Core Base Classes for the Light Endpoints
Dependents: mbed_mqtt_endpoint_ublox_ethernet mbed_mqtt_endpoint_ublox_cellular mbed_nsp_endpoint_ublox_cellular mbed_nsp_endpoint_ublox_ethernet ... more
MBEDLight.cpp
- Committer:
- ansond
- Date:
- 2014-03-12
- Revision:
- 87:e9d77e9f9eae
- Parent:
- 84:4a993dd7c38b
- Child:
- 89:0af616fdea3b
File content as of revision 87:e9d77e9f9eae:
/* Copyright C2013 Doug Anson, MIT License * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software * and associated documentation files the "Software", to deal in the Software without restriction, * including without limitation the rights to use, copy, modify, merge, publish, distribute, * sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or * substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING * BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "MBEDLight.h" #include "LightDimmerAction.h" #include "LightSwitchAction.h" // default constructor MBEDLight::MBEDLight(ErrorHandler *error_handler,Transport *transports[NUM_TRANSPORTS],int instance,void *endpoint) : Light(error_handler,transports,instance,endpoint) { } // destructor MBEDLight::~MBEDLight() { } // turn ON void MBEDLight::on() { this->logger()->led2On(); this->logger()->led3On(); Light::on(); this->logger()->dimRGB(1.0); } // turn OFF void MBEDLight::off() { this->logger()->led2Off(); this->logger()->led3Off(); Light::off(); this->logger()->dimRGB(1.0); } // Blink void MBEDLight::blink() { for(int i=0;i<10;++i) { this->on(); wait_ms(500); this->off(); } } // dim void MBEDLight::dim(int value) { float dim_val = (float)(value/100.0); this->logger()->dimRGB(dim_val); Light::dim(value); }