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/*
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Copyright (c) 2011 Bart Janssens
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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*/
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/* Defines for the PS3 Buttons
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*/
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#define BUTTONSELECT 0
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#define BUTTONLANALOG 1
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#define BUTTONRANALOG 2
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#define BUTTONSTART 3
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#define BUTTONUP 4
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#define BUTTONRIGHT 5
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#define BUTTONDOWN 6
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#define BUTTONLEFT 7
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#define BUTTONL2 8
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#define BUTTONR2 9
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#define BUTTONL1 10
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#define BUTTONR1 11
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#define BUTTONTRIANGEL 12
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#define BUTTONCIRCLE 13
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#define BUTTONCROSS 14
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#define BUTTONSQUARE 15
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#define BUTTONPS 16
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/* Defines for the PS3 Joysticks
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*/
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#define LEFTJOYSTICKX 0
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#define LEFTJOYSTICKY 1
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#define RIGHTJOYSTICKX 2
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#define RIGHTJOYSTICKY 3
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/* Defines for the PS3 Accelerometers and Gyro
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*/
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#define ACCELOROMETERX 0
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#define ACCELOROMETERY 1
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#define ACCELOROMETERZ 2
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#define GYROMETERZ 3
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/* Defines for the PS3 LED and Rumble
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*/
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#define PS3LED1 0x01
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#define PS3LED2 0x02
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#define PS3LED3 0x04
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#define PS3LED4 0x08
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#define PSRUMBLEHIGH 0x10
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#define PSRUMBLELOW 0x20
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//Structure which describes the type 01 input report
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typedef struct {
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u8 ReportType; //Report Type 01
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u8 Reserved1; // Unknown
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u16 ButtonState; // Main buttons
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u8 PSButtonState; // PS button
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u8 Reserved2; // Unknown
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u8 LeftStickX; // left Joystick X axis 0 - 255, 128 is mid
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u8 LeftStickY; // left Joystick Y axis 0 - 255, 128 is mid
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u8 RightStickX; // right Joystick X axis 0 - 255, 128 is mid
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u8 RightStickY; // right Joystick Y axis 0 - 255, 128 is mid
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u8 Reserved3[4]; // Unknown
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u8 PressureUp; // digital Pad Up button Pressure 0 - 255
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u8 PressureRight; // digital Pad Right button Pressure 0 - 255
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u8 PressureDown; // digital Pad Down button Pressure 0 - 255
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u8 PressureLeft; // digital Pad Left button Pressure 0 - 255
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u8 PressureL2; // digital Pad L2 button Pressure 0 - 255
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u8 PressureR2; // digital Pad R2 button Pressure 0 - 255
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u8 PressureL1; // digital Pad L1 button Pressure 0 - 255
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u8 PressureR1; // digital Pad R1 button Pressure 0 - 255
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u8 PressureTriangle; // digital Pad Triangle button Pressure 0 - 255
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u8 PressureCircle; // digital Pad Circle button Pressure 0 - 255
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u8 PressureCross; // digital Pad Cross button Pressure 0 - 255
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u8 PressureSquare; // digital Pad Square button Pressure 0 - 255
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u8 Reserved4[3]; // Unknown
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u8 Charge; // charging status ? 02 = charge, 03 = normal
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u8 Power; // Battery status ?
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u8 Connection; // Connection Type ?
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u8 Reserved5[9]; // Unknown
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u16 AccelX; // X axis accelerometer Big Endian 0 - 1023
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u16 AccelY; // Y axis accelerometer Big Endian 0 - 1023
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u16 AccelZ; // Z axis accelerometer Big Endian 0 - 1023
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u16 GyroZ; // Z axis Gyro Big Endian 0 - 1023
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} ps3report;
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class Ps3USB
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{
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public:
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Ps3USB(int device, int configuration, int interfaceNumber);
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int Enable();
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int SetPair(u8* bdAddr);
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int ShowPair();
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int Led(int i);
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int Rumble(u8 duration_right, u8 power_right, u8 duration_left, u8 power_left);
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int _count;
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private:
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int input_ep;
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int output_ep;
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int _device;
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int _configuration;
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int _interfaceNumber;
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u8 ledrumble[48] ;
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};
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void PS3EventCallback(int device, int endpoint, int status, u8* data, int len, void* userData);
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int ParsePs3Result(const u8* data, int len, int count);
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