Missile Control Game with uLCD
Dependencies: 4DGL-uLCD-SE SDFileSystem mbed wave_player
Fork of missile_command by
globals.h
- Committer:
- arvahsu
- Date:
- 2014-10-29
- Revision:
- 1:3da29f1d84b4
- Parent:
- 0:532cb55d6136
- Child:
- 2:eba4ed0263a4
File content as of revision 1:3da29f1d84b4:
/* Gatech ECE2035 2014 FALL missile command * Copyright (c) 2014 Gatech ECE2035 * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef GLOBAL_H #define GLOBAL_H // === [global object] === extern uLCD_4DGL uLCD; // === [global settings] === #define BACKGROUND_COLOR 0x000000 //black #define LANDSCAPE_HEIGHT 4 // number of pixel on the screen #define MAX_BUILDING_HEIGHT 10 // number of pixel on the screen // === [define the macro of error heandle function] === // when the condition (c) is not true, assert the program and show error code #define ASSERT_P(c,e) do { \ if(!(c)){ \ uLCD.printf("\nERROR:%d\n",e); \ while(1); \ } \ } while (0) // === [error code] === #define ERROR_MISSILE_INDEX_GET_INFO -1 // make sure your code give the valid index for missile_get_info() #define ERROR_MISSILE_INDEX_UPDATE_STATUS -2 // make sure your code give the valid index for missile_update_status() #define ERROR_MISSILE_SPEED -3 // missile speed has to be between 1 and 8 #define ERROR_MISSILE_INTERVAL -4 // missile interval has to be between 1 and 100 // other missile error code ... #define ERROR_CITY_NUMBER -11 // num_city in city_landscape_init() is larger than MAX_NUM_CITY #define ERROR_CITY_INDEX_GET_INFO -12 // make sure your code give the valid index for city_get_info() #define ERROR_CITY_INDEX_DESTROY -13 // make sure your code give the valid index for city_destroy() // other player-missile error code ... #endif //GLOBAL_H