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Dependencies: mbed wave_player 4DGL-uLCD-SE MMA8452
graphics.cpp
- Committer:
- DCchico
- Date:
- 2020-10-23
- Revision:
- 1:10330bce85cb
- Child:
- 2:4947d6a82971
File content as of revision 1:10330bce85cb:
#include "graphics.h"
#include "globals.h"
void draw_nothing(int u, int v)
{
uLCD.filled_rectangle(u, v, u+10, v+10, BLACK);
}
void draw_img(int u, int v, const char* img)
{
int colors[11*11];
for (int i = 0; i < 11*11; i++)
{
if (img[i] == 'R') colors[i] = RED;
else if (img[i] == 'Y') colors[i] = 0xFFFF00; // Yellow
else if (img[i] == 'G') colors[i] = GREEN;
else if (img[i] == 'D') colors[i] = 0xD2691E; // "Dirt"
else if (img[i] == '5') colors[i] = LGREY; // 50% grey
else if (img[i] == '3') colors[i] = DGREY;
else colors[i] = BLACK;
}
uLCD.BLIT(u, v, 11, 11, colors);
wait_us(250); // Recovery time!
}
void draw_wall(int u, int v)
{
uLCD.filled_rectangle(u, v, u+10, v+10, BLACK);
}
void draw_plant(int u, int v)
{
uLCD.filled_rectangle(u, v, u+10, v+10, GREEN);
}
void draw_goodie(int u, int v)
{
uLCD.filled_rectangle(u, v, u+10, v+10, GREEN);
}
void draw_snake_body(int u, int v)
{
uLCD.filled_rectangle(u, v, u+10, v+10, GREEN);
}
void draw_snake_head(int u, int v)
{
//May need to design a snake head sprite
//Tile still need to be designed on paper
uLCD.filled_rectangle(u, v, u+10, v+10, GREEN);
}
void draw_snake_tail(int u, int v)
{
//May need to design a snake tail sprite
//Tile still need to be designed on paper
uLCD.filled_rectangle(u, v, u+10, v+10, GREEN);
}