Core Base Classes for the Light Endpoints

Dependencies:   BufferedSerial

Dependents:   mbed_mqtt_endpoint_ublox_ethernet mbed_mqtt_endpoint_ublox_cellular mbed_nsp_endpoint_ublox_cellular mbed_nsp_endpoint_ublox_ethernet ... more

MBEDLight.cpp

Committer:
ansond
Date:
2014-03-01
Revision:
47:fa96ddc36f04
Parent:
32:56a11a9a35a2
Child:
71:90bf61bc3727

File content as of revision 47:fa96ddc36f04:

/* Copyright C2013 Doug Anson, MIT License
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy of this software
 * and associated documentation files the "Software", to deal in the Software without restriction,
 * including without limitation the rights to use, copy, modify, merge, publish, distribute,
 * sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in all copies or
 * substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
 * BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */

 #include "MBEDLight.h"
 
 #include "LightDimmerAction.h"
 #include "LightSwitchAction.h"
 
 // MBED Light
 PwmOut _light_1(LED2);
 PwmOut _light_2(LED3);
 
 // default constructor
 MBEDLight::MBEDLight(ErrorHandler *error_handler,Transport *transports[NUM_TRANSPORTS],int instance,void *endpoint) : Light(error_handler,transports,instance,endpoint) {
 }
 
 // destructor
 MBEDLight::~MBEDLight() {   
 }
 
 // turn ON 
 void MBEDLight::on() { _light_1 = 1; _light_2 = 1; Light::on(); }
 
 // turn OFF 
 void MBEDLight::off() { _light_1 = 0; _light_2 = 0; Light::off(); }
 
 // dim 
 void MBEDLight::dim(int value) { 
    float dim_val = (float)(value/100.0);
    _light_1.write(dim_val);
    _light_2.write(dim_val);
    Light::dim(value);
 }