Core Base Classes for the Light Endpoints
Dependents: mbed_mqtt_endpoint_ublox_ethernet mbed_mqtt_endpoint_ublox_cellular mbed_nsp_endpoint_ublox_cellular mbed_nsp_endpoint_ublox_ethernet ... more
CopCarLEDFlasher.cpp
- Committer:
- ansond
- Date:
- 2014-09-19
- Revision:
- 188:56fccf5f919b
- Parent:
- 146:8c05a119d9d4
- Child:
- 192:54b758a8eaaa
File content as of revision 188:56fccf5f919b:
/* Copyright C2013 Doug Anson, MIT License * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software * and associated documentation files the "Software", to deal in the Software without restriction, * including without limitation the rights to use, copy, modify, merge, publish, distribute, * sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or * substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING * BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "CopCarLEDFlasher.h" // default constructor CopCarLEDFlasher::CopCarLEDFlasher(PwmOut *led1,PwmOut *led2,ErrorHandler *error_handler) : ExternalLEDLight(led1,error_handler) { this->m_led2 = led2; this->m_toggle = false; } // destructor CopCarLEDFlasher::~CopCarLEDFlasher() { if (this->m_led2 != NULL) delete this->m_led2; } // turn the light on void CopCarLEDFlasher::on() { this->m_state = 1; this->update(); } // turn the light off void CopCarLEDFlasher::off() { this->m_state = 0; this->update(); } // set the light state void CopCarLEDFlasher::update() { // turn the light on or off if (this->m_state == 0) { *(this->m_led2) = 0; *(this->m_led) = 0; } if (this->m_state == 1 || this->m_state == 2) { if (this->m_toggle) { *(this->m_led2) = 1; *(this->m_led) = 0; } else { *(this->m_led2) = 0; *(this->m_led) = 1; } this->m_toggle = !this->m_toggle; } }