Library for 3.2'' uLcd Picaso Display4D system Picaso Serial Environment Command Set web: http://www.4dsystems.com.au/product/20/67/Processors_Graphics/PICASO/
Diff: Rectangle.cpp
- Revision:
- 1:a74e42cf52b2
diff -r 65fd8b1cbf86 -r a74e42cf52b2 Rectangle.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Rectangle.cpp Sun Apr 05 13:54:48 2015 +0000 @@ -0,0 +1,130 @@ +#include "Rectangle.h" + + +Rectangle::Rectangle(Screen* mScreen,UINT16 _x,UINT16 _y,UINT16 _w,UINT16 _h,Color _color): + Sprite(mScreen,0,_x,_y,_w,_h,_color) + +{ + myType=OBJ_RECTANGLE; + + myScreen->addWidget((Widget*) this); +} +//------------------------------------ +Rectangle::~Rectangle(void) +{ + +} +//------------------------------------ +void Rectangle::draw(void) +{ + // isVisible ? + if(myIsVisible==false) { + return; + } + // + PicasoSerial* ps=0; + ps=myScreen->getPicasoSerial(); + + if(ps!=0) { + ps->draw_filled_rectangle(myX,myY,myX+myWidth,myY+myHeight,myColor); + } +} +//------------------------------------- +void Rectangle::setInvisible(bool _state) +{ + // element devient invisible + if(_state==true) { + if(myIsVisible==false) + return; + + myIsVisible=false; + + Color c= myScreen->getColorBkg(); + + PicasoSerial* ps=0; + ps=myScreen->getPicasoSerial(); + + if(ps!=0) { + ps->draw_filled_rectangle(myX,myY,myX+myWidth,myY+myHeight,c); + } + } + + // element devient visible + else { + myIsVisible=true; + + this->draw(); + } +} +//-------------------------------------- +void Rectangle::setNewPosition(INT16 _xnew,INT16 _ynew) +{ + setNewPosition(_xnew,_ynew,true); +} +//-------------------------------------- +void Rectangle::setNewPosition(INT16 _xnew,INT16 _ynew,bool isScreenLimits) +{ + if(myIsVisible==false) + return; + + // + if(myX==_xnew && myY==_ynew) + return; + + setInvisible(true); // colorie le rec avec couleur de la screen + + myIsVisible=true; + + if(isScreenLimits) { + //test Xmax + if(_xnew+myWidth >= myXMoveMax) { + _xnew=myXMoveMax-myWidth; + + if(myState==STATE_ON) + myState=BUMP_RIGHT; + + } + + //test Xmin + if(_xnew <= myXMoveMin) { + _xnew=myXMoveMin; + + if(myState==STATE_ON) + myState=BUMP_LEFT; + + } + //test Ymax + if(_ynew +myHeight >= myYMoveMax && _ynew >0) { + _ynew = myYMoveMax- myHeight; + + if(myState==STATE_ON) + myState=BUMP_DOWN; + } + //test yminMin; + if(_ynew <= myYMoveMin) { + _ynew=myYMoveMin; + + if(myState==STATE_ON) + myState=BUMP_UP; + + } + } + // + myX=_xnew; + myY=_ynew; + + + this->draw(); +} +//-------------------------------------- +void Rectangle::update(float delta) +{ + if(myIsUpdateAutomatic) + elementUpdate(); + // + float xnew=myX+mySpeedX*delta; + float ynew=myY+mySpeedY*delta; + + this->setNewPosition((INT16)xnew,(INT16)ynew,true); + +} \ No newline at end of file