nsp specific components for the NSP version of the impact endpoint

Dependents:   mbed_nsp_endpoint_ublox_cellular mbed_nsp_endpoint_ublox_ethernet mbed_nsp_endpoint_nxp

Revision:
0:e1c4378df3fe
Child:
4:7f7fe167d9c0
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/MBEDEndpoint.cpp	Wed Mar 26 19:51:29 2014 +0000
@@ -0,0 +1,248 @@
+/* Copyright C2013 Doug Anson, MIT License
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy of this software
+ * and associated documentation files the "Software", to deal in the Software without restriction,
+ * including without limitation the rights to use, copy, modify, merge, publish, distribute,
+ * sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all copies or
+ * substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
+ * BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+ 
+ #include "NSPTransport.h"
+ #include "MBEDEndpoint.h"
+ 
+ // MBED Light support
+ #include "MBEDLight.h"
+ 
+ // NSP Resource Factory
+ #include "NSPResourceFactory.h"
+ 
+ // NSP Actions we can act on
+ #include "NSPLightDimmerAction.h"
+ #include "NSPLightSwitchAction.h"
+ 
+ // shutdown endpoint reference
+ extern void closedown(int code);
+  
+ // default constructor
+ MBEDEndpoint::MBEDEndpoint(ErrorHandler *error_handler,EthernetInterface *ethernet) {
+     bool success = true;
+     this->m_preferences = NULL;
+     this->m_instance_id = 0;
+     memset(this->m_lcd_status,0,TEMP_BUFFER_LEN+1);
+     memset(this->m_nsp_address,0,PREFERENCE_VALUE_LEN+1);
+     for(int i=0;i<NUM_TRANSPORTS;++i) this->m_transports[i] = NULL;
+     this->m_error_handler = error_handler;
+     this->m_error_handler->setEndpoint((void *)this);
+     if (success) this->initPreferences();
+     if (success) this->initEndpointName();
+     if (success) this->logger()->turnLEDBlue();
+#ifdef MAC_ADDRESS
+    extern char fmt_mac[RESOURCE_VALUE_LEN+1];
+    if (success)this->logger()->log("%s (MAC: %s)",ENDPOINT_VERSION_ANNOUNCE,fmt_mac);
+#else
+     if (success)this->logger()->log(ENDPOINT_VERSION_ANNOUNCE);
+#endif     
+     if (success) this->initNSPAddress();
+     if (PL_ENABLE && success) this->logger()->log("Philips Light ID: %d Philips Gateway IP: %s",PL_LIGHT_ID,PL_GW_ADDRESS);
+     if (success) success = this->initializeEthernet(ethernet);
+     if (success) this->logger()->turnLEDYellow();
+     if (success) success = this->initializeTransports();
+     if (success) success = this->initializeLights();
+     if (success) this->logger()->turnLEDOrange();
+     this->logger()->lcdStatusOnly(true);
+     if (!success) closedown(2);
+ }
+ 
+ // default destructor
+ MBEDEndpoint::~MBEDEndpoint() {
+     bool success = true;
+     if (success) this->logger()->turnLEDYellow();
+     if (success) success = this->closeLights();
+     if (success) success = this->closeTransports();
+     if (success) success = this->closeEthernet();
+     if (success) this->logger()->turnLEDBlue();
+ }
+ 
+ // initialize our preferences
+ void MBEDEndpoint::initPreferences() { if (this->m_preferences == NULL) this->m_preferences = new Preferences(this->logger()); }
+
+ // get our preferences
+ Preferences *MBEDEndpoint::preferences() { return this->m_preferences; }
+ 
+ // initialize the NSP address from the configuration
+ void MBEDEndpoint::initNSPAddress() {
+     memset(this->m_nsp_address,0,PREFERENCE_VALUE_LEN+1);
+     this->preferences()->getPreference("nsp_address",this->m_nsp_address,PREFERENCE_VALUE_LEN,NSP_ADDRESS);
+     this->logger()->log("NSP IP: %s  PORT: %d",this->getNSPAddress(),NSP_PORT);
+ }
+ 
+ // get our NSP address
+ char *MBEDEndpoint::getNSPAddress() { return this->m_nsp_address; }
+ 
+ // get our LCD status
+ char *MBEDEndpoint::getLCDStatus() {
+     memset(this->m_lcd_status,0,TEMP_BUFFER_LEN+1);
+     
+     // look at Light#0 to determine the IOC linkage ID...
+     char *ioc = this->m_lights[0]->getResourceFactory()->getResourceValue(IOC_LINKAGE_RESOURCE);
+     
+     // color our LED depending on whether we have IOC linkage or not...
+     if (ioc == NULL || strcmp(ioc,IOC_LINKAGE_UNSET) == 0) this->logger()->turnLEDOrange();
+     else this->logger()->turnLEDGreen();
+           
+     sprintf(this->m_lcd_status,"Node: %s\nNSP IP: %s\nIOC Link: %s",this->getEndpointName(),this->getNSPAddress(),ioc);
+     return this->m_lcd_status;
+ }
+  
+ // initialize the Lights
+ bool MBEDEndpoint::initializeLights() {
+     int index = this->preferences()->getIntPreference("endpoint_id",LIGHT_NAME_INDEX);     
+     this->logger()->log("Initializing Lights...");
+     for(int i=0;i<NUM_LIGHTS;++i) {
+         this->m_lights[i] = new MBEDLight(this->logger(),this->m_transports,i+index,this);
+         this->m_lights[i]->setDimmerAction(new NSPLightDimmerAction(this->logger(),this->m_lights[i]));
+         this->m_lights[i]->setSwitchAction(new NSPLightSwitchAction(this->logger(),this->m_lights[i]));
+     }
+     return true;
+ }
+ 
+ // send any observations we may have 
+ void MBEDEndpoint::sendObservations() {
+     for(int i=0;i<NUM_LIGHTS;++i) {
+         if (this->m_lights[i] != NULL) {
+             NSPResourceFactory *resource_factory = (NSPResourceFactory *)(this->m_lights[i]->getResourceFactory());
+             resource_factory->sendObservations();
+         } 
+     }
+ }
+ 
+ // initialize our ResourceFactory
+ ResourceFactory *MBEDEndpoint::initResourceFactory() { return new NSPResourceFactory(this->logger(),(void *)this); }
+ 
+ // Initialize the Endpoint Name - will be the first Light resource name (and there must be one...)
+ void MBEDEndpoint::initEndpointName() {
+     this->m_instance_id = this->preferences()->getIntPreference("endpoint_id",LIGHT_NAME_INDEX);
+     memset(_endpoint_name,0,LIGHT_NAME_LEN+1);
+     memset(this->m_endpoint_name,0,LIGHT_NAME_LEN+1);
+     sprintf(this->m_endpoint_name,LIGHT_NAME,this->m_instance_id);
+     sprintf(_endpoint_name,LIGHT_NAME,this->m_instance_id);
+ }
+ 
+ // get our endpoint name
+ char *MBEDEndpoint::getEndpointName() { return this->m_endpoint_name; }
+ 
+ // get our instance id
+ int MBEDEndpoint::getInstanceID() { return this->m_instance_id; }
+  
+ // initialize a specific transport
+ bool MBEDEndpoint::initializeTransport(int index,char *key,Transport *transport) {
+     bool success = false;
+     if (this->m_transports[index] == NULL) {
+          this->logger()->log("Initializing %s Transport...", key);
+          this->m_transports[index] = transport;
+          if (this->m_transports[index] != NULL) success = this->m_transports[index]->connect();
+      }
+      else {
+          this->logger()->log("%s already connected (OK)...", key);
+          success = true;
+      }
+      return success;
+ }
+ 
+ // initialize our transports
+ bool MBEDEndpoint::initializeTransports() {
+      bool success = true;
+      
+      if (success == true) {
+        // NSP Initialization
+        success = this->initializeTransport(NSP_TRANSPORT,"NSP",new NSPTransport(this->m_error_handler,this));
+      }
+      
+      if  (success == true) {
+        // HTTP Initialization
+        success = this->initializeTransport(HTTP_TRANSPORT,"HTTP",new HTTPTransport(this->m_error_handler,this));
+      }
+      
+      return success;
+ }
+ 
+ // initialize our Ethernet 
+ bool MBEDEndpoint::initializeEthernet(EthernetInterface *ethernet) {
+     bool success = false;
+     this->m_ethernet = ethernet;
+     if (this->m_ethernet != NULL) {
+         this->logger()->log("Initializing Ethernet...");
+         
+         // connect up ethernet
+         this->m_ethernet->init();
+         this->m_ethernet->connect();
+         
+         // display our IP address
+         char *ipaddr = this->m_ethernet->getIPAddress();
+         if (ipaddr != NULL && strlen(ipaddr) > 0) {
+            this->logger()->log("IPAddress: %s",this->m_ethernet->getIPAddress());
+            success = true;
+         }
+         else {
+            this->logger()->log("Ethernet Not Connected...");
+            success = false;
+         }
+     }
+     else {
+         this->logger()->log("No Ethernet instance found");
+         success = false;
+     }
+     return success;
+ }
+ 
+ // close down the Lights
+ bool MBEDEndpoint::closeLights() {
+    bool success = true;
+    this->logger()->log("Closing down Lights...");
+    return success;
+ }
+ 
+ // close a given transport
+ bool MBEDEndpoint::closeTransport(int index,char *key) {
+    this->logger()->log("Closing down %s Transport...", key);
+    if (this->m_transports[index] != NULL) delete this->m_transports[index];
+    return true;
+ }
+ 
+ // close down our transports
+ bool MBEDEndpoint::closeTransports() {
+     bool success = true;
+     
+     if (success) {
+         // close NSP
+         success = this->closeTransport(NSP_TRANSPORT,"NSP");
+     }
+          
+     return success;
+ }
+ 
+ // close down our Ethernet 
+ bool MBEDEndpoint::closeEthernet() {
+     this->logger()->log("Closing down Ethernet...");
+     if (this->m_ethernet != NULL) this->m_ethernet->disconnect();
+     return true;
+ }
+ 
+ // get our error handler
+ ErrorHandler *MBEDEndpoint::logger() { return this->m_error_handler; }
+ 
+ // main running loop
+ void MBEDEndpoint::run() {
+     this->logger()->log("Endpoint Main Loop");         
+     this->m_transports[NSP_TRANSPORT]->checkAndProcess();
+}
+ 
\ No newline at end of file