Conway's game of life - derived from another project, turned into a c++ class, and scaled to support up to a 480x272 display, or a lower resolution color display.
LifeRules.cpp
- Committer:
- WiredHome
- Date:
- 2014-04-16
- Revision:
- 0:d43dc92ae767
- Child:
- 1:9e88d16ab21e
File content as of revision 0:d43dc92ae767:
#include "LifeRules.h" //#define DEBUG "LIFE" // ... // INFO("Stuff to show %d", var); // new-line is automatically appended // #if (defined(DEBUG) && !defined(TARGET_LPC11U24)) #define INFO(x, ...) std::printf("[INF %s %3d] "x"\r\n", DEBUG, __LINE__, ##__VA_ARGS__); #define WARN(x, ...) std::printf("[WRN %s %3d] "x"\r\n", DEBUG, __LINE__, ##__VA_ARGS__); #define ERR(x, ...) std::printf("[ERR %s %3d] "x"\r\n", DEBUG, __LINE__, ##__VA_ARGS__); #else #define INFO(x, ...) #define WARN(x, ...) #define ERR(x, ...) #endif Life::Life(int w, int h, Life::Animation animate) { LIFE_W = w; LIFE_H = h; maxX = w - 1; maxY = h - 1; animation = animate; pLifeMap = (uint8_t *)(0x2007C000); // not using either AHBSRAM0 or AHBSRAM1 if ((w * h * (1 << animate) * FRAMES_PER_BIT / 8) > (BYTE_RSVD_RAM)) error("ERROR, you've overallocated memory and are doomed!"); } void Life::setbit(int x, int y, Life::ValueOfLife b, int otherframe) { unsigned long byteIndex = ((x + LIFE_W * y) * (1 << animation) * FRAMES_PER_BIT) / 8; unsigned long bitIndex = (((x + LIFE_W * y) * (1 << animation) * FRAMES_PER_BIT) % 8) + (((frame + otherframe) & 1) * (1 << animation)); if (animation == monochrome) b = (ValueOfLife)(b & 1); if (x >= 0 && x <= maxX && y >= 0 && y <= maxY) { uint8_t maskBitsOfInterest = ((1 << (1 << animation)) -1) << (bitIndex); uint8_t curCell = pLifeMap[byteIndex] & ~maskBitsOfInterest; uint8_t mask = b << (bitIndex); pLifeMap[byteIndex] = curCell | mask; //INFO("set(%d,%2d,%2d,%d) => by %3d, bi %1d, cur %02X of %02X mask %02X [Val: %02X]", x,y,b,frame,byteIndex,bitIndex, curCell, // maskBitsOfInterest, mask, pLifeMap[byteIndex]); } else { ERR(" Out of Bounds value (%d, %d)\r\n", x, y); } } Life::ValueOfLife Life::getbit(int x, int y, int otherframe) { unsigned long byteIndex = ((x + LIFE_W * y) * (1 << animation) * FRAMES_PER_BIT) / 8; unsigned long bitIndex = (((x + LIFE_W * y) * (1 << animation) * FRAMES_PER_BIT) % 8) + (((frame + otherframe) & 1) * (1 << animation)); //INFO("getbit(%d,%2d,%2d) => byteIndex: %2d, bitIndex: %2d, [Val: %02X]", // frame,x,y, byteIndex,bitIndex, pLifeMap[byteIndex]); if (x >= 0 && x <= maxX && y >= 0 && y <= maxY) { uint8_t maskBitsOfInterest = ((1 << (1 << animation)) -1) << (bitIndex); uint8_t curCell = pLifeMap[byteIndex] & maskBitsOfInterest; ValueOfLife b = (ValueOfLife)(curCell >> (bitIndex)); if (animation == monochrome) b = (ValueOfLife)(b & 1); return b; } else { ERR(" Out of Bounds value (%d, %d)\r\n", x, y); return dead; } } void Life::DestroyAllLife(void) { INFO("Destroying all life"); for (int y = 0; y <= maxY; y++) { for (int x = 0; x <= maxX; x++) { //loop through cells for (int f = 0; f < 2; f++) { setbit(x,y, dead, f); } } } } // Values: // 0 = dead // 1 = dying // 2 = living // 3 = birthing int Life::CountNeighbors(int x, int y) { int total = 0; for (int k = -1; k <= 1; k++) { //loop through neighbours for (int l = -1; l <= 1; l++) { ValueOfLife lifeState = getbit((x+LIFE_W+k)%LIFE_W,(y+LIFE_H+l)%LIFE_H); if (lifeState == living) { //if living neighbour is found increment total total++; } } } if (getbit(x,y)) { // minus middle of 9 cells (current cell) if it is alive total--; } return total; } void Life::GenerationStep(void) { INFO("Generation Step"); for (int i = 0; i <= maxX; i++) { //loop through cells for (int j = 0; j <= maxY; j++) { int total = CountNeighbors(i, j); INFO("(%d,%d) has %d", i, j, total); CycleOfLife(i, j, total); //check neighbors } } frame = (frame + 1) & 1; } // If dying, kill it. If birthing, give it life. void Life::UpdateLifeCycle(void) { INFO("Update Life Cycle"); for (int x = 0; x <= maxX; x++) { //loop through cells for (int y = 0; y <= maxY; y++) { ValueOfLife currently = getbit(x,y); INFO(" (%d,%d) = %d", x,y, currently); if (currently == dying) setbit(x,y, dead); else if (currently == birthing) setbit(x,y, living); } } } void Life::CycleOfLife(int x, int y, int neighbors) { ValueOfLife currently = getbit(x,y); if ((neighbors < 2) || (neighbors > 3)) { if (currently == living) setbit(x,y, dying, 1); else setbit(x,y, dead, 1); } if (neighbors == 3) { if (currently == living) setbit(x,y, living, 1); else setbit(x,y, birthing, 1); } if (neighbors == 2) { setbit(x,y, currently, 1); } }