Core Base Classes for the Light Endpoints
Dependents: mbed_mqtt_endpoint_ublox_ethernet mbed_mqtt_endpoint_ublox_cellular mbed_nsp_endpoint_ublox_cellular mbed_nsp_endpoint_ublox_ethernet ... more
MBEDLight.cpp
- Committer:
- ansond
- Date:
- 2014-03-01
- Revision:
- 47:fa96ddc36f04
- Parent:
- 32:56a11a9a35a2
- Child:
- 71:90bf61bc3727
File content as of revision 47:fa96ddc36f04:
/* Copyright C2013 Doug Anson, MIT License * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software * and associated documentation files the "Software", to deal in the Software without restriction, * including without limitation the rights to use, copy, modify, merge, publish, distribute, * sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or * substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING * BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "MBEDLight.h" #include "LightDimmerAction.h" #include "LightSwitchAction.h" // MBED Light PwmOut _light_1(LED2); PwmOut _light_2(LED3); // default constructor MBEDLight::MBEDLight(ErrorHandler *error_handler,Transport *transports[NUM_TRANSPORTS],int instance,void *endpoint) : Light(error_handler,transports,instance,endpoint) { } // destructor MBEDLight::~MBEDLight() { } // turn ON void MBEDLight::on() { _light_1 = 1; _light_2 = 1; Light::on(); } // turn OFF void MBEDLight::off() { _light_1 = 0; _light_2 = 0; Light::off(); } // dim void MBEDLight::dim(int value) { float dim_val = (float)(value/100.0); _light_1.write(dim_val); _light_2.write(dim_val); Light::dim(value); }