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Dependencies: mbed wave_player 4DGL-uLCD-SE MMA8452
Diff: graphics.cpp
- Revision:
- 1:10330bce85cb
- Child:
- 2:4947d6a82971
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/graphics.cpp Fri Oct 23 16:18:39 2020 -0400
@@ -0,0 +1,62 @@
+#include "graphics.h"
+
+#include "globals.h"
+
+void draw_nothing(int u, int v)
+{
+ uLCD.filled_rectangle(u, v, u+10, v+10, BLACK);
+}
+
+void draw_img(int u, int v, const char* img)
+{
+ int colors[11*11];
+ for (int i = 0; i < 11*11; i++)
+ {
+ if (img[i] == 'R') colors[i] = RED;
+ else if (img[i] == 'Y') colors[i] = 0xFFFF00; // Yellow
+ else if (img[i] == 'G') colors[i] = GREEN;
+ else if (img[i] == 'D') colors[i] = 0xD2691E; // "Dirt"
+ else if (img[i] == '5') colors[i] = LGREY; // 50% grey
+ else if (img[i] == '3') colors[i] = DGREY;
+ else colors[i] = BLACK;
+ }
+ uLCD.BLIT(u, v, 11, 11, colors);
+ wait_us(250); // Recovery time!
+}
+
+void draw_wall(int u, int v)
+{
+ uLCD.filled_rectangle(u, v, u+10, v+10, BLACK);
+}
+
+void draw_plant(int u, int v)
+{
+ uLCD.filled_rectangle(u, v, u+10, v+10, GREEN);
+}
+
+void draw_goodie(int u, int v)
+{
+ uLCD.filled_rectangle(u, v, u+10, v+10, GREEN);
+}
+
+void draw_snake_body(int u, int v)
+{
+ uLCD.filled_rectangle(u, v, u+10, v+10, GREEN);
+}
+
+void draw_snake_head(int u, int v)
+{
+ //May need to design a snake head sprite
+ //Tile still need to be designed on paper
+
+ uLCD.filled_rectangle(u, v, u+10, v+10, GREEN);
+}
+
+void draw_snake_tail(int u, int v)
+{
+ //May need to design a snake tail sprite
+ //Tile still need to be designed on paper
+ uLCD.filled_rectangle(u, v, u+10, v+10, GREEN);
+}
+
+