Missile Control Game with uLCD
Dependencies: 4DGL-uLCD-SE SDFileSystem mbed wave_player
Fork of missile_command by
Diff: globals.h
- Revision:
- 1:3da29f1d84b4
- Parent:
- 0:532cb55d6136
- Child:
- 2:eba4ed0263a4
--- a/globals.h Wed Oct 29 01:21:34 2014 +0000 +++ b/globals.h Wed Oct 29 02:58:53 2014 +0000 @@ -50,7 +50,7 @@ // other missile error code ... #define ERROR_CITY_NUMBER -11 // num_city in city_landscape_init() is larger than MAX_NUM_CITY #define ERROR_CITY_INDEX_GET_INFO -12 // make sure your code give the valid index for city_get_info() -#define ERROR_CITY_INDEX_DESTROY -13 // make sure your code give the valid index for city_destory() +#define ERROR_CITY_INDEX_DESTROY -13 // make sure your code give the valid index for city_destroy() // other player-missile error code ... #endif //GLOBAL_H \ No newline at end of file