Conway's game of life - derived from another project, turned into a c++ class, and scaled to support up to a 480x272 display, or a lower resolution color display.
Diff: LifeRules.cpp
- Revision:
- 1:9e88d16ab21e
- Parent:
- 0:d43dc92ae767
- Child:
- 3:860ae49fedb7
--- a/LifeRules.cpp Wed Apr 16 22:25:19 2014 +0000 +++ b/LifeRules.cpp Wed Apr 23 11:40:10 2014 +0000 @@ -1,31 +1,33 @@ - +// Conway's game of life +// +// http://en.wikipedia.org/wiki/Conway's_Game_of_Life +// +// A simple cellular automation where pixels are born, live, and die +// following a simple set of rules. The oddest of the rules is that +// it takes 3 to create birth of a new life... +// +// Early on (back in the 70's), computers were not accessible to +// most, and yet somehow this simulation flourished. I was one of +// many that used pencil and graph paper, chalk on a board and +// even pennies on paper to simulate each cell. It was so much +// more animated when I had access to an 8008 micro and a "TV +// typewriter" interface. +// #include "LifeRules.h" - -//#define DEBUG "LIFE" -// ... -// INFO("Stuff to show %d", var); // new-line is automatically appended -// -#if (defined(DEBUG) && !defined(TARGET_LPC11U24)) -#define INFO(x, ...) std::printf("[INF %s %3d] "x"\r\n", DEBUG, __LINE__, ##__VA_ARGS__); -#define WARN(x, ...) std::printf("[WRN %s %3d] "x"\r\n", DEBUG, __LINE__, ##__VA_ARGS__); -#define ERR(x, ...) std::printf("[ERR %s %3d] "x"\r\n", DEBUG, __LINE__, ##__VA_ARGS__); -#else -#define INFO(x, ...) -#define WARN(x, ...) -#define ERR(x, ...) -#endif - -Life::Life(int w, int h, Life::Animation animate) +// Hopefully, the least obvious thing in this code, once you understand +// the basic rules of "life" is that access to the pLifeMap, which +// takes the 32K Ethernet buffer on the LPC1768. Of course, your +// application must not be using either AHBSRAM0 or AHBSRAM1 for this +// to succeed. +Life::Life(int w, int h, Life::Animation animate, uint8_t * pMap) { LIFE_W = w; LIFE_H = h; maxX = w - 1; maxY = h - 1; animation = animate; - pLifeMap = (uint8_t *)(0x2007C000); // not using either AHBSRAM0 or AHBSRAM1 - if ((w * h * (1 << animate) * FRAMES_PER_BIT / 8) > (BYTE_RSVD_RAM)) - error("ERROR, you've overallocated memory and are doomed!"); + pLifeMap = pMap; } void Life::setbit(int x, int y, Life::ValueOfLife b, int otherframe) @@ -40,8 +42,6 @@ uint8_t curCell = pLifeMap[byteIndex] & ~maskBitsOfInterest; uint8_t mask = b << (bitIndex); pLifeMap[byteIndex] = curCell | mask; - //INFO("set(%d,%2d,%2d,%d) => by %3d, bi %1d, cur %02X of %02X mask %02X [Val: %02X]", x,y,b,frame,byteIndex,bitIndex, curCell, - // maskBitsOfInterest, mask, pLifeMap[byteIndex]); } else { ERR(" Out of Bounds value (%d, %d)\r\n", x, y); } @@ -51,8 +51,6 @@ { unsigned long byteIndex = ((x + LIFE_W * y) * (1 << animation) * FRAMES_PER_BIT) / 8; unsigned long bitIndex = (((x + LIFE_W * y) * (1 << animation) * FRAMES_PER_BIT) % 8) + (((frame + otherframe) & 1) * (1 << animation)); - //INFO("getbit(%d,%2d,%2d) => byteIndex: %2d, bitIndex: %2d, [Val: %02X]", - // frame,x,y, byteIndex,bitIndex, pLifeMap[byteIndex]); if (x >= 0 && x <= maxX && y >= 0 && y <= maxY) { uint8_t maskBitsOfInterest = ((1 << (1 << animation)) -1) << (bitIndex); @@ -69,9 +67,8 @@ void Life::DestroyAllLife(void) { - INFO("Destroying all life"); for (int y = 0; y <= maxY; y++) { - for (int x = 0; x <= maxX; x++) { //loop through cells + for (int x = 0; x <= maxX; x++) { for (int f = 0; f < 2; f++) { setbit(x,y, dead, f); } @@ -79,24 +76,19 @@ } } -// Values: -// 0 = dead -// 1 = dying -// 2 = living -// 3 = birthing int Life::CountNeighbors(int x, int y) { int total = 0; - for (int k = -1; k <= 1; k++) { //loop through neighbours + for (int k = -1; k <= 1; k++) { for (int l = -1; l <= 1; l++) { ValueOfLife lifeState = getbit((x+LIFE_W+k)%LIFE_W,(y+LIFE_H+l)%LIFE_H); - if (lifeState == living) { //if living neighbour is found increment total + if (lifeState == living) { total++; } } } - if (getbit(x,y)) { // minus middle of 9 cells (current cell) if it is alive + if (getbit(x,y)) { // minus the cell of interest if it is alive total--; } return total; @@ -104,25 +96,20 @@ void Life::GenerationStep(void) { - INFO("Generation Step"); - for (int i = 0; i <= maxX; i++) { //loop through cells + for (int i = 0; i <= maxX; i++) { for (int j = 0; j <= maxY; j++) { int total = CountNeighbors(i, j); - INFO("(%d,%d) has %d", i, j, total); - CycleOfLife(i, j, total); //check neighbors + CycleOfLife(i, j, total); } } frame = (frame + 1) & 1; } -// If dying, kill it. If birthing, give it life. void Life::UpdateLifeCycle(void) { - INFO("Update Life Cycle"); for (int x = 0; x <= maxX; x++) { //loop through cells for (int y = 0; y <= maxY; y++) { ValueOfLife currently = getbit(x,y); - INFO(" (%d,%d) = %d", x,y, currently); if (currently == dying) setbit(x,y, dead); else if (currently == birthing)