Missile Control Game with uLCD

Dependencies:   4DGL-uLCD-SE SDFileSystem mbed wave_player

Fork of missile_command by ECE 2035 TA

Revision:
1:3da29f1d84b4
Parent:
0:532cb55d6136
Child:
2:eba4ed0263a4
--- a/globals.h	Wed Oct 29 01:21:34 2014 +0000
+++ b/globals.h	Wed Oct 29 02:58:53 2014 +0000
@@ -50,7 +50,7 @@
 // other missile error code ...
 #define ERROR_CITY_NUMBER                 -11 // num_city in city_landscape_init() is larger than MAX_NUM_CITY
 #define ERROR_CITY_INDEX_GET_INFO         -12 // make sure your code give the valid index for city_get_info()
-#define ERROR_CITY_INDEX_DESTROY          -13 // make sure your code give the valid index for city_destory()
+#define ERROR_CITY_INDEX_DESTROY          -13 // make sure your code give the valid index for city_destroy()
 // other player-missile error code ...
 
 #endif //GLOBAL_H
\ No newline at end of file