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Dependencies: mbed wave_player mbed-rtos 4180Final SDFileSystem
Diff: play.cpp
- Revision:
- 3:927028389e55
- Parent:
- 2:6a29bd55d023
- Child:
- 4:8331c1239f6a
--- a/play.cpp Sun Apr 26 19:18:46 2020 +0000
+++ b/play.cpp Mon Apr 27 05:25:27 2020 +0000
@@ -1,107 +1,109 @@
-#include "mbed.h"
-#include "uLCD_4DGL.h"
-#include "Nav_Switch.h"
-//#include "SDFileSystem.h"
-#include "microphone.h"
-//#include "rtos.h"
-
-Nav_Switch myNav(p9, p6, p7, p5, p8); //pin order on Sparkfun breakout
-uLCD_4DGL uLCD(p28, p27, p30); // serial tx, serial rx, reset pin;
-PwmOut myled(LED1);
-//SDFileSystem sd(p11, p12, p13, p10, "sd");
-microphone mymic1(p15);
-AnalogIn pot(p16);
-
-int rounds = 3;
-int round_time = 15; //seconds
-int curRound = 1;
-int score1 = 0;
-int score2 = 0;
-int scores1[7] = {0};
-int scores2[7] = {0};
-int curTime = 0;
-int wonRnds1 = 0;
-int wonRnds2 = 0;
-int highScoresArr[10] = {100, 90, 83, 73, 64, 54, 44, 34, 24, 14};
-int s = 0;
-int timer = 0;
-int tick = 0;
-
-Timer play_time;
-
-
-void play_draw(){
- uLCD.background_color(GREEN);
- uLCD.cls();
- uLCD.filled_rectangle(0, 0, 200, 15, RED);
- // header
- uLCD.color(BLACK);
- uLCD.locate(5,0);
- uLCD.text_height(2);
- uLCD.text_width(2);
- uLCD.textbackground_color(RED);
- uLCD.printf("PLAY");
- uLCD.text_height(1);
- uLCD.text_width(1);
- uLCD.locate(14,1);
- uLCD.printf("Rnd%1d", curRound);
- // Scores headers
- uLCD.textbackground_color(GREEN);
- uLCD.color(BLUE);
- uLCD.locate(5,3);
- uLCD.printf("Player 1:");
- uLCD.color(PURPLE);
- uLCD.locate(5,11);
- uLCD.printf("Player 2:");
- // Scores
- uLCD.text_height(4);
- uLCD.text_width(4);
-
-}
-
-void update_LEDS
-
-void play() {
- play_draw();
- play_time.reset();
- play_time.start();
- while (play_time.read() < round_time*1000) {
- if (myNav.fire()) { //open pause menu
- uLCD.filled_rectangle(60, 68, 65, 82, GREEN); //the pause draw functions shoudl be contained within pause
- uLCD.filled_rectangle(70, 68, 75, 82, GREEN);
- wait(.1);
- //pause();
- }
-
- if (int(play_time.read()) % 8 == 0) { //Use an 8kHz audio sample rate (phone quality audio);
- tick = get_sound(); // this should be added to every iter
- score1 += tick;
- //score2 = curTime+2000;
-
- ///DRAWS SCORES ON SCREEN
- uLCD.color(BLUE);
- uLCD.locate(0,1);
- uLCD.printf("%4d", tick);
- uLCD.color(PURPLE);
- uLCD.locate(0,3);
- uLCD.printf("%4d", score1);
-
- /*
- // Time bar
- double roundTime = 15.0; // in secs
- int length = (int) ( (double)curTime / roundTime * 127.0);
- uLCD.filled_rectangle(0, 65, length, 85, DGREEN);
- if (length >= 127) {
- nextRound();
- }
- curTime++;
- */
- }
- timer++;
- }
-}
-
-int main()
-{
- play();
-}
+//#include "mbed.h"
+//#include "uLCD_4DGL.h"
+//#include "Nav_Switch.h"
+////#include "SDFileSystem.h"
+//#include "microphone.h"
+////#include "rtos.h"
+//
+//Nav_Switch myNav(p9, p6, p7, p5, p8); //pin order on Sparkfun breakout
+//uLCD_4DGL uLCD(p28, p27, p30); // serial tx, serial rx, reset pin;
+//PwmOut myled(LED1);
+////SDFileSystem sd(p11, p12, p13, p10, "sd");
+//microphone mymic1(p15);
+//AnalogIn pot(p16);
+//
+//int rounds = 3;
+//int round_time = 15; //seconds
+//int curRound = 1;
+//int score1 = 0;
+//int score2 = 0;
+//int scores1[7] = {0};
+//int scores2[7] = {0};
+//int curTime = 0;
+//int wonRnds1 = 0;
+//int wonRnds2 = 0;
+//int highScoresArr[10] = {100, 90, 83, 73, 64, 54, 44, 34, 24, 14};
+//int s = 0;
+//int timer = 0;
+//int tick = 0;
+//
+//Timer play_time;
+//
+//
+//void play_draw(){
+// uLCD.background_color(GREEN);
+// uLCD.cls();
+// uLCD.filled_rectangle(0, 0, 200, 15, RED);
+// // header
+// uLCD.color(BLACK);
+// uLCD.locate(5,0);
+// uLCD.text_height(2);
+// uLCD.text_width(2);
+// uLCD.textbackground_color(RED);
+// uLCD.printf("PLAY");
+// uLCD.text_height(1);
+// uLCD.text_width(1);
+// uLCD.locate(14,1);
+// uLCD.printf("Rnd%1d", curRound);
+// // Scores headers
+// uLCD.textbackground_color(GREEN);
+// uLCD.color(BLUE);
+// uLCD.locate(5,3);
+// uLCD.printf("Player 1:");
+// uLCD.color(PURPLE);
+// uLCD.locate(5,11);
+// uLCD.printf("Player 2:");
+// // Scores
+// uLCD.text_height(4);
+// uLCD.text_width(4);
+//
+//}
+//
+//void update_LEDS() {
+//
+// }
+//
+//void play() {
+// play_draw();
+// play_time.reset();
+// play_time.start();
+// while (play_time.read() < round_time*1000) {
+// if (myNav.fire()) { //open pause menu
+// uLCD.filled_rectangle(60, 68, 65, 82, GREEN); //the pause draw functions shoudl be contained within pause
+// uLCD.filled_rectangle(70, 68, 75, 82, GREEN);
+// wait(.1);
+// //pause();
+// }
+//
+// if (int(play_time.read()) % 8 == 0) { //Use an 8kHz audio sample rate (phone quality audio);
+// tick = get_sound(); // this should be added to every iter
+// score1 += tick;
+// //score2 = curTime+2000;
+//
+// ///DRAWS SCORES ON SCREEN
+// uLCD.color(BLUE);
+// uLCD.locate(0,1);
+// uLCD.printf("%4d", tick);
+// uLCD.color(PURPLE);
+// uLCD.locate(0,3);
+// uLCD.printf("%4d", score1);
+//
+// /*
+// // Time bar
+// double roundTime = 15.0; // in secs
+// int length = (int) ( (double)curTime / roundTime * 127.0);
+// uLCD.filled_rectangle(0, 65, length, 85, DGREEN);
+// if (length >= 127) {
+// nextRound();
+// }
+// curTime++;
+// */
+// }
+// timer++;
+// }
+//}
+//
+//int main()
+//{
+// play();
+//}