Aiming Wu
/
Flappy_Bird
Implement basic functions
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main.cpp
00001 #include "mbed.h" 00002 #include "N5110.h" 00003 #include "Gamepad.h" 00004 #include "Begin.h" 00005 00006 N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); 00007 Gamepad pad; 00008 Begin beg; 00009 00010 void init(); 00011 void welcome(); 00012 void loading(); 00013 void game(); 00014 00015 int main() { 00016 while(1){ 00017 init(); 00018 welcome(); 00019 loading(); 00020 while(pad.check_event(Gamepad::BACK_PRESSED) == false) { 00021 game(); 00022 } 00023 } 00024 } 00025 00026 void init() { 00027 lcd.init(); 00028 pad.init(); 00029 beg.init(); 00030 } 00031 00032 void welcome() { 00033 lcd.clear(); 00034 lcd.printString(" FlappyBird! ",0,1); 00035 lcd.printString(" Press Start ",0,4); 00036 lcd.refresh(); 00037 00038 // wait flashing LEDs until start button is pressed 00039 while ( pad.check_event(Gamepad::START_PRESSED) == false) { 00040 pad.leds_on(); 00041 wait(0.1); 00042 pad.leds_off(); 00043 wait(0.1); 00044 } 00045 00046 } 00047 00048 void loading(){ 00049 lcd.clear(); 00050 lcd.printString(" READY!!! ",0,3); 00051 lcd.refresh(); 00052 wait_ms(500); 00053 lcd.clear(); 00054 lcd.printString(" 3 ",0,3); 00055 lcd.refresh(); 00056 wait_ms(500); 00057 lcd.clear(); 00058 lcd.printString(" 2 ",0,3); 00059 lcd.refresh(); 00060 wait_ms(500); 00061 lcd.clear(); 00062 lcd.printString(" 1 ",0,3); 00063 lcd.refresh(); 00064 wait_ms(500); 00065 lcd.clear(); 00066 lcd.printString(" GO!!! ",0,3); 00067 lcd.refresh(); 00068 wait_ms(500); 00069 } 00070 00071 void game() 00072 { 00073 lcd.clear(); 00074 int d = beg.draw(lcd, pad); 00075 if(d == 1) { 00076 while(1) { 00077 init(); 00078 welcome(); 00079 loading(); 00080 while(pad.check_event(Gamepad::BACK_PRESSED) == false) { 00081 game(); 00082 } 00083 } 00084 } 00085 lcd.refresh(); 00086 wait(0.5); 00087 }
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