Core Base Classes for the Light Endpoints
Dependents: mbed_mqtt_endpoint_ublox_ethernet mbed_mqtt_endpoint_ublox_cellular mbed_nsp_endpoint_ublox_cellular mbed_nsp_endpoint_ublox_ethernet ... more
MBEDLight.cpp
- Committer:
- ansond
- Date:
- 2014-03-19
- Revision:
- 114:bd38ad417d6a
- Parent:
- 92:330746c526b7
- Child:
- 192:54b758a8eaaa
File content as of revision 114:bd38ad417d6a:
/* Copyright C2013 Doug Anson, MIT License * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software * and associated documentation files the "Software", to deal in the Software without restriction, * including without limitation the rights to use, copy, modify, merge, publish, distribute, * sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or * substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING * BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "MBEDLight.h" #include "LightDimmerAction.h" #include "LightSwitchAction.h" // default constructor MBEDLight::MBEDLight(ErrorHandler *error_handler,Transport *transports[NUM_TRANSPORTS],int instance,void *endpoint) : Light(error_handler,transports,instance,endpoint) { // initialize the default light state this->initLight(); } // destructor MBEDLight::~MBEDLight() { } // initialize the light void MBEDLight::initLight() { Light::initLight(); if (this->m_current_state == 1) this->on(); if (this->m_current_state == 0) this->off(); if (this->m_current_state == 2) this->blink(); } // turn ON void MBEDLight::on() { this->logger()->led2On(); this->logger()->led3On(); Light::on(); } // turn OFF void MBEDLight::off() { this->logger()->led2Off(); this->logger()->led3Off(); Light::off(); } // dim void MBEDLight::dim(int value) { Light::dim(value); }