Missile Control Game with uLCD
Dependencies: 4DGL-uLCD-SE SDFileSystem mbed wave_player
Fork of missile_command by
segment_display/segment_display.h@2:eba4ed0263a4, 2015-10-20 (annotated)
- Committer:
- ajindia6
- Date:
- Tue Oct 20 19:13:03 2015 +0000
- Revision:
- 2:eba4ed0263a4
- Parent:
- 0:532cb55d6136
Mbed Mission Control Game
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
arvahsu | 0:532cb55d6136 | 1 | #ifndef SEGMENT_DISPLAY_H |
arvahsu | 0:532cb55d6136 | 2 | #define SEGMENT_DISPLAY_H |
arvahsu | 0:532cb55d6136 | 3 | |
arvahsu | 0:532cb55d6136 | 4 | //declare functions (assembly subroutines) |
arvahsu | 0:532cb55d6136 | 5 | extern "C" void setup_sequence(void); |
arvahsu | 0:532cb55d6136 | 6 | extern "C" void seg_driver_initialize(void); |
arvahsu | 0:532cb55d6136 | 7 | extern "C" void seg_driver(int value); |
arvahsu | 0:532cb55d6136 | 8 | |
arvahsu | 0:532cb55d6136 | 9 | #endif //SEGMENT_DISPLAY_H |