Core Base Classes for the Light Endpoints

Dependencies:   BufferedSerial

Dependents:   mbed_mqtt_endpoint_ublox_ethernet mbed_mqtt_endpoint_ublox_cellular mbed_nsp_endpoint_ublox_cellular mbed_nsp_endpoint_ublox_ethernet ... more

Light.cpp

Committer:
ansond
Date:
2014-02-24
Revision:
5:c1c4d511b589
Parent:
3:8173336969c9
Child:
9:90fadae5489a

File content as of revision 5:c1c4d511b589:

/* Copyright C2013 Doug Anson, MIT License
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy of this software
 * and associated documentation files the "Software", to deal in the Software without restriction,
 * including without limitation the rights to use, copy, modify, merge, publish, distribute,
 * sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in all copies or
 * substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
 * BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */
 
 #include "Light.h"
 #include "MBEDEndpoint.h"
 
 // default constructor
 Light::Light(ErrorHandler *error_handler,Transport *transports[NUM_TRANSPORTS],int instance,void *endpoint) {
     this->m_error_handler = error_handler;
     this->m_resources = ((MBEDEndpoint *)endpoint)->initResourceFactory();
     this->m_endpoint = endpoint;
     for(int i=0;i<NUM_TRANSPORTS;++i) { 
        this->m_transports[i] = transports[i];
        this->m_transports[i]->setEndpoint(this);
     }
     sprintf(this->m_name,LIGHT_NAME,instance);
     this->resources()->createResources(this->getName());
     
     // DEBUG
     this->logger()->log("Light name:%s\n", this->getName());     
 }
 
 // default destructor
 Light::~Light() {
     
 }
 
 // get the requested transport
 Transport *Light::getTransport(int index) { return this->m_transports[index]; }
 
 // get the light name
 char *Light::getName() { return this->m_name; }
  
 // get the error handler
 ErrorHandler *Light::logger() { return this->m_error_handler; }
 
 // get the resources factory
 ResourceFactory *Light::resources() { return this->m_resources; }