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Dependencies: mbed 4DGL-uLCD-SE MMA8452
Diff: Sprites/bomb/bomb.cpp
- Revision:
 - 3:0e14def93d4e
 
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Sprites/bomb/bomb.cpp	Fri Mar 15 20:46:37 2019 -0400
@@ -0,0 +1,21 @@
+#include "bomb.h"
+#include "frames/frames.h"
+
+
+void bomb_constructor(sprite *bomb, int frame){
+    
+    //render vars
+    bomb->render.depth = 0;
+    bomb->render.x = 0;
+    bomb->render.y = 0;
+    bomb->render.activeSkin = bomb_frames[frame];
+
+	//set sprite ID so that sprite can easily inserted into the world map
+	//with this ID. See ./worlds/world1.h for an example
+	bomb->attributes.sprite_id = 0;
+
+    bomb->render.static_sprite = false;
+	//return bomb;
+    
+    }
+