Library for 3.2'' uLcd Picaso Display4D system Picaso Serial Environment Command Set web: http://www.4dsystems.com.au/product/20/67/Processors_Graphics/PICASO/

Triangle.h

Committer:
adelino
Date:
2015-04-05
Revision:
1:a74e42cf52b2

File content as of revision 1:a74e42cf52b2:

#ifndef TRIANGLE_H
#define TRIANGLE_H

#include "Screen.h"
#include "Sprite.h"

class Triangle:public Sprite
{
public:
    /** Construct a filled  Triangle
       *
       * @param mScreen the pointer screen
       * @params x1
       * @params y1
       * @params x2
       * @params y2
       * @params x3
       * @params y3
       * @param _color the background color
       */

    Triangle(Screen* mScreen,UINT16 x1,UINT16 y1,
             UINT16 x2,UINT16 y2,
             UINT16 x3,UINT16 y3,
             Color _color);
    //
    virtual void draw(void);
    //
    virtual ~Triangle(void);
    //
    void update(float delta);


//setter
    void setInvisible(bool _state);
    //
    void setNewPosition(INT16 _xnew,INT16 _ynew);
    //
    void setNewPosition(INT16 _xnew,INT16 _ynew,bool isScreenLimits);


protected:
    UINT16 myX1,myY1;
    UINT16 myX2,myY2;
    UINT16 myX3,myY3;
    UINT16 myU,myV;
};

#endif