rosserial library for mbed Inspired by nucho's rosserial library This library is still under development
Dependents: mbed_roshydro_test
Library still under development!
Diff: manipulation_msgs/SceneRegion.h
- Revision:
- 0:30537dec6e0b
diff -r 000000000000 -r 30537dec6e0b manipulation_msgs/SceneRegion.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/manipulation_msgs/SceneRegion.h Sun Feb 15 10:53:43 2015 +0000 @@ -0,0 +1,106 @@ +#ifndef _ROS_manipulation_msgs_SceneRegion_h +#define _ROS_manipulation_msgs_SceneRegion_h + +#include <stdint.h> +#include <string.h> +#include <stdlib.h> +#include "ros/msg.h" +#include "sensor_msgs/PointCloud2.h" +#include "sensor_msgs/Image.h" +#include "sensor_msgs/CameraInfo.h" +#include "geometry_msgs/PoseStamped.h" +#include "geometry_msgs/Vector3.h" + +namespace manipulation_msgs +{ + + class SceneRegion : public ros::Msg + { + public: + sensor_msgs::PointCloud2 cloud; + uint8_t mask_length; + int32_t st_mask; + int32_t * mask; + sensor_msgs::Image image; + sensor_msgs::Image disparity_image; + sensor_msgs::CameraInfo cam_info; + geometry_msgs::PoseStamped roi_box_pose; + geometry_msgs::Vector3 roi_box_dims; + + SceneRegion(): + cloud(), + mask_length(0), mask(NULL), + image(), + disparity_image(), + cam_info(), + roi_box_pose(), + roi_box_dims() + { + } + + virtual int serialize(unsigned char *outbuffer) const + { + int offset = 0; + offset += this->cloud.serialize(outbuffer + offset); + *(outbuffer + offset++) = mask_length; + *(outbuffer + offset++) = 0; + *(outbuffer + offset++) = 0; + *(outbuffer + offset++) = 0; + for( uint8_t i = 0; i < mask_length; i++){ + union { + int32_t real; + uint32_t base; + } u_maski; + u_maski.real = this->mask[i]; + *(outbuffer + offset + 0) = (u_maski.base >> (8 * 0)) & 0xFF; + *(outbuffer + offset + 1) = (u_maski.base >> (8 * 1)) & 0xFF; + *(outbuffer + offset + 2) = (u_maski.base >> (8 * 2)) & 0xFF; + *(outbuffer + offset + 3) = (u_maski.base >> (8 * 3)) & 0xFF; + offset += sizeof(this->mask[i]); + } + offset += this->image.serialize(outbuffer + offset); + offset += this->disparity_image.serialize(outbuffer + offset); + offset += this->cam_info.serialize(outbuffer + offset); + offset += this->roi_box_pose.serialize(outbuffer + offset); + offset += this->roi_box_dims.serialize(outbuffer + offset); + return offset; + } + + virtual int deserialize(unsigned char *inbuffer) + { + int offset = 0; + offset += this->cloud.deserialize(inbuffer + offset); + uint8_t mask_lengthT = *(inbuffer + offset++); + if(mask_lengthT > mask_length) + this->mask = (int32_t*)realloc(this->mask, mask_lengthT * sizeof(int32_t)); + offset += 3; + mask_length = mask_lengthT; + for( uint8_t i = 0; i < mask_length; i++){ + union { + int32_t real; + uint32_t base; + } u_st_mask; + u_st_mask.base = 0; + u_st_mask.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0); + u_st_mask.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1); + u_st_mask.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2); + u_st_mask.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3); + this->st_mask = u_st_mask.real; + offset += sizeof(this->st_mask); + memcpy( &(this->mask[i]), &(this->st_mask), sizeof(int32_t)); + } + offset += this->image.deserialize(inbuffer + offset); + offset += this->disparity_image.deserialize(inbuffer + offset); + offset += this->cam_info.deserialize(inbuffer + offset); + offset += this->roi_box_pose.deserialize(inbuffer + offset); + offset += this->roi_box_dims.deserialize(inbuffer + offset); + return offset; + } + + const char * getType(){ return "manipulation_msgs/SceneRegion"; }; + const char * getMD5(){ return "0a9ab02b19292633619876c9d247690c"; }; + + }; + +} +#endif