Library for 3.2'' uLcd Picaso Display4D system Picaso Serial Environment Command Set web: http://www.4dsystems.com.au/product/20/67/Processors_Graphics/PICASO/

Revision:
1:a74e42cf52b2
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Rectangle.h	Sun Apr 05 13:54:48 2015 +0000
@@ -0,0 +1,41 @@
+#ifndef RECTANGLE_H
+#define RECTANGLE_H
+
+#include "Screen.h"
+#include "Sprite.h"
+
+class Rectangle:public Sprite
+{
+public:
+    /** Construct a filled Rectangle
+    *
+    * @param mScreen the pointer screen
+    * @param _id the identifier Id
+    * @params _x the up left
+    * @params _y the up left
+    * @params _w the width
+    * @params _h the height
+    * @param _color the background color
+    * @params _isVisible
+    */
+    Rectangle(Screen* mScreen,UINT16 _x,UINT16 _y,UINT16 _w,UINT16 _h,Color _color);
+    //
+    virtual void draw(void);
+    //
+    virtual ~Rectangle(void);
+    //
+    //! updating the position of the object, in the case of a game
+    void update(float delta);
+
+
+//setter
+    void setInvisible(bool _state);
+    //
+    void setNewPosition(INT16 _xcnew,INT16 _ycnew);
+    //
+    void setNewPosition(INT16 _xcnew,INT16 _ycnew,bool isScreenLimits);
+
+};
+   
+
+#endif
\ No newline at end of file