Tetris for the RA8875, derived from another users implementation.
Fork of Tetris by
Tetris, adapted to the RA8875 graphics library and display.
As currently implemented, this version is defined for the 800x480 display. A number of macros can adapt it for other screen resolutions.
Further, while presently configured for landscape mode, it should be fairly easy to reconfigure it for portrait mode.
main.cpp@6:d2aa47c92687, 2017-03-18 (annotated)
- Committer:
- WiredHome
- Date:
- Sat Mar 18 23:53:12 2017 +0000
- Revision:
- 6:d2aa47c92687
- Parent:
- 5:5ce8976cd303
- Child:
- 7:0e426e81c566
Minor refactoring primarily to the include relationship.
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
sergun2311 | 4:107d1d5a642e | 1 | /* Tetris game for touchscreen MicroTFT 320x240 and microcontorller LPC1768 |
sergun2311 | 4:107d1d5a642e | 2 | * Uses SeeedStudioTFTv2 library |
sergun2311 | 4:107d1d5a642e | 3 | * Copyright (c) 2017 Sergejs Popovs sergun2311 |
WiredHome | 6:d2aa47c92687 | 4 | * |
WiredHome | 6:d2aa47c92687 | 5 | * Derivation for RA8875 and to clean up a lot of magic numbers by D.Smart |
WiredHome | 6:d2aa47c92687 | 6 | * |
sergun2311 | 4:107d1d5a642e | 7 | */ |
sergun2311 | 4:107d1d5a642e | 8 | |
sergun2311 | 0:645509d95b8d | 9 | #include "mbed.h" |
sergun2311 | 0:645509d95b8d | 10 | #include <ctime> |
sergun2311 | 0:645509d95b8d | 11 | #include "playGround.h" |
sergun2311 | 0:645509d95b8d | 12 | |
WiredHome | 5:5ce8976cd303 | 13 | Serial pc(USBTX, USBRX); // Not required for display |
WiredHome | 5:5ce8976cd303 | 14 | |
sergun2311 | 0:645509d95b8d | 15 | int main() |
sergun2311 | 0:645509d95b8d | 16 | { |
sergun2311 | 1:b4aa36ae11ac | 17 | int score = 0; |
sergun2311 | 4:107d1d5a642e | 18 | int period = SPEED; |
sergun2311 | 1:b4aa36ae11ac | 19 | bool flag; |
sergun2311 | 0:645509d95b8d | 20 | clock_t start_s; |
WiredHome | 5:5ce8976cd303 | 21 | pc.baud(460800); //I like a snappy terminal, so crank it up! |
WiredHome | 5:5ce8976cd303 | 22 | pc.printf("\r\nTetris - Build " __DATE__ " " __TIME__ "\r\n"); |
WiredHome | 5:5ce8976cd303 | 23 | int playState = 0; // 0=init, 1=newBlock, 2=game over |
sergun2311 | 0:645509d95b8d | 24 | TFTInit(); |
WiredHome | 5:5ce8976cd303 | 25 | |
sergun2311 | 0:645509d95b8d | 26 | while (1) { |
WiredHome | 5:5ce8976cd303 | 27 | switch (playState) { |
WiredHome | 5:5ce8976cd303 | 28 | case 0: { // init |
WiredHome | 5:5ce8976cd303 | 29 | score = 0; |
WiredHome | 5:5ce8976cd303 | 30 | period = SPEED; |
WiredHome | 5:5ce8976cd303 | 31 | ReInitGame(); |
WiredHome | 5:5ce8976cd303 | 32 | drawFrame(); |
WiredHome | 5:5ce8976cd303 | 33 | drawMap(); |
WiredHome | 5:5ce8976cd303 | 34 | playState++; |
WiredHome | 5:5ce8976cd303 | 35 | // break; // fall thru |
WiredHome | 5:5ce8976cd303 | 36 | } |
WiredHome | 5:5ce8976cd303 | 37 | case 1: { |
WiredHome | 5:5ce8976cd303 | 38 | Block NewBlock; |
WiredHome | 5:5ce8976cd303 | 39 | flag = false; |
WiredHome | 5:5ce8976cd303 | 40 | drawScore(score); |
WiredHome | 5:5ce8976cd303 | 41 | drawNextBlock(NewBlock); |
WiredHome | 5:5ce8976cd303 | 42 | while( !flag ) { |
WiredHome | 5:5ce8976cd303 | 43 | drawMap(); |
sergun2311 | 1:b4aa36ae11ac | 44 | drawBlock(NewBlock); |
WiredHome | 5:5ce8976cd303 | 45 | start_s = clock(); |
WiredHome | 5:5ce8976cd303 | 46 | while( start_s + period > clock() ) { |
WiredHome | 5:5ce8976cd303 | 47 | if ( TouchStatus() ) { |
WiredHome | 5:5ce8976cd303 | 48 | clrBlock(NewBlock); |
WiredHome | 5:5ce8976cd303 | 49 | NewBlock = doGest(NewBlock); |
WiredHome | 5:5ce8976cd303 | 50 | drawBlock(NewBlock); |
WiredHome | 5:5ce8976cd303 | 51 | wait_ms(80); |
WiredHome | 5:5ce8976cd303 | 52 | } |
WiredHome | 5:5ce8976cd303 | 53 | } |
WiredHome | 5:5ce8976cd303 | 54 | if ( NewBlock.CheckBottom() ) { |
WiredHome | 5:5ce8976cd303 | 55 | saveToField(NewBlock); |
WiredHome | 5:5ce8976cd303 | 56 | flag = true; |
WiredHome | 5:5ce8976cd303 | 57 | } else { |
WiredHome | 5:5ce8976cd303 | 58 | clrBlock(NewBlock); |
WiredHome | 5:5ce8976cd303 | 59 | NewBlock.y += 1; |
WiredHome | 5:5ce8976cd303 | 60 | drawBlock(NewBlock); |
WiredHome | 5:5ce8976cd303 | 61 | } |
WiredHome | 5:5ce8976cd303 | 62 | } |
WiredHome | 5:5ce8976cd303 | 63 | score += checkLine(); |
WiredHome | 5:5ce8976cd303 | 64 | if ( score < 3200 ) |
WiredHome | 5:5ce8976cd303 | 65 | period = SPEED - score / 50; |
WiredHome | 5:5ce8976cd303 | 66 | clrNextBlock(NewBlock); |
WiredHome | 5:5ce8976cd303 | 67 | if ( checkGameOver() ) { |
WiredHome | 5:5ce8976cd303 | 68 | playState++; |
WiredHome | 5:5ce8976cd303 | 69 | gameOver(score); |
WiredHome | 5:5ce8976cd303 | 70 | } |
WiredHome | 5:5ce8976cd303 | 71 | break; |
WiredHome | 5:5ce8976cd303 | 72 | } |
WiredHome | 5:5ce8976cd303 | 73 | case 2: { |
WiredHome | 5:5ce8976cd303 | 74 | if (ReplayTouched()) { |
WiredHome | 5:5ce8976cd303 | 75 | playState = 0; // restart |
WiredHome | 5:5ce8976cd303 | 76 | break; |
sergun2311 | 1:b4aa36ae11ac | 77 | } |
sergun2311 | 0:645509d95b8d | 78 | } |
sergun2311 | 0:645509d95b8d | 79 | } |
sergun2311 | 0:645509d95b8d | 80 | } |
sergun2311 | 0:645509d95b8d | 81 | } |