Library for 3.2'' uLcd Picaso Display4D system Picaso Serial Environment Command Set web: http://www.4dsystems.com.au/product/20/67/Processors_Graphics/PICASO/

Revision:
1:a74e42cf52b2
diff -r 65fd8b1cbf86 -r a74e42cf52b2 Rectangle.cpp
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Rectangle.cpp	Sun Apr 05 13:54:48 2015 +0000
@@ -0,0 +1,130 @@
+#include "Rectangle.h"
+
+
+Rectangle::Rectangle(Screen* mScreen,UINT16 _x,UINT16 _y,UINT16 _w,UINT16 _h,Color _color):
+    Sprite(mScreen,0,_x,_y,_w,_h,_color)
+
+{
+    myType=OBJ_RECTANGLE;
+
+    myScreen->addWidget((Widget*) this);
+}
+//------------------------------------
+Rectangle::~Rectangle(void)
+{
+
+}
+//------------------------------------
+void Rectangle::draw(void)
+{
+    // isVisible ?
+    if(myIsVisible==false) {
+        return;
+    }
+    //
+    PicasoSerial* ps=0;
+    ps=myScreen->getPicasoSerial();
+
+    if(ps!=0) {
+        ps->draw_filled_rectangle(myX,myY,myX+myWidth,myY+myHeight,myColor);
+    }
+}
+//-------------------------------------
+void Rectangle::setInvisible(bool _state)
+{
+    // element devient invisible
+    if(_state==true) {
+        if(myIsVisible==false)
+            return;
+
+        myIsVisible=false;
+
+        Color c= myScreen->getColorBkg();
+
+        PicasoSerial* ps=0;
+        ps=myScreen->getPicasoSerial();
+
+        if(ps!=0) {
+            ps->draw_filled_rectangle(myX,myY,myX+myWidth,myY+myHeight,c);
+        }
+    }
+
+    // element devient visible
+    else {
+        myIsVisible=true;
+
+        this->draw();
+    }
+}
+//--------------------------------------
+void Rectangle::setNewPosition(INT16 _xnew,INT16 _ynew)
+{
+    setNewPosition(_xnew,_ynew,true);
+}
+//--------------------------------------
+void Rectangle::setNewPosition(INT16 _xnew,INT16 _ynew,bool isScreenLimits)
+{
+    if(myIsVisible==false)
+        return;
+
+    //
+    if(myX==_xnew && myY==_ynew)
+        return;
+
+    setInvisible(true); // colorie le rec avec couleur de la screen
+
+    myIsVisible=true;
+
+    if(isScreenLimits) {
+        //test Xmax
+        if(_xnew+myWidth >= myXMoveMax) {
+            _xnew=myXMoveMax-myWidth;
+
+            if(myState==STATE_ON)
+                myState=BUMP_RIGHT;
+
+        }
+
+        //test Xmin
+        if(_xnew <= myXMoveMin) {
+            _xnew=myXMoveMin;
+
+            if(myState==STATE_ON)
+                myState=BUMP_LEFT;
+
+        }
+        //test Ymax
+        if(_ynew +myHeight >= myYMoveMax && _ynew >0) {
+            _ynew = myYMoveMax- myHeight;
+
+            if(myState==STATE_ON)
+                myState=BUMP_DOWN;
+        }
+        //test yminMin;
+        if(_ynew <= myYMoveMin) {
+            _ynew=myYMoveMin;
+
+            if(myState==STATE_ON)
+                myState=BUMP_UP;
+
+        }
+    }
+    //
+    myX=_xnew;
+    myY=_ynew;
+
+
+    this->draw();
+}
+//--------------------------------------
+void Rectangle::update(float delta)
+{
+    if(myIsUpdateAutomatic)
+        elementUpdate();
+    //
+    float xnew=myX+mySpeedX*delta;
+    float ynew=myY+mySpeedY*delta;
+
+    this->setNewPosition((INT16)xnew,(INT16)ynew,true);
+
+}
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