David Smart / Keypad

Dependents:   RA8875_KeyPadDemo PUB_RA8875_Keypad IAC_Final_Monil_copy

Keypad.h

Committer:
WiredHome
Date:
2016-02-08
Revision:
0:9b0b4ae5b47a
Child:
1:7feeebbd8367

File content as of revision 0:9b0b4ae5b47a:


#ifndef KEYPAD_H
#define KEYPAD_H
#include "mbed.h"
#include "RA8875.h"

/// A QWERTY keypad, intended to be coupled with the touchscreen, provides
/// on-screen data entry.
///
/// This keypad takes over the bottom of the screen to show an onscreen keyboard.
/// It shows a prompt, and allows basic text entry, including backspace. It does
/// not allow more complex editing.
///
/// Since it takes over a significant chunk of the screen, the parent application
/// must be prepared to redraw the underlying data when the keyboard is no longer
/// in use. Alternately, the parent application may choose to select an 
/// alternate display layer, and then activate the keypad.
///
class Keypad {
public:
    /// Instantiator the Keypad object.
    ///
    /// Shows a keypad like this:
    /// @code
    /// Prompt: [Input text field here.......]
    /// `123456...
    ///  qwertyui...
    ///   asdfgh...
    ///    zxcvb....
    ///           [ space   ]         000/020
    /// @endcode
    /// The bottom right corner shows how many characters have been entered and how
    /// many are permitted.
    ///
    /// @param[in] _ra is a reference to the hosting applications RA8875 display
    ///            object. This grants Keypad access to the display.
    /// @param[in] fore is the foreground color which is for the keys, prompt, text
    /// @param[in] back is the background color.
    ///
    Keypad(RA8875 & _ra, color_t fore = Blue, color_t back = White);
    
    /// Destructor for the Keypad object.
    ///
    ~Keypad();

    /// get a string of text entered on the onscreen keypad.
    ///
    /// text entry is terminated by <enter> or <esc>.
    ///
    /// @param[inout] buffer is the provided buffer into which the string is written.
    /// @param[in] size is the size of the buffer.
    /// @param[in] prompt is the optional text to prompt the user.
    /// @param[in] mask is the optional character, if non-zero, that is used to obscure
    ///            the text entry - for password purposes.
    /// @returns true if text was entered.
    /// @returns false if text was not entered (e.g. <esc> pressed).
    ///
    bool GetString(char * buffer, size_t size, const char * prompt = NULL, char mask = 0);

    /// Erase the area where the keypad panel was drawn
    /// 
    /// This API is usually not necessary, since the parent application will generally
    /// redraw the screen after getting the text information. This might be more useful
    /// if the Keypad is placed onto an alternate layer.
    ///
    /// @param[in] fillcolor is the color with which to fill the keyboard area.
    ///
    void Erase(color_t fillcolor = Black);

private:
    /// Draw a key in the specified rectangle. Invert the colors if desired.
    ///
    /// @param[in] r is the rectangle defining the key.
    /// @param[in] c is the character to draw.
    /// @param[in] invert is the optional parameter to cause the presentation to be inverted.
    ///
    void DrawKey(rect_t r, char c, bool invert = false);

    /// Draw the entire keypad
    ///
    void DrawKeypad(void);
    
    /// Draw the entire input panel which includes the prompt, edit area and keyboard.
    ///
    /// @param[in] prompt is the text string to print to hint to the user what you
    ///            want them to enter the text for. It is good to keep this very brief.
    ///
    void DrawInputPanel(const char * prompt);

    /// isKeyTouched scans the keyboard for the point of touch. If the touch is
    /// within the constraints of a key, that key is identifed.
    ///
    /// This API optionally provides the rectangle from which the touch occurred.
    ///
    /// @param[in] point is a pointer to a point_t, containing the touch coordinates.
    /// @param[inout] rectTouched is a pointer to a rect_t. If this pointer is not NULL,
    ///               it will be filled in with the rectangle within which the touch
    ///               was detected.
    /// returns the character at that location on the keyboard, or zero, if no key
    ///         was touched.
    ///
    char isKeyTouched(point_t * point, rect_t * rectTouched = NULL);

    /// Show the current edit buffer metrics - number of characters and the limit.
    ///
    void ShowBufferMetrics(void);

    RA8875 & ra;
    bool shift;
    char * pStart;
    char * pNext;
    int bufSize;
    point_t userText;
    color_t fore;
    color_t back;
};

#endif