nsp specific components for the NSP version of the impact endpoint

Dependents:   mbed_nsp_endpoint_ublox_cellular mbed_nsp_endpoint_ublox_ethernet mbed_nsp_endpoint_nxp

Revision:
0:e1c4378df3fe
Child:
6:edf306673e54
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/NSPTransport.cpp	Wed Mar 26 19:51:29 2014 +0000
@@ -0,0 +1,75 @@
+/* Copyright C2013 Doug Anson, MIT License
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy of this software
+ * and associated documentation files the "Software", to deal in the Software without restriction,
+ * including without limitation the rights to use, copy, modify, merge, publish, distribute,
+ * sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all copies or
+ * substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
+ * BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+ 
+ #include "NSPTransport.h"
+  
+ // NSP Support
+ #include "EthernetInterface.h"
+ #include "nsdl_support.h"
+ 
+ // Endpoint support
+ #include "MBEDEndpoint.h"
+ 
+ // default constructor
+ NSPTransport::NSPTransport(ErrorHandler *error_handler,void *endpoint) : Transport(error_handler,endpoint) {
+      this->initNSP();
+ }
+ 
+ // default destructor
+ NSPTransport::~NSPTransport() {
+     this->disconnect();
+ }
+ 
+ // Initialize NSP
+ void NSPTransport::initNSP() {
+    server.init();
+ }
+ 
+ // check transport and process stuff
+ void NSPTransport::checkAndProcess() {
+     // Run the NSDL event loop (never returns)
+    nsdl_event_loop();
+ }
+ 
+ // connect up NSP
+ bool NSPTransport::connect() { 
+     if (!this->m_connected) { 
+        // get our NSP address
+        MBEDEndpoint *endpoint = (MBEDEndpoint *)this->logger()->getEndpoint();   
+        char *nsp_address = endpoint->getNSPAddress();
+
+        // bind to the NSP
+        server.bind(NSP_PORT);
+        nsp.set_address(nsp_address,NSP_PORT);
+        
+        // DEBUG
+        this->logger()->log("Connecting... NSP IP Address: %s Port: %d", nsp_address, NSP_PORT);  
+        
+        // Initialize NSDL stack
+        nsdl_init();
+        
+        // we are connected
+        this->m_connected = true;
+    }
+    
+    // return the connection status
+    return this->m_connected; 
+ }
+ 
+ // disconnect from NSP
+ bool NSPTransport::disconnect() { return true; }
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