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Dependencies: mbed wave_player mbed-rtos 4180Final SDFileSystem
Diff: play.cpp
- Revision:
- 4:8331c1239f6a
- Parent:
- 3:927028389e55
- Child:
- 5:1e8b48d6682b
--- a/play.cpp Mon Apr 27 05:25:27 2020 +0000
+++ b/play.cpp Mon Apr 27 19:30:53 2020 +0000
@@ -1,109 +1,109 @@
-//#include "mbed.h"
-//#include "uLCD_4DGL.h"
-//#include "Nav_Switch.h"
-////#include "SDFileSystem.h"
-//#include "microphone.h"
-////#include "rtos.h"
-//
-//Nav_Switch myNav(p9, p6, p7, p5, p8); //pin order on Sparkfun breakout
-//uLCD_4DGL uLCD(p28, p27, p30); // serial tx, serial rx, reset pin;
-//PwmOut myled(LED1);
-////SDFileSystem sd(p11, p12, p13, p10, "sd");
-//microphone mymic1(p15);
-//AnalogIn pot(p16);
-//
-//int rounds = 3;
-//int round_time = 15; //seconds
-//int curRound = 1;
-//int score1 = 0;
-//int score2 = 0;
-//int scores1[7] = {0};
-//int scores2[7] = {0};
-//int curTime = 0;
-//int wonRnds1 = 0;
-//int wonRnds2 = 0;
-//int highScoresArr[10] = {100, 90, 83, 73, 64, 54, 44, 34, 24, 14};
-//int s = 0;
-//int timer = 0;
-//int tick = 0;
-//
-//Timer play_time;
-//
-//
-//void play_draw(){
-// uLCD.background_color(GREEN);
-// uLCD.cls();
-// uLCD.filled_rectangle(0, 0, 200, 15, RED);
-// // header
-// uLCD.color(BLACK);
-// uLCD.locate(5,0);
-// uLCD.text_height(2);
-// uLCD.text_width(2);
-// uLCD.textbackground_color(RED);
-// uLCD.printf("PLAY");
-// uLCD.text_height(1);
-// uLCD.text_width(1);
-// uLCD.locate(14,1);
-// uLCD.printf("Rnd%1d", curRound);
-// // Scores headers
-// uLCD.textbackground_color(GREEN);
-// uLCD.color(BLUE);
-// uLCD.locate(5,3);
-// uLCD.printf("Player 1:");
-// uLCD.color(PURPLE);
-// uLCD.locate(5,11);
-// uLCD.printf("Player 2:");
-// // Scores
-// uLCD.text_height(4);
-// uLCD.text_width(4);
-//
-//}
-//
-//void update_LEDS() {
-//
-// }
-//
-//void play() {
-// play_draw();
-// play_time.reset();
-// play_time.start();
-// while (play_time.read() < round_time*1000) {
-// if (myNav.fire()) { //open pause menu
-// uLCD.filled_rectangle(60, 68, 65, 82, GREEN); //the pause draw functions shoudl be contained within pause
-// uLCD.filled_rectangle(70, 68, 75, 82, GREEN);
-// wait(.1);
-// //pause();
-// }
-//
-// if (int(play_time.read()) % 8 == 0) { //Use an 8kHz audio sample rate (phone quality audio);
-// tick = get_sound(); // this should be added to every iter
-// score1 += tick;
-// //score2 = curTime+2000;
-//
-// ///DRAWS SCORES ON SCREEN
-// uLCD.color(BLUE);
-// uLCD.locate(0,1);
-// uLCD.printf("%4d", tick);
-// uLCD.color(PURPLE);
-// uLCD.locate(0,3);
-// uLCD.printf("%4d", score1);
-//
-// /*
-// // Time bar
-// double roundTime = 15.0; // in secs
-// int length = (int) ( (double)curTime / roundTime * 127.0);
-// uLCD.filled_rectangle(0, 65, length, 85, DGREEN);
-// if (length >= 127) {
-// nextRound();
-// }
-// curTime++;
-// */
-// }
-// timer++;
-// }
-//}
-//
-//int main()
-//{
-// play();
-//}
+#include "mbed.h"
+#include "uLCD_4DGL.h"
+#include "Nav_Switch.h"
+//#include "SDFileSystem.h"
+#include "microphone.h"
+//#include "rtos.h"
+
+Nav_Switch myNav(p9, p6, p7, p5, p8); //pin order on Sparkfun breakout
+uLCD_4DGL uLCD(p28, p27, p30); // serial tx, serial rx, reset pin;
+PwmOut myled(LED1);
+//SDFileSystem sd(p11, p12, p13, p10, "sd");
+microphone mymic1(p15);
+AnalogIn pot(p16);
+
+int rounds = 3;
+int round_time = 15; //seconds
+int curRound = 1;
+int score1 = 0;
+int score2 = 0;
+int scores1[7] = {0};
+int scores2[7] = {0};
+int curTime = 0;
+int wonRnds1 = 0;
+int wonRnds2 = 0;
+int highScoresArr[10] = {100, 90, 83, 73, 64, 54, 44, 34, 24, 14};
+int s = 0;
+int timer = 0;
+int tick = 0;
+
+Timer play_time;
+
+
+void play_draw(){
+ uLCD.background_color(GREEN);
+ uLCD.cls();
+ uLCD.filled_rectangle(0, 0, 200, 15, RED);
+ // header
+ uLCD.color(BLACK);
+ uLCD.locate(5,0);
+ uLCD.text_height(2);
+ uLCD.text_width(2);
+ uLCD.textbackground_color(RED);
+ uLCD.printf("PLAY");
+ uLCD.text_height(1);
+ uLCD.text_width(1);
+ uLCD.locate(14,1);
+ uLCD.printf("Rnd%1d", curRound);
+ // Scores headers
+ uLCD.textbackground_color(GREEN);
+ uLCD.color(BLUE);
+ uLCD.locate(5,3);
+ uLCD.printf("Player 1:");
+ uLCD.color(PURPLE);
+ uLCD.locate(5,11);
+ uLCD.printf("Player 2:");
+ // Scores
+ uLCD.text_height(4);
+ uLCD.text_width(4);
+
+}
+
+void update_LEDS() {
+
+ }
+
+void play() {
+ play_draw();
+ play_time.reset();
+ play_time.start();
+ while (play_time.read() < round_time*1000) {
+ if (myNav.fire()) { //open pause menu
+ uLCD.filled_rectangle(60, 68, 65, 82, GREEN); //the pause draw functions shoudl be contained within pause
+ uLCD.filled_rectangle(70, 68, 75, 82, GREEN);
+ wait(.1);
+ //pause();
+ }
+
+ if (int(play_time.read()) % 8 == 0) { //Use an 8kHz audio sample rate (phone quality audio);
+ tick = get_sound(); // this should be added to every iter
+ score1 += tick;
+ //score2 = curTime+2000;
+
+ ///DRAWS SCORES ON SCREEN
+ uLCD.color(BLUE);
+ uLCD.locate(0,1);
+ uLCD.printf("%4d", tick);
+ uLCD.color(PURPLE);
+ uLCD.locate(0,3);
+ uLCD.printf("%4d", score1);
+
+ /*
+ // Time bar
+ double roundTime = 15.0; // in secs
+ int length = (int) ( (double)curTime / roundTime * 127.0);
+ uLCD.filled_rectangle(0, 65, length, 85, DGREEN);
+ if (length >= 127) {
+ nextRound();
+ }
+ curTime++;
+ */
+ }
+ timer++;
+ }
+}
+
+int main()
+{
+ play();
+}