Library for 3.2'' uLcd Picaso Display4D system Picaso Serial Environment Command Set web: http://www.4dsystems.com.au/product/20/67/Processors_Graphics/PICASO/
Rectangle.h
- Committer:
- adelino
- Date:
- 2015-04-05
- Revision:
- 1:a74e42cf52b2
File content as of revision 1:a74e42cf52b2:
#ifndef RECTANGLE_H #define RECTANGLE_H #include "Screen.h" #include "Sprite.h" class Rectangle:public Sprite { public: /** Construct a filled Rectangle * * @param mScreen the pointer screen * @param _id the identifier Id * @params _x the up left * @params _y the up left * @params _w the width * @params _h the height * @param _color the background color * @params _isVisible */ Rectangle(Screen* mScreen,UINT16 _x,UINT16 _y,UINT16 _w,UINT16 _h,Color _color); // virtual void draw(void); // virtual ~Rectangle(void); // //! updating the position of the object, in the case of a game void update(float delta); //setter void setInvisible(bool _state); // void setNewPosition(INT16 _xcnew,INT16 _ycnew); // void setNewPosition(INT16 _xcnew,INT16 _ycnew,bool isScreenLimits); }; #endif