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YellowMotors.h
- Committer:
- amateusz
- Date:
- 2016-02-04
- Revision:
- 3:c656543830df
- Parent:
- 2:6f6e591f1838
- Child:
- 4:aef786c67b2d
File content as of revision 3:c656543830df:
#ifndef YELLOWMOTORS_H #define YELLOWMOTORS_H #define L_F 0x4 #define L_B 0x8 #define R_F 0x2 #define R_B 0x10 #include "mbed.h" extern Serial pc; // this is rather strange case, because my motors aren't performing both well. Left one has far weaker, causing delayed start-up and lower RPM. Thus my functions differ. I have a whole bigass spreadsheet of graphs and calculations by the way. float motorLinearizationL(float); // left motor is worse. at max desired speed it'll run at full 100% speed. this is thus weaker compensation. float motorLinearizationR(float); // this is stronger compensation for more powerful motor. it runs it at < 100% speed class YellowMotors // this class represents a shield. It's job is to control directions shift register and to forward received speed commands to aproprieate motors. // The motors are objects of nested class MotorItself. The goal was to call methods directly on motors, but since they require different direcion regiter macros and linearizing functions, I made them to be private and accesible only through the parent YelloMotors object. // It could that the motors get pointers to their linearization functions and macros at the initalization, but, meh, I'm not that passionate about C++. { private: DigitalOut _clk; DigitalOut _lat; DigitalOut _dat; DigitalOut _ena; // OE active LOW char _directions; PinName Lpwm; PinName Rpwm; class MotorItself // define a class for separate motors objects. { private: public: PwmOut _pwmPin; float _pwmSigned; // signed with direction int speed; MotorItself() : _pwmPin(NC) {}; MotorItself(PinName pwmPin): _pwmPin(pwmPin) {}; // fuck you, you default constructor. /* explicit MotorItself(float value): _pwmPin(D0) { // _pwmPin(FUCKYOU) , pwm has no default constructor.. JEEEZ. that messes up the whole instance. this->_pwmSigned = value; // store this value; //_pwmPin = abs(value); // to be done: apply linearization pc.printf("explicit glupi/n/r"); } */ //operator float(); void operator= (const float value) { this->_pwmSigned = value; // store this value; this->_pwmPin.write(value); // to be done: apply linearization //pc.printf("jestem w operatorze =. przypisuje %.2f. odczyt: %f\n\r", abs(value), _pwmPin.read()); }; bool operator== ( float value) { return abs(this->_pwmSigned) == value ; } //float operator= (const motorItself & toreturn) { // return toreturn._pwmSigned; // return current desired speed with direction indication //}; }; MotorItself L, R; public: YellowMotors(PinName clk = D4, PinName lat = D12, PinName dat = D8, PinName ena = D7, PinName Lpwm = D11, PinName Rpwm = D3); void setDirections(char); // shift directions to shift register on Adafruit motor shield v1 void operator= (const float value); void set(float value, int whichMotor = -1); float get(int whichMotor = -1); }; #endif