rosserial library for mbed Inspired by nucho's rosserial library This library is still under development
Dependents: mbed_roshydro_test
Library still under development!
Diff: turtle_actionlib/Velocity.h
- Revision:
- 0:30537dec6e0b
diff -r 000000000000 -r 30537dec6e0b turtle_actionlib/Velocity.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/turtle_actionlib/Velocity.h Sun Feb 15 10:53:43 2015 +0000 @@ -0,0 +1,84 @@ +#ifndef _ROS_turtle_actionlib_Velocity_h +#define _ROS_turtle_actionlib_Velocity_h + +#include <stdint.h> +#include <string.h> +#include <stdlib.h> +#include "ros/msg.h" + +namespace turtle_actionlib +{ + + class Velocity : public ros::Msg + { + public: + float linear; + float angular; + + Velocity(): + linear(0), + angular(0) + { + } + + virtual int serialize(unsigned char *outbuffer) const + { + int offset = 0; + union { + float real; + uint32_t base; + } u_linear; + u_linear.real = this->linear; + *(outbuffer + offset + 0) = (u_linear.base >> (8 * 0)) & 0xFF; + *(outbuffer + offset + 1) = (u_linear.base >> (8 * 1)) & 0xFF; + *(outbuffer + offset + 2) = (u_linear.base >> (8 * 2)) & 0xFF; + *(outbuffer + offset + 3) = (u_linear.base >> (8 * 3)) & 0xFF; + offset += sizeof(this->linear); + union { + float real; + uint32_t base; + } u_angular; + u_angular.real = this->angular; + *(outbuffer + offset + 0) = (u_angular.base >> (8 * 0)) & 0xFF; + *(outbuffer + offset + 1) = (u_angular.base >> (8 * 1)) & 0xFF; + *(outbuffer + offset + 2) = (u_angular.base >> (8 * 2)) & 0xFF; + *(outbuffer + offset + 3) = (u_angular.base >> (8 * 3)) & 0xFF; + offset += sizeof(this->angular); + return offset; + } + + virtual int deserialize(unsigned char *inbuffer) + { + int offset = 0; + union { + float real; + uint32_t base; + } u_linear; + u_linear.base = 0; + u_linear.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0); + u_linear.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1); + u_linear.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2); + u_linear.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3); + this->linear = u_linear.real; + offset += sizeof(this->linear); + union { + float real; + uint32_t base; + } u_angular; + u_angular.base = 0; + u_angular.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0); + u_angular.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1); + u_angular.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2); + u_angular.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3); + this->angular = u_angular.real; + offset += sizeof(this->angular); + return offset; + } + + const char * getType(){ return "turtle_actionlib/Velocity"; }; + const char * getMD5(){ return "9d5c2dcd348ac8f76ce2a4307bd63a13"; }; + + }; + +} +#endif