endpoint C207 radio support
Dependents: mbed_mqtt_endpoint_ublox_cellular mbed_nsp_endpoint_ublox_cellular
UbloxModem.cpp
- Committer:
- ansond
- Date:
- 2014-03-28
- Revision:
- 1:76d2da9e2b84
File content as of revision 1:76d2da9e2b84:
/* Copyright C2013 Doug Anson, MIT License * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software * and associated documentation files the "Software", to deal in the Software without restriction, * including without limitation the rights to use, copy, modify, merge, publish, distribute, * sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or * substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING * BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ // class support #include "UbloxModem.h" // MBEDEndpoint support #include "MBEDEndpoint.h" // default constructor UbloxModem::UbloxModem(ErrorHandler *error_handler, void *endpoint) { this->m_error_handler = error_handler; this->m_endpoint = endpoint; this->m_connected = false; this->m_c027 = new C027(); this->m_modem = NULL; } // default destructor UbloxModem::~UbloxModem() { if (this->m_modem != NULL) delete this->m_modem; if (this->m_c027 != NULL) delete this->m_c027; } // connect bool UbloxModem::connect() { if (this->m_connected == false) { this->m_c027->mdmPower(true); this->m_c027->mdmReset(); this->m_c027->mdmWakeup(); if (this->m_modem == NULL) this->m_modem = new UBLOX_MODEM(NC, true, 1); this->m_modem->power(true); this->m_connected = true; Thread::wait(UBLOX_CDMA_CONNECT_DELAY_MS); } return this->m_connected; } // disconnect bool UbloxModem::disconnect() { if (this->m_connected == true) { this->m_modem->disconnect(); this->m_c027->mdmPower(false); this->m_connected = false; } return !this->m_connected; } // ErrorHandler ErrorHandler *UbloxModem::logger() { return this->m_error_handler; }