nsp specific components for the NSP version of the impact endpoint
Dependents: mbed_nsp_endpoint_ublox_cellular mbed_nsp_endpoint_ublox_ethernet mbed_nsp_endpoint_nxp
NSPTransport.cpp
- Committer:
- ansond
- Date:
- 2014-03-31
- Revision:
- 6:edf306673e54
- Parent:
- 0:e1c4378df3fe
- Child:
- 22:0f2a0269ce6d
File content as of revision 6:edf306673e54:
/* Copyright C2013 Doug Anson, MIT License * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software * and associated documentation files the "Software", to deal in the Software without restriction, * including without limitation the rights to use, copy, modify, merge, publish, distribute, * sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or * substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING * BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "NSPTransport.h" #ifndef CELLULAR_NETWORK #include "EthernetInterface.h" #endif // NSP Support #include "nsdl_support.h" // Endpoint support #include "MBEDEndpoint.h" // default constructor NSPTransport::NSPTransport(ErrorHandler *error_handler,void *endpoint) : Transport(error_handler,endpoint) { this->initNSP(); } // default destructor NSPTransport::~NSPTransport() { this->disconnect(); } // Initialize NSP void NSPTransport::initNSP() { server.init(); } // check transport and process stuff void NSPTransport::checkAndProcess() { // Run the NSDL event loop (never returns) nsdl_event_loop(); } // connect up NSP bool NSPTransport::connect() { if (!this->m_connected) { // get our NSP address MBEDEndpoint *endpoint = (MBEDEndpoint *)this->logger()->getEndpoint(); char *nsp_address = endpoint->getNSPAddress(); // bind to the NSP server.bind(NSP_PORT); nsp.set_address(nsp_address,NSP_PORT); // DEBUG this->logger()->log("Connecting... NSP IP Address: %s Port: %d", nsp_address, NSP_PORT); // Initialize NSDL stack nsdl_init(); // we are connected this->m_connected = true; } // return the connection status return this->m_connected; } // disconnect from NSP bool NSPTransport::disconnect() { return true; }