Library for 3.2'' uLcd Picaso Display4D system Picaso Serial Environment Command Set web: http://www.4dsystems.com.au/product/20/67/Processors_Graphics/PICASO/
Player.cpp
- Committer:
- adelino
- Date:
- 2015-04-05
- Revision:
- 1:a74e42cf52b2
File content as of revision 1:a74e42cf52b2:
#include "Player.h" //---------------------------------------------- Player::Player(string _strName):myName(_strName) { myLives=0; myScore=0; myCount=0; } //------------------------------------------------ Player::~Player(void) { } //------------------------------------------------ string Player::getName(void)const { /* for(int i=0;i<10;i++) { str[i]=myName[i]; } */ return myName; } //------------------------------------------------ int Player::getLives(void) const { return this->myLives; } //------------------------------------------------- int Player::getScore(void) const { return this->myScore; } //-------------------------------------------------- int Player::getCount(void) const { return this->myCount; } //----------------------------------------------------- void Player::setLives(int _lives) { myLives=_lives; } //---------------------------------------------------- void Player::setScore(int _score) { myScore=_score; } //----------------------------------------------------- void Player::setCount(int _count) { myCount=_count; } //----------------------------------------------------- void Player::incCount(void) { myCount=myCount+1; } //----------------------------------------------------- void Player::decLives(void) { myLives=myLives-1; } //-----------------------------------------------------