rosserial library for mbed Inspired by nucho's rosserial library This library is still under development
Dependents: mbed_roshydro_test
Library still under development!
Diff: moveit_msgs/Grasp.h
- Revision:
- 0:30537dec6e0b
diff -r 000000000000 -r 30537dec6e0b moveit_msgs/Grasp.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/moveit_msgs/Grasp.h Sun Feb 15 10:53:43 2015 +0000 @@ -0,0 +1,140 @@ +#ifndef _ROS_moveit_msgs_Grasp_h +#define _ROS_moveit_msgs_Grasp_h + +#include <stdint.h> +#include <string.h> +#include <stdlib.h> +#include "ros/msg.h" +#include "trajectory_msgs/JointTrajectory.h" +#include "geometry_msgs/PoseStamped.h" +#include "moveit_msgs/GripperTranslation.h" + +namespace moveit_msgs +{ + + class Grasp : public ros::Msg + { + public: + const char* id; + trajectory_msgs::JointTrajectory pre_grasp_posture; + trajectory_msgs::JointTrajectory grasp_posture; + geometry_msgs::PoseStamped grasp_pose; + float grasp_quality; + moveit_msgs::GripperTranslation pre_grasp_approach; + moveit_msgs::GripperTranslation post_grasp_retreat; + moveit_msgs::GripperTranslation post_place_retreat; + float max_contact_force; + uint8_t allowed_touch_objects_length; + char* st_allowed_touch_objects; + char* * allowed_touch_objects; + + Grasp(): + id(""), + pre_grasp_posture(), + grasp_posture(), + grasp_pose(), + grasp_quality(0), + pre_grasp_approach(), + post_grasp_retreat(), + post_place_retreat(), + max_contact_force(0), + allowed_touch_objects_length(0), allowed_touch_objects(NULL) + { + } + + virtual int serialize(unsigned char *outbuffer) const + { + int offset = 0; + uint32_t length_id = strlen(this->id); + memcpy(outbuffer + offset, &length_id, sizeof(uint32_t)); + offset += 4; + memcpy(outbuffer + offset, this->id, length_id); + offset += length_id; + offset += this->pre_grasp_posture.serialize(outbuffer + offset); + offset += this->grasp_posture.serialize(outbuffer + offset); + offset += this->grasp_pose.serialize(outbuffer + offset); + offset += serializeAvrFloat64(outbuffer + offset, this->grasp_quality); + offset += this->pre_grasp_approach.serialize(outbuffer + offset); + offset += this->post_grasp_retreat.serialize(outbuffer + offset); + offset += this->post_place_retreat.serialize(outbuffer + offset); + union { + float real; + uint32_t base; + } u_max_contact_force; + u_max_contact_force.real = this->max_contact_force; + *(outbuffer + offset + 0) = (u_max_contact_force.base >> (8 * 0)) & 0xFF; + *(outbuffer + offset + 1) = (u_max_contact_force.base >> (8 * 1)) & 0xFF; + *(outbuffer + offset + 2) = (u_max_contact_force.base >> (8 * 2)) & 0xFF; + *(outbuffer + offset + 3) = (u_max_contact_force.base >> (8 * 3)) & 0xFF; + offset += sizeof(this->max_contact_force); + *(outbuffer + offset++) = allowed_touch_objects_length; + *(outbuffer + offset++) = 0; + *(outbuffer + offset++) = 0; + *(outbuffer + offset++) = 0; + for( uint8_t i = 0; i < allowed_touch_objects_length; i++){ + uint32_t length_allowed_touch_objectsi = strlen(this->allowed_touch_objects[i]); + memcpy(outbuffer + offset, &length_allowed_touch_objectsi, sizeof(uint32_t)); + offset += 4; + memcpy(outbuffer + offset, this->allowed_touch_objects[i], length_allowed_touch_objectsi); + offset += length_allowed_touch_objectsi; + } + return offset; + } + + virtual int deserialize(unsigned char *inbuffer) + { + int offset = 0; + uint32_t length_id; + memcpy(&length_id, (inbuffer + offset), sizeof(uint32_t)); + offset += 4; + for(unsigned int k= offset; k< offset+length_id; ++k){ + inbuffer[k-1]=inbuffer[k]; + } + inbuffer[offset+length_id-1]=0; + this->id = (char *)(inbuffer + offset-1); + offset += length_id; + offset += this->pre_grasp_posture.deserialize(inbuffer + offset); + offset += this->grasp_posture.deserialize(inbuffer + offset); + offset += this->grasp_pose.deserialize(inbuffer + offset); + offset += deserializeAvrFloat64(inbuffer + offset, &(this->grasp_quality)); + offset += this->pre_grasp_approach.deserialize(inbuffer + offset); + offset += this->post_grasp_retreat.deserialize(inbuffer + offset); + offset += this->post_place_retreat.deserialize(inbuffer + offset); + union { + float real; + uint32_t base; + } u_max_contact_force; + u_max_contact_force.base = 0; + u_max_contact_force.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0); + u_max_contact_force.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1); + u_max_contact_force.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2); + u_max_contact_force.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3); + this->max_contact_force = u_max_contact_force.real; + offset += sizeof(this->max_contact_force); + uint8_t allowed_touch_objects_lengthT = *(inbuffer + offset++); + if(allowed_touch_objects_lengthT > allowed_touch_objects_length) + this->allowed_touch_objects = (char**)realloc(this->allowed_touch_objects, allowed_touch_objects_lengthT * sizeof(char*)); + offset += 3; + allowed_touch_objects_length = allowed_touch_objects_lengthT; + for( uint8_t i = 0; i < allowed_touch_objects_length; i++){ + uint32_t length_st_allowed_touch_objects; + memcpy(&length_st_allowed_touch_objects, (inbuffer + offset), sizeof(uint32_t)); + offset += 4; + for(unsigned int k= offset; k< offset+length_st_allowed_touch_objects; ++k){ + inbuffer[k-1]=inbuffer[k]; + } + inbuffer[offset+length_st_allowed_touch_objects-1]=0; + this->st_allowed_touch_objects = (char *)(inbuffer + offset-1); + offset += length_st_allowed_touch_objects; + memcpy( &(this->allowed_touch_objects[i]), &(this->st_allowed_touch_objects), sizeof(char*)); + } + return offset; + } + + const char * getType(){ return "moveit_msgs/Grasp"; }; + const char * getMD5(){ return "e26c8fb64f589c33c5d5e54bd7b5e4cb"; }; + + }; + +} +#endif