Library for 3.2'' uLcd Picaso Display4D system Picaso Serial Environment Command Set web: http://www.4dsystems.com.au/product/20/67/Processors_Graphics/PICASO/
Rectangle.cpp
- Committer:
- adelino
- Date:
- 2015-04-05
- Revision:
- 1:a74e42cf52b2
File content as of revision 1:a74e42cf52b2:
#include "Rectangle.h" Rectangle::Rectangle(Screen* mScreen,UINT16 _x,UINT16 _y,UINT16 _w,UINT16 _h,Color _color): Sprite(mScreen,0,_x,_y,_w,_h,_color) { myType=OBJ_RECTANGLE; myScreen->addWidget((Widget*) this); } //------------------------------------ Rectangle::~Rectangle(void) { } //------------------------------------ void Rectangle::draw(void) { // isVisible ? if(myIsVisible==false) { return; } // PicasoSerial* ps=0; ps=myScreen->getPicasoSerial(); if(ps!=0) { ps->draw_filled_rectangle(myX,myY,myX+myWidth,myY+myHeight,myColor); } } //------------------------------------- void Rectangle::setInvisible(bool _state) { // element devient invisible if(_state==true) { if(myIsVisible==false) return; myIsVisible=false; Color c= myScreen->getColorBkg(); PicasoSerial* ps=0; ps=myScreen->getPicasoSerial(); if(ps!=0) { ps->draw_filled_rectangle(myX,myY,myX+myWidth,myY+myHeight,c); } } // element devient visible else { myIsVisible=true; this->draw(); } } //-------------------------------------- void Rectangle::setNewPosition(INT16 _xnew,INT16 _ynew) { setNewPosition(_xnew,_ynew,true); } //-------------------------------------- void Rectangle::setNewPosition(INT16 _xnew,INT16 _ynew,bool isScreenLimits) { if(myIsVisible==false) return; // if(myX==_xnew && myY==_ynew) return; setInvisible(true); // colorie le rec avec couleur de la screen myIsVisible=true; if(isScreenLimits) { //test Xmax if(_xnew+myWidth >= myXMoveMax) { _xnew=myXMoveMax-myWidth; if(myState==STATE_ON) myState=BUMP_RIGHT; } //test Xmin if(_xnew <= myXMoveMin) { _xnew=myXMoveMin; if(myState==STATE_ON) myState=BUMP_LEFT; } //test Ymax if(_ynew +myHeight >= myYMoveMax && _ynew >0) { _ynew = myYMoveMax- myHeight; if(myState==STATE_ON) myState=BUMP_DOWN; } //test yminMin; if(_ynew <= myYMoveMin) { _ynew=myYMoveMin; if(myState==STATE_ON) myState=BUMP_UP; } } // myX=_xnew; myY=_ynew; this->draw(); } //-------------------------------------- void Rectangle::update(float delta) { if(myIsUpdateAutomatic) elementUpdate(); // float xnew=myX+mySpeedX*delta; float ynew=myY+mySpeedY*delta; this->setNewPosition((INT16)xnew,(INT16)ynew,true); }