
Werkt
Dependencies: Encoder HIDScope MODSERIAL QEI mbed
Fork of Inverse_kinematics_PIDController by
main.cpp@4:f36406c9e42f, 2018-10-19 (annotated)
- Committer:
- CasperK
- Date:
- Fri Oct 19 12:45:17 2018 +0000
- Revision:
- 4:f36406c9e42f
- Parent:
- 3:56cbed6caacc
- Child:
- 5:14a68d0ee71a
With way to test the math
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
CasperK | 0:dc2c63f663f8 | 1 | #include "mbed.h" |
CasperK | 1:fc216448bb57 | 2 | #include "math.h" |
CasperK | 0:dc2c63f663f8 | 3 | #include "MODSERIAL.h" |
CasperK | 0:dc2c63f663f8 | 4 | |
CasperK | 0:dc2c63f663f8 | 5 | DigitalIn button(SW2); |
CasperK | 0:dc2c63f663f8 | 6 | DigitalOut directionpin1(D7); |
CasperK | 0:dc2c63f663f8 | 7 | DigitalOut directionpin2(D8); |
CasperK | 0:dc2c63f663f8 | 8 | MODSERIAL pc(USBTX, USBRX); |
CasperK | 0:dc2c63f663f8 | 9 | |
CasperK | 4:f36406c9e42f | 10 | Ticker ticker; |
CasperK | 4:f36406c9e42f | 11 | |
CasperK | 3:56cbed6caacc | 12 | volatile bool emg0Bool = false; |
CasperK | 3:56cbed6caacc | 13 | volatile bool emg1Bool = false; |
CasperK | 3:56cbed6caacc | 14 | volatile bool emg2Bool = false; |
CasperK | 3:56cbed6caacc | 15 | volatile bool y_direction = true; |
CasperK | 4:f36406c9e42f | 16 | volatile bool a; |
CasperK | 1:fc216448bb57 | 17 | |
CasperK | 4:f36406c9e42f | 18 | volatile float x_position = 0.0; |
CasperK | 4:f36406c9e42f | 19 | volatile float y_position = 0.0; |
CasperK | 4:f36406c9e42f | 20 | volatile float old_y; |
CasperK | 4:f36406c9e42f | 21 | volatile float old_x; |
CasperK | 4:f36406c9e42f | 22 | volatile int motor1_angle = 0; |
CasperK | 4:f36406c9e42f | 23 | volatile int motor2_angle = 0; |
CasperK | 3:56cbed6caacc | 24 | volatile int direction; |
CasperK | 4:f36406c9e42f | 25 | volatile char c; |
CasperK | 1:fc216448bb57 | 26 | |
CasperK | 1:fc216448bb57 | 27 | const float length = 0.300; //length in m (placeholder) |
CasperK | 1:fc216448bb57 | 28 | const int C1 = 3; //motor 1 gear ratio (placeholder) |
CasperK | 1:fc216448bb57 | 29 | const int C2 = 3; //motor 2 gear ratio |
CasperK | 4:f36406c9e42f | 30 | |
CasperK | 3:56cbed6caacc | 31 | void xDirection() { |
CasperK | 3:56cbed6caacc | 32 | //direction of the motion |
CasperK | 4:f36406c9e42f | 33 | if (emg0Bool && !emg1Bool) { //if a is pressed and not d, move to the left |
CasperK | 3:56cbed6caacc | 34 | directionpin1 = true; |
CasperK | 3:56cbed6caacc | 35 | directionpin2 = true; |
CasperK | 4:f36406c9e42f | 36 | direction = -1; |
CasperK | 3:56cbed6caacc | 37 | } |
CasperK | 4:f36406c9e42f | 38 | else if (!emg0Bool && emg1Bool) { //if d is pressed and not a, move to the right |
CasperK | 3:56cbed6caacc | 39 | directionpin1 = false; |
CasperK | 3:56cbed6caacc | 40 | directionpin2 = false; |
CasperK | 4:f36406c9e42f | 41 | direction = 1; |
CasperK | 3:56cbed6caacc | 42 | } |
CasperK | 1:fc216448bb57 | 43 | |
CasperK | 3:56cbed6caacc | 44 | if (emg0Bool || emg1Bool){ |
CasperK | 1:fc216448bb57 | 45 | //calculating the motion |
CasperK | 4:f36406c9e42f | 46 | old_x = x_position; |
CasperK | 4:f36406c9e42f | 47 | x_position = old_x + direction; |
CasperK | 4:f36406c9e42f | 48 | motor1_angle = asin( x_position ) / length; //theta = arcsin(x) / L |
CasperK | 4:f36406c9e42f | 49 | |
CasperK | 4:f36406c9e42f | 50 | old_y = y_position; |
CasperK | 4:f36406c9e42f | 51 | y_position = old_y + direction; |
CasperK | 4:f36406c9e42f | 52 | motor2_angle = acos( x_position ) / length; //theta = arcsin(x) / L |
CasperK | 1:fc216448bb57 | 53 | } |
CasperK | 4:f36406c9e42f | 54 | |
CasperK | 4:f36406c9e42f | 55 | //reset the booleans |
CasperK | 4:f36406c9e42f | 56 | emg0Bool = false; |
CasperK | 4:f36406c9e42f | 57 | emg1Bool = false; |
CasperK | 1:fc216448bb57 | 58 | } |
CasperK | 1:fc216448bb57 | 59 | |
CasperK | 3:56cbed6caacc | 60 | void yDirection () { |
CasperK | 4:f36406c9e42f | 61 | if (emg2Bool) { //if w is pressed, move up/down |
CasperK | 1:fc216448bb57 | 62 | //direction of the motion |
CasperK | 4:f36406c9e42f | 63 | if (y_direction) { |
CasperK | 1:fc216448bb57 | 64 | directionpin2 = true; |
CasperK | 2:ffd0553701d3 | 65 | direction = 1; |
CasperK | 1:fc216448bb57 | 66 | } |
CasperK | 1:fc216448bb57 | 67 | else if (!y_direction) { |
CasperK | 1:fc216448bb57 | 68 | directionpin2 = false; |
CasperK | 2:ffd0553701d3 | 69 | direction = -1; |
CasperK | 1:fc216448bb57 | 70 | } |
CasperK | 2:ffd0553701d3 | 71 | |
CasperK | 2:ffd0553701d3 | 72 | //calculating the motion |
CasperK | 4:f36406c9e42f | 73 | old_y = y_position; |
CasperK | 4:f36406c9e42f | 74 | y_position = old_y + direction; |
CasperK | 2:ffd0553701d3 | 75 | motor2_angle = C2 * y_position; |
CasperK | 4:f36406c9e42f | 76 | |
CasperK | 4:f36406c9e42f | 77 | //reset the boolean |
CasperK | 4:f36406c9e42f | 78 | emg2Bool = false; |
CasperK | 1:fc216448bb57 | 79 | } |
CasperK | 1:fc216448bb57 | 80 | } |
CasperK | 1:fc216448bb57 | 81 | |
CasperK | 0:dc2c63f663f8 | 82 | int main() { |
CasperK | 4:f36406c9e42f | 83 | pc.baud(115200); |
CasperK | 0:dc2c63f663f8 | 84 | pc.printf(" ** program reset **\n\r"); |
CasperK | 4:f36406c9e42f | 85 | |
CasperK | 0:dc2c63f663f8 | 86 | while (true) { |
CasperK | 4:f36406c9e42f | 87 | //if the button is pressed, reverse the y direction |
CasperK | 4:f36406c9e42f | 88 | if (!button) { |
CasperK | 3:56cbed6caacc | 89 | y_direction = !y_direction; |
CasperK | 4:f36406c9e42f | 90 | wait(0.5); |
CasperK | 3:56cbed6caacc | 91 | } |
CasperK | 3:56cbed6caacc | 92 | |
CasperK | 4:f36406c9e42f | 93 | //testing the code from keyboard imputs: a-d: left to right, w: forward/backwards |
CasperK | 4:f36406c9e42f | 94 | a = pc.readable(); |
CasperK | 4:f36406c9e42f | 95 | if (a) { |
CasperK | 4:f36406c9e42f | 96 | c = pc.getc(); |
CasperK | 4:f36406c9e42f | 97 | switch (c){ |
CasperK | 4:f36406c9e42f | 98 | case 'a': //move to the left |
CasperK | 4:f36406c9e42f | 99 | emg0Bool = true; |
CasperK | 4:f36406c9e42f | 100 | break; |
CasperK | 4:f36406c9e42f | 101 | case 'd': //move to the right |
CasperK | 4:f36406c9e42f | 102 | emg1Bool = true; |
CasperK | 4:f36406c9e42f | 103 | break; |
CasperK | 4:f36406c9e42f | 104 | case 'w': //move up/down |
CasperK | 4:f36406c9e42f | 105 | emg2Bool = true; |
CasperK | 4:f36406c9e42f | 106 | break; |
CasperK | 4:f36406c9e42f | 107 | } |
CasperK | 4:f36406c9e42f | 108 | } |
CasperK | 4:f36406c9e42f | 109 | xDirection(); //call the function to move in the x direction |
CasperK | 4:f36406c9e42f | 110 | yDirection(); //call the function to move in the y direction |
CasperK | 0:dc2c63f663f8 | 111 | |
CasperK | 4:f36406c9e42f | 112 | // print the motor angles |
CasperK | 0:dc2c63f663f8 | 113 | pc.printf("motor1 angle: %i\n\r", motor1_angle); |
CasperK | 0:dc2c63f663f8 | 114 | pc.printf("motor2 angle: %i\n\r\n", motor2_angle); |
CasperK | 4:f36406c9e42f | 115 | |
CasperK | 4:f36406c9e42f | 116 | wait(0.25f); //can also be done with ticker, to be sure that it happens exactly every 0.5 seconds |
CasperK | 0:dc2c63f663f8 | 117 | } |
CasperK | 0:dc2c63f663f8 | 118 | } |