rosserial library for mbed Inspired by nucho's rosserial library This library is still under development
Dependents: mbed_roshydro_test
Library still under development!
manipulation_msgs/GripperTranslation.h
- Committer:
- akashvibhute
- Date:
- 2015-02-15
- Revision:
- 0:30537dec6e0b
File content as of revision 0:30537dec6e0b:
#ifndef _ROS_manipulation_msgs_GripperTranslation_h #define _ROS_manipulation_msgs_GripperTranslation_h #include <stdint.h> #include <string.h> #include <stdlib.h> #include "ros/msg.h" #include "geometry_msgs/Vector3Stamped.h" namespace manipulation_msgs { class GripperTranslation : public ros::Msg { public: geometry_msgs::Vector3Stamped direction; float desired_distance; float min_distance; GripperTranslation(): direction(), desired_distance(0), min_distance(0) { } virtual int serialize(unsigned char *outbuffer) const { int offset = 0; offset += this->direction.serialize(outbuffer + offset); union { float real; uint32_t base; } u_desired_distance; u_desired_distance.real = this->desired_distance; *(outbuffer + offset + 0) = (u_desired_distance.base >> (8 * 0)) & 0xFF; *(outbuffer + offset + 1) = (u_desired_distance.base >> (8 * 1)) & 0xFF; *(outbuffer + offset + 2) = (u_desired_distance.base >> (8 * 2)) & 0xFF; *(outbuffer + offset + 3) = (u_desired_distance.base >> (8 * 3)) & 0xFF; offset += sizeof(this->desired_distance); union { float real; uint32_t base; } u_min_distance; u_min_distance.real = this->min_distance; *(outbuffer + offset + 0) = (u_min_distance.base >> (8 * 0)) & 0xFF; *(outbuffer + offset + 1) = (u_min_distance.base >> (8 * 1)) & 0xFF; *(outbuffer + offset + 2) = (u_min_distance.base >> (8 * 2)) & 0xFF; *(outbuffer + offset + 3) = (u_min_distance.base >> (8 * 3)) & 0xFF; offset += sizeof(this->min_distance); return offset; } virtual int deserialize(unsigned char *inbuffer) { int offset = 0; offset += this->direction.deserialize(inbuffer + offset); union { float real; uint32_t base; } u_desired_distance; u_desired_distance.base = 0; u_desired_distance.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0); u_desired_distance.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1); u_desired_distance.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2); u_desired_distance.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3); this->desired_distance = u_desired_distance.real; offset += sizeof(this->desired_distance); union { float real; uint32_t base; } u_min_distance; u_min_distance.base = 0; u_min_distance.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0); u_min_distance.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1); u_min_distance.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2); u_min_distance.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3); this->min_distance = u_min_distance.real; offset += sizeof(this->min_distance); return offset; } const char * getType(){ return "manipulation_msgs/GripperTranslation"; }; const char * getMD5(){ return "b53bc0ad0f717cdec3b0e42dec300121"; }; }; } #endif