WavePlayer audio effects
Fork of wave_player by
wave_player.h
- Committer:
- sravet
- Date:
- 2011-01-18
- Revision:
- 0:62c18ade9a60
- Child:
- 1:acc3e18e77ad
File content as of revision 0:62c18ade9a60:
#include <mbed.h> typedef struct uFMT_STRUCT { short comp_code; short num_channels; unsigned sample_rate; unsigned avg_Bps; short block_align; short sig_bps; } FMT_STRUCT; /** wave file player class, taking a pointer to an AnalogOut object. * * Example: * @code * int main() { * FILE *wave_file; * * printf("\n\n\nHello, wave world!\n"); * wave_file=fopen("/sd/44_8_st.wav","r"); * waver.play(wave_file); * fclose(wave_file); * } * @endcode */ class wave_player { public: /** Create a wave player using a pointer to the given AnalogOut object. * * @param dac AnalogOut object to which the samples are sent. */ wave_player(AnalogOut *_dac); /** the player function. * * @param wavefile A pointer to an opened wave file */ void play(FILE *wavefile); /** Set the printf verbosity of the wave player. A nonzero verbosity level * will put wave_player in a mode where the complete contents of the wave * file are echoed to the screen, including header values, and including * all of the sample values placed into the DAC FIFO, and the sample values * removed from the DAC FIFO by the ISR. The sample output frequency is * fixed at 2 Hz in this mode, so it's all very slow and the DAC output isn't * very useful, but it lets you see what's going on and may help for debugging * wave files that don't play correctly. * * @param v the verbosity level */ void set_verbosity(int v); private: void dac_out(void); int verbosity; AnalogOut *wave_DAC; Ticker tick; unsigned short DAC_fifo[256]; short DAC_wptr; volatile short DAC_rptr; short DAC_on; }; //void play_wave(FILE *wavefile,AnalogOut *dac); //void dac_out();