Core Base Classes for the Light Endpoints
Dependents: mbed_mqtt_endpoint_ublox_ethernet mbed_mqtt_endpoint_ublox_cellular mbed_nsp_endpoint_ublox_cellular mbed_nsp_endpoint_ublox_ethernet ... more
LightSwitchAction.cpp
- Committer:
- ansond
- Date:
- 2014-03-12
- Revision:
- 87:e9d77e9f9eae
- Parent:
- 21:cfdaee0a2b50
- Child:
- 192:54b758a8eaaa
File content as of revision 87:e9d77e9f9eae:
/* Copyright C2013 Doug Anson, MIT License * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software * and associated documentation files the "Software", to deal in the Software without restriction, * including without limitation the rights to use, copy, modify, merge, publish, distribute, * sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or * substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING * BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "LightSwitchAction.h" // default constructor LightSwitchAction::LightSwitchAction(ErrorHandler *error_handler,Light *light) : Action(error_handler) { this->m_light = light; } // destructor LightSwitchAction::~LightSwitchAction() { } // Toggle the Light Switch void LightSwitchAction::toggle() { ResourceFactory *resource = this->light()->getResourceFactory(); char *value = resource->getResourceValue(SWITCH_RESOURCE); if (value != NULL && strcmp(value,"1") == 0) { this->logger()->log("Turning Light: %s ON",this->light()->getName()); this->on(); } else if (value != NULL && strcmp(value,"2") == 0) { this->logger()->log("Blinking Light: %s...",this->light()->getName()); this->blink(); } else { this->logger()->log("Turning Light: %s OFF",this->light()->getName()); this->off(); } } // Light turned ON void LightSwitchAction::on() { this->light()->on(); } // Light turned OFF void LightSwitchAction::off() { this->light()->off(); } // Blink light void LightSwitchAction::blink() { this->light()->blink(); } // get the light Light *LightSwitchAction::light() { return this->m_light; }