Core Base Classes for the Light Endpoints

Dependencies:   BufferedSerial

Dependents:   mbed_mqtt_endpoint_ublox_ethernet mbed_mqtt_endpoint_ublox_cellular mbed_nsp_endpoint_ublox_cellular mbed_nsp_endpoint_ublox_ethernet ... more

Revision:
101:8747b6612e32
Parent:
99:0fa83e641f75
Child:
105:759dee018363
diff -r 41dfe7231da0 -r 8747b6612e32 Light.cpp
--- a/Light.cpp	Fri Mar 14 21:42:01 2014 +0000
+++ b/Light.cpp	Fri Mar 14 21:47:58 2014 +0000
@@ -29,6 +29,7 @@
  static void blinking_action(void const *args) {
      if (_instance != NULL) {
         Light *self = (Light *)_instance;
+        self->updateDirection();
         while(true) self->blinkLight();
     }
  }
@@ -39,6 +40,7 @@
      this->m_resources = ((MBEDEndpoint *)endpoint)->initResourceFactory();
      this->m_endpoint = endpoint;
      this->m_ioc_id = 0;
+     this->m_forward = true;
      for(int i=0;i<NUM_TRANSPORTS;++i) this->m_transports[i] = transports[i];
      memset(this->m_name,0,LIGHT_NAME_LEN+1);
      sprintf(this->m_name,LIGHT_NAME,instance);
@@ -146,17 +148,21 @@
     this->m_blinking_thread = NULL;
  }
  
+ // update our blinking sequencing to properly mesh with the lights current state
+ void Light::updateDirection() {
+    this->m_forward = true;
+    if (this->m_current_state == 0) this->m_forward = false;
+ }
+ 
  // Blink 
  void Light::blinkLight() { 
-    bool forward = true;
-    if (this->m_current_state == 0) forward = false;
     this->m_is_blinking = true;
-    if (forward) this->on(); else this->off();
-    if (PL_ENABLE && this->pl() != NULL) { if (forward) this->pl()->on(); else this->pl()->off(); }
+    if (this->m_forward) this->on(); else this->off();
+    if (PL_ENABLE && this->pl() != NULL) { if (this->m_forward) this->pl()->on(); else this->pl()->off(); }
     wait_ms(LIGHT_BLINK_WAIT_MS);
     this->m_is_blinking = true;
-    if (forward) this->off(); else this->on();
-    if (PL_ENABLE && this->pl() != NULL) { if (forward) this->pl()->off(); else this->pl()->on(); }
+    if (this->m_forward) this->off(); else this->on();
+    if (PL_ENABLE && this->pl() != NULL) { if (this->m_forward) this->pl()->off(); else this->pl()->on(); }
     wait_ms(LIGHT_BLINK_WAIT_MS);
   }