Core Base Classes for the Light Endpoints
Dependents: mbed_mqtt_endpoint_ublox_ethernet mbed_mqtt_endpoint_ublox_cellular mbed_nsp_endpoint_ublox_cellular mbed_nsp_endpoint_ublox_ethernet ... more
Diff: MBEDLight.cpp
- Revision:
- 9:90fadae5489a
- Child:
- 29:9a99f076129a
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/MBEDLight.cpp Tue Feb 25 05:27:29 2014 +0000 @@ -0,0 +1,51 @@ +/* Copyright C2013 Doug Anson, MIT License + * + * Permission is hereby granted, free of charge, to any person obtaining a copy of this software + * and associated documentation files the "Software", to deal in the Software without restriction, + * including without limitation the rights to use, copy, modify, merge, publish, distribute, + * sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in all copies or + * substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING + * BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + #include "MBEDLight.h" + + #include "LightDimmerAction.h" + #include "LightSwitchAction.h" + + // MBED Light + PwmOut _light_1(LED2); + PwmOut _light_2(LED3); + + // default constructor + MBEDLight::MBEDLight(ErrorHandler *error_handler,Transport *transports[NUM_TRANSPORTS],int instance,void *endpoint) : Light(error_handler,transports,instance,endpoint) { + } + + // destructor + MBEDLight::~MBEDLight() { + LightDimmerAction *dimmer = (LightDimmerAction *)this->getDimmerAction(); + LightSwitchAction *sw = (LightSwitchAction *)this->getSwitchAction(); + if (dimmer != NULL) delete dimmer; + if (sw != NULL) delete sw; + } + + // turn ON + void MBEDLight::on() { _light_1 = 1; _light_2 = 1; } + + // turn OFF + void MBEDLight::off() { _light_1 = 0; _light_2 = 0; } + + // dim + void MBEDLight::dim(int value) { + float dim_val = (float)(value/100.0); + _light_1.write(dim_val); + _light_2.write(dim_val); + } \ No newline at end of file