a bit. The minimum is the maximum forward point // where the barrel spring can't be compressed any further. uint16_t min; uint16_t zero; uint16_t max; // Raw calibration data. Some sensors need to keep track of raw // sensor data for calibration, in addition to the processed // range information that the generic code maintains. We // provide three uint16 slots for the specific sensor subclass's // use, with the meanings defined by the subclass. uint16_t raw0; uint16_t raw1; uint16_t raw2; // Measured release time, in milliseconds. uint8_t tRelease; // Reset the plunger calibration void setDefaults() { calibrated = false; // not calibrated min = 0; // assume we can go all the way forward... max = 0xffff; // ...and all the way back zero = max/6; // the rest position is usually around 1/2" back = 1/6 of total travel tRelease = 65; // standard 65ms release time raw0 = raw1 = raw2 = 0; // clear the raw sensor data items } // Begin calibration. This sets each limit to the worst // case point - for example, we set the retracted position // to all the way forward. Each actual reading that comes // in is then checked against the current limit, and if it's // outside of the limit, we reset the limit to the new reading. void begin() { min = 0; // we don't calibrate the maximum forward position, so keep this at zero zero = 0xffff; // set the zero position all the way back max = 0; // set the retracted position all the way forward tRelease = 65; // revert to a default release time } } cal; } plunger; // --- TV ON SWITCH --- // // To use the TV ON switch feature, the special power sensing circuitry // implemented on the Expansion Board must be attached (or an equivalent // circuit, as described in the Build Guide). The circuitry lets us // detect power state changes on the secondary power supply. struct { // PSU2 power status sense (DigitalIn pin). This pin goes LOW when the // secondary power supply is turned off, and remains LOW until the LATCH // pin is raised high AND the secondary PSU is turned on. Once HIGH, // it remains HIGH as long as the secondary PSU is on. uint8_t statusPin; // PSU2 power status latch (DigitalOut pin) uint8_t latchPin; // TV ON relay pin (DigitalOut pin). This pin controls the TV switch // relay. Raising the pin HIGH turns the relay ON (energizes the coil). uint8_t relayPin; // TV ON delay time, in 1/100 second units. This is the interval between // sensing that the secondary power supply has turned on and pulsing the // TV ON switch relay. int delayTime; } TVON; // --- Night Mode --- struct { uint8_t btn; // night mode button number (1..MAX_BUTTONS, 0 = no button) uint8_t flags; // flags: // 0x01 = on/off switch (if not set, it's a momentary button) uint8_t port; // indicator output port number (1..MAX_OUT_PORTS, 0 = no indicator) } nightMode; // --- TLC5940NT PWM Controller Chip Setup --- struct { // number of TLC5940NT chips connected in daisy chain uint8_t nchips; // pin connections (wire pin IDs) uint8_t sin; // Serial data - must connect to SPIO MOSI -> PTC6 or PTD2 uint8_t sclk; // Serial clock - must connect to SPIO SCLK -> PTC5 or PTD1 // (but don't use PTD1, since it's hard-wired to the on-board blue LED) uint8_t xlat; // XLAT (latch) signal - connect to any GPIO pin uint8_t blank; // BLANK signal - connect to any GPIO pin uint8_t gsclk; // Grayscale clock - must connect to a PWM-out capable pin } tlc5940; // --- 74HC595 Shift Register Setup --- struct { // number of 74HC595 chips attached in daisy chain uint8_t nchips; // pin connections uint8_t sin; // Serial data - use any GPIO pin uint8_t sclk; // Serial clock - use any GPIO pin uint8_t latch; // Latch - use any GPIO pin uint8_t ena; // Enable signal - use any GPIO pin } hc595; // --- TLC59116 PWM Controller Chip Setup -- struct { // Chip mask. Each bit represents an enabled chip at the // corresponding 4-bit address (i.e., bit 1<<addr represents // the chip at 'addr'). uint16_t chipMask; // pin connections uint8_t sda; // I2C SDA uint8_t scl; // I2C SCL uint8_t reset; // !RESET (hardware reset line, active low) } tlc59116; // --- IR Remote Control Hardware Setup --- struct { // sensor (receiver) GPIO input pin; must be interrupt-capable uint8_t sensor; // IR emitter LED GPIO output pin; must be PWM-capable uint8_t emitter; } IR; // --- Button Input Setup --- ButtonCfg button[MAX_BUTTONS + VIRTUAL_BUTTONS] __attribute__((packed)); // Shift button. This can be used to give each physical button a // second meaning. struct { // Shift button index, 1..MAX_BUTTONS. If this is zero, there's // no shift button. uint8_t idx; // Shift button mode. If the shift button has a key mapping or // IR command assigned, this determines what happens when the // shift button is pressed in combination with another key. // // 0 = Shift OR Key mode. In this mode, when you initially press // the shift button, nothing happens. Instead, we wait to see if // any other buttons are pressed. If so, we use the shifted meaning // of the other button, and we DON'T send the shift button's key or // IR command at all. // // 1 = Shift AND Key mode. In this mode, the shift button acts like // any other button: its assigned key is sent to the PC as soon as // you press it. If you also press another button while the shift // button is down, the shifted meaning of the other button is used. // // Mode 0, the "OR" mode, is the default. This allows a button with // a key assignment to do double duty as the shift button without // creating any confusing situations where the shift button's own // key is also sent to the PC during shift usage. uint8_t mode; } shiftButton; // --- LedWiz Output Port Setup --- LedWizPortCfg outPort[MAX_OUT_PORTS] __attribute__ ((packed)); // LedWiz & extended output ports // --- IR Command Slots --- IRCommandCfg IRCommand[MAX_IR_CODES] __attribute__ ((packed)); }; #endif