Tetris for the RA8875, derived from another users implementation.
Fork of Tetris by
Tetris, adapted to the RA8875 graphics library and display.
As currently implemented, this version is defined for the 800x480 display. A number of macros can adapt it for other screen resolutions.
Further, while presently configured for landscape mode, it should be fairly easy to reconfigure it for portrait mode.
Diff: main.cpp
- Revision:
- 7:0e426e81c566
- Parent:
- 6:d2aa47c92687
--- a/main.cpp Sat Mar 18 23:53:12 2017 +0000 +++ b/main.cpp Sat Aug 18 22:20:38 2018 +0000 @@ -10,18 +10,70 @@ #include <ctime> #include "playGround.h" -Serial pc(USBTX, USBRX); // Not required for display +LocalFileSystem local("local"); +RawSerial pc(USBTX, USBRX); // Not required for display +Timer tSinceTouch; + +// Calibrate the resistive touch screen, and store the data on the +// local file system. +// +void CalibrateTS(void) +{ + FILE * fh; + tpMatrix_t matrix; + RetCode_t r; + Timer testperiod; + + r = TFT.TouchPanelCalibrate("Calibrate the touch panel", &matrix); + if (r == noerror) { + fh = fopen("/local/tpcal.cfg", "wb"); + if (fh) { + fwrite(&matrix, sizeof(tpMatrix_t), 1, fh); + fclose(fh); + printf(" tp cal written.\r\n"); + TFT.cls(); + } else { + printf(" couldn't open tpcal file.\r\n"); + } + } else { + printf("error return: %d\r\n", r); + } + TFT.cls(); +} + +// Try to load a previous resistive touch screen calibration from storage. If it +// doesn't exist, activate the touch screen calibration process. +// +void InitTS(void) +{ + FILE * fh; + tpMatrix_t matrix; + + fh = fopen("/local/tpcal.cfg", "rb"); + if (fh) { + fread(&matrix, sizeof(tpMatrix_t), 1, fh); + fclose(fh); + TFT.TouchPanelSetMatrix(&matrix); + printf(" tp cal loaded.\r\n"); + } else { + CalibrateTS(); + } +} + int main() { int score = 0; int period = SPEED; - bool flag; + bool bottomedOut; clock_t start_s; pc.baud(460800); //I like a snappy terminal, so crank it up! pc.printf("\r\nTetris - Build " __DATE__ " " __TIME__ "\r\n"); int playState = 0; // 0=init, 1=newBlock, 2=game over TFTInit(); + #ifndef CAP_TOUCH + InitTS(); // resistive touch calibration + #endif while (1) { switch (playState) { @@ -29,31 +81,60 @@ score = 0; period = SPEED; ReInitGame(); - drawFrame(); - drawMap(); - playState++; + playState = 10; // break; // fall thru } - case 1: { + case 10: { Block NewBlock; - flag = false; + bottomedOut = false; drawScore(score); + drawPeriod(period); drawNextBlock(NewBlock); - while( !flag ) { + while( !bottomedOut ) { drawMap(); drawBlock(NewBlock); start_s = clock(); - while( start_s + period > clock() ) { - if ( TouchStatus() ) { - clrBlock(NewBlock); - NewBlock = doGest(NewBlock); - drawBlock(NewBlock); - wait_ms(80); + while( (clock() - start_s) < period ) { + point_t p; + TouchCode_t panel = TFT.TouchPanelReadable(&p); + switch (panel) { + case touch: + //printf("Touch %4d (%d,%d)\r\n", panel, p.x, p.y); + tSinceTouch.start(); + clrBlock(NewBlock); + NewBlock = doGest(NewBlock, p); + drawBlock(NewBlock); + break; + case held: + if (tSinceTouch.read_ms() > 300) { + tSinceTouch.reset(); + tSinceTouch.start(); + clrBlock(NewBlock); + NewBlock = doGest(NewBlock, p); + drawBlock(NewBlock); + //printf("Held %4d (%d,%d)\r\n", tSinceTouch.read_ms(), p.x,p.y); + } else { + p.x = 0; p.y = 0; + //printf("held %4d (%d,%d)\r", tSinceTouch.read_ms(), p.x,p.y); + } + break; + case release: + //printf("\r\nstop - release\r\n"); + tSinceTouch.stop(); + break; + case no_touch: + //printf("stop - no_touch\r\n"); + tSinceTouch.stop(); + break; + default: + //printf("\r\nstop - dunno\r\n"); + tSinceTouch.stop(); + break; } } if ( NewBlock.CheckBottom() ) { saveToField(NewBlock); - flag = true; + bottomedOut = true; } else { clrBlock(NewBlock); NewBlock.y += 1; @@ -65,12 +146,12 @@ period = SPEED - score / 50; clrNextBlock(NewBlock); if ( checkGameOver() ) { - playState++; + playState = 20; gameOver(score); } break; } - case 2: { + case 20: { if (ReplayTouched()) { playState = 0; // restart break;