mqtt specific components for the impact mbed endpoint library
Dependents: mbed_mqtt_endpoint_ublox_ethernet mbed_mqtt_endpoint_ublox_cellular mbed_mqtt_endpoint_nxp
EmulatedLightDimmerAction.cpp
- Committer:
- ansond
- Date:
- 2014-03-26
- Revision:
- 0:a3fc1c6ef150
- Child:
- 56:789a1a8c5ebe
File content as of revision 0:a3fc1c6ef150:
/* Copyright C2013 Doug Anson, MIT License * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software * and associated documentation files the "Software", to deal in the Software without restriction, * including without limitation the rights to use, copy, modify, merge, publish, distribute, * sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or * substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING * BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "EmulatedLightDimmerAction.h" // Our instance EmulatedLightDimmerAction *_dimmerAction = NULL; // static callback for Dimming operations void emulated_light_dimming_cb() { if (_dimmerAction != NULL) ((LightDimmerAction *)_dimmerAction)->dim(); } // default constructor EmulatedLightDimmerAction::EmulatedLightDimmerAction(ErrorHandler *error_handler,Light *light) : LightDimmerAction(error_handler,light) { _dimmerAction = this; } // destructor EmulatedLightDimmerAction::~EmulatedLightDimmerAction() { } // DIM the light void EmulatedLightDimmerAction::dim(int value) { if (this->light() != NULL) ((LightDimmerAction *)this)->light()->dim(value); }