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Tetris for the RA8875, derived from another users implementation.
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Tetris, adapted to the RA8875 graphics library and display.
As currently implemented, this version is defined for the 800x480 display. A number of macros can adapt it for other screen resolutions.
Further, while presently configured for landscape mode, it should be fairly easy to reconfigure it for portrait mode.
Diff: Tetris/Field.cpp
- Revision:
- 5:5ce8976cd303
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Tetris/Field.cpp Sat Mar 18 22:30:32 2017 +0000 @@ -0,0 +1,63 @@ +#include "Field.h" +#include "playGround.h" +#include "Piece.h" +#include "Define.h" + +// Declearing and defining of the playground/field +extern int Field[MAXY][MAXX] = {0}; + +// Checking field for filled lines. If it is field +// it removes it with lines upon it +// Returns Score equal to amount of removed lines, multiplied with 100 + +int checkLine() +{ + int x, y, score = 0; + bool status; + for ( y = 0 ; y < MAXY ; y++ ) { + status = true; + for ( x = 0 ; x < MAXX ; x++ ) { + if ( Field[y][x] == Black ) + status = false; + } + if ( status ) { + score += 100; + int xx, yy; + for ( yy = y ; yy > 0 ; yy-- ) { + for (xx = 0 ; xx < MAXX ; xx++ ) { + Field[yy][xx] = Field[yy-1][xx]; + } + } + } + } + if (score) + drawMapV2(); + return score; +} + +// Checks blocks on MAXX (top) layer. +// If there is any it retunrs TRUE ,else false + +bool checkGameOver() +{ + int x; + for ( x = 0 ; x < MAXX ; x++ ) + if ( Field[0][x] != Black ) + return true; + return false; +} + +// Saves an object NewBlock to the field. +// Fills matrix with colors of the blocks + +void saveToField(Block NewBlock) +{ + int xx , yy; + for ( xx = 0 ; xx < 5 ; xx++ ) { + for (yy = 0 ; yy < 5 ; yy++ ) { + if ( Piece[NewBlock.form][NewBlock.angle][xx][yy] != 0 ) + Field[NewBlock.y + yy - 2][NewBlock.x + xx - 2] = + Piece[NewBlock.form][NewBlock.angle][xx][yy]; + } + } +} \ No newline at end of file